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[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!

UPDATE: More books added by siffis and West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a free audiobook gift just message me any title (below) along with your email address. If you have not recieved a gift before then you will get the audiobook for free. More details here and here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)

siffis has generously offered to include his collection. If you like any of the books below then message directly.

West1234567890 [Also added additional books below](https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
submitted by BooksAreBelongToUs to audible [link] [comments]

Dragon Quest True Best Equipment Guide

So, I want to make a clear and concise guide for any players who recently picked up Dragon Quest XI S: Echoes of an Elusive Age and Have finally entered the Post Game or for people who have already played the game and just want to make sure they have the best gear. If I make any mistakes, please let me know!
First, lets start with the Accessories for each character: The best accessory in the game Hands Down is the Catholicon Ring. 2 For each character ensures you will not have to deal with ill effects such as sleep or confusion. This means you will need 16 gold bars, 160 perfect panacea, 32 royal rubies, and 48 Red Wood … Goodluck! You can craft this ring through the book Kings of the Rings, found in a chest in the Disciple's Trial - Cruel Crypt

Some Key books you will need for forging (a lot of weapons require these; I usually refer to these when I say forging):
Hero's Book of Basic Weapons, is found in the Tower of Lost Time.
A Hero's Book of Better Weapons , found in the Disciple's Trial - Eerie Valley
A Hero's Book of Brilliant Weapons, found by getting all wishes from Drustan.
Big Hitters of the Battlefield, found in the Luminary's Trial - Citadel Of Spite
Making Things with Metal Kings, obtainable after turning in 110 mini medals

Note: u/n00bavenger brought up a great point about armor. For a lot of characters, Exotoga and Seraph's Robe can be better than some of the armor I have listed. Its your choice but some of these can be better or worse than the armor listed below.


These will help you get a majority of the best gear. If a item is listed with no item location, presume you can get it from the above books.
First, lets start with the Hero.
Hero
Weapons: I cant really recommend anything as all are great, but dual wielding is good for damage and shield is good for defense. Your choice.
Gear:

Erik
Weapons: I would recommend daggers for their status effects, but its your choice.
Gear:

Veronica
Weapons: I would recommend Heavy Wands
Gear:

Serena
Weapons: I would recommend Wand + shield
Gear:

Sylvando
Weapons (based on charm): Primarily whatever gives you the most charm as those are the abilities you will use most
Gear

Rab
Weapons: Wands are highly recommended
Gear:
Jade
Weapons: Spears are preferred
Gear: (In the switch version, there is a gear that makes you literally invincible, so I will list the best gear and the kinda cheaty gear.)

Eight (Hendrik)
Weapons: Anything works, but I prefer Axe and shield
Gear:

Finally, For item farming, the best characters with accessories and gear are:
Erik: Accessories are Pirate King's Pendant and Bunny tail. The best armor for him is the Vest for Success
Jade: Two bunny tails and Uniforme Chic de l'Académie
Veronica: Two bunny tails and Uniforme Chic de l'Académie
Serena: Two bunny tails and Uniforme Chic de l'Académie
The Bunny Tails can be stolen/dropped by Bunicorns
The Uniforme Chic de l'Académie can be bought at the Quester's Rest in the Alter of the Starry Skies book in Tickington
The Pirate King's Pendant can be obtained through post game story events
The Vest for Success can be found through the quest Richie's Rock-Hard Roulette Challenge (Octagonia)
I really hope this guide goes appreciated. If I missed anything or I got something wrong let me know. If the spoiler text is too much, let me know and I will remove it.

Feel Free To Use This or Share This Without Credit as I Just Want to Be Helpful!

I Hope You Enjoyed This Guide!

submitted by SethDaBest to dragonquest [link] [comments]

An Overly Long Fanmade Ace Attorney 7: Echoes of Discord Pitch: Episode 1. Possible spoilers for all main games (AA1-6)

Hey, everyone! Over the past few weeks, I've been making up a plotline that I think would fit for the inevitable Ace Attorney 7, whenever it releases. As of right now, I only have Episode 1 fully plotted out, but I'll put some of my ideas for the other cases at the end of the post as an author's note, of sorts. Considering how much I wrote for the tutorial case alone, I don't know if I'll ever continue this project, because Case 2, a case with 2 investigations and 2 trials, would basically be 4 times the length of this case, and I don't know if I have the talent to write a compelling mystery that would do a case of that length justice.
The overall concept of the game would be to focus mainly on Athena and Phoenix, and it would involve Phoenix attempting to institute the Jurist System while Athena would have to deal with the Phantom's organization and her past at the Cosmos Space Center and in university. The lawyer-case distribution would be as follows: Phoenix gets 7-1 (tutorial) and 7-4 (filler), Athena would get 7-2, 7-3, and 7-5, which would all be plot relevant, and Apollo would get a Rise from the Ashes style case in Khura'in, which would be unlocked after completing the game instead of being offered as a DLC case.
As this is my ideal version of Ace Attorney 7, I've taken some liberties that the writers at Capcom might not do, as I've taken the Payne brothers out of the main story entirely, but they'll still be in the game in the Phoenix Wright: Asinine Attorney case, which is unlocked after beating the tutorial case. Also, a beloved character from the original trilogy is the victim of the first case of the game, which might be controversial. But I think that the story will be overall more compelling with the changes that I've made, so without further ado, here's the first episode of Ace Attorney: Echoes of Discord!
____________________________________________________________________________________________________________
Episode 1: Turnabout Terror
Date: Late March 2029
Location: Skye Detective Agency
Defendant: Ema Skye
Attorney: Phoenix Wright
Co-Counsel: Athena Cykes
Synopsis: Nine months have passed since the revolution in Khura’in, and after many deliberations, Phoenix has finally regained the trust of the legal system of LA and instituted the Jurist System, which has now been slightly modified since the events of Apollo Justice, the biggest change being the fact that the jurors are present in the court room, like in DGS.
For the first official case under the Jurist System, Phoenix is defending Ema Skye, who has been accused of murdering her older sister, Lana Skye, at the Skye Detective Agency. Ema had been working a case abroad in Khura’in, and as soon as she returned to the US, she went to visit her sister, who became a private investigator after losing faith in the justice system because of Phoenix’s disbarment and the UR-1 incident. When Ema entered the office however, she found her sister dead from an apparent poisoning. Desperate to find out who did it, she dusted the entire scene for fingerprints, not even thinking about preserving the scene. But while she was in the middle of her forensic investigation, Lana’s co-worker, Elias Coggs (Age ???) walked in on her, and contacted the police. When the officers arrived, it was discovered that Lana ingested some Atroquinine poison from her cup of tea, and since it hadn’t been manufactured in the country for two years, Ema became the prime suspect, since she just came back from Khura’in.
In the defendant lobby, Phoenix and Athena are discussing the case with Ema, and she claims that her own fingerprints were found on the bottle of poison, to which Athena and Phoenix are shocked. But she rationalizes that she must have touched the bottle when she was in a state of panic while investigating the crime scene. In the middle of their discussion, Juniper Woods enters the lobby, and she explains to Athena and Phoenix that she will be the forewoman of the jury today. She is nervous, but she’s also treating this as her first official trial experience for when she becomes a judge herself. She gives Phoenix and Athena a newspaper article that is advertising the current trial, saying that she had a hunch that they’d need it. The bailiffs call for the trial to start, and Ema mutters under her breath that the “glimmerous fop” is going to make a spectacle of her sister’s murder.
The trial begins, and Klavier Gavin is revealed to be the prosecutor in charge of this case. He reveals that he’d decided to take the case due to the recent shortage of prosecutors due to the Paynes and others being fired for their incompetence and corruption by Miles Edgeworth. He displays remorse over being the reason why Phoenix lost his badge seven years ago but says that he’s still fired up for a rematch. The judge introduces the 5 jurors for the trial, who are Juniper Woods (No. 1), a male reporter from the Reality News Network (No. 2), Delicia Scones (No. 3), a female computer programmer from Blue Screens Inc. (No. 4), and a young butler resembling Shelly de Killer (No. 5). The judge then admits that he hasn’t studied up on how the reformed jurist system works, and asks Phoenix if he could give him a refresher on how the trial would work, which would serve as the tutorial for the case.
Klavier calls Ema to the stand as his first witness, and she reluctantly agrees to testify about what happened on that day. She has a press-all testimony, which is pretty much identical to what she told Phoenix and Athena in the lobby, but after the testimony ends, the jury goes into a panic because all of them, minus Juniper, are convinced of Ema’s guilt. Athena becomes overwhelmed from the discord from all the jurors’ hearts, and this is where the new trial gameplay mechanic, Discordant Reasoning, is introduced. This would be similar to the Panic Debate from Danganronpa V3, where you have to pick out the statement out of the 5 jurors that’s causing the discord, based on reading their emotions like in the Mood Matrix. The Mood Matrix has now been relegated to investigations because of reasons pertaining to the main prosecutor of the game, and now works similarly to Logic Chess from Investigations 2. After presenting the article that Juniper gave them to the juror that caused the discord, the reporter from the Reality News Network, Ema resumes her testimony.
She assumes that her sister’s killer had recently fled the scene, since she had recently succumbed to the poison when she arrived at the crime scene, but Phoenix points out that the killer could’ve left way earlier, since Atroquinine is a slow acting poison. Ema then gets emotional, saying that she got so caught up in the moment seeing her sister dead that she couldn’t perform a proper investigation into her death. She is overcome by remorse due to the knowledge that she never would’ve been quick enough to stop her sister’s killer. She outright blames Klavier for what happened, saying that if he hadn’t accused Phoenix of forging evidence nine years ago, then Lana wouldn’t have lost faith in the court system, which wouldn’t have lead to her becoming a P.I. after getting out of prison.
Klavier reassures Ema, asking her if she knows the real reason why he took the trial. It turns out, he was certain of her innocence from the beginning, and intended to use the common sense of the Jurist System to prove her innocence. He says that he understands why she might feel the way she does about him, but the show must go on, and the only way the truth will ever be reached is if the defendant tells everything that they know, even if it’s just a hunch. With newfound courage, Ema posits that there might be a clue in Lana’s files on her computer, as Lana had confided in her that she’d been performing an investigation on a high-profile case the last time they saw each other. Luckily for them, Elias Coggs had already looked through Lana’s files and emails, and was waiting in the lobby to testify.
Klavier excuses Ema from the stand for the time being, and calls Elias Coggs to the stand. He appears to be a middle-aged man with a mechanical prosthetic arm, leg, and eye, giving him the appearance of a cyborg. Klavier asks Coggs to state his name and occupation, and he complies, but when probed about his past, he states that it’s classified information. He was put into the Witness Protection Program a long time ago after an incident involving his accident, and can’t disclose anything about his past that isn’t related to the case.
His testimony begins, and he states that on Lana’s computer, he found that on the day of the incident, she had been exchanging emails with two different people. The first being Connie Scout (Age 29), her most recent client, and the second being Phoebe Coronus (Age 41), an old friend of hers from overseas. After probing into his testimony, he admits that the case that Lana was investigating was an international affair, and that Coronus was helping her in the investigation. He also reveals that it appears that a USB was stolen from Lana’s office, but again, he cannot reveal its contents.
Suspicions are raised immediately on Coggs, but Klavier verifies that he had an alibi, as he had been at his doctor’s office all afternoon. As Coronus is still in Europe, it becomes evident that the prime suspect for the murder has to be Connie Scout, who is a computer science major at Ivy University. The judge calls for a 30 minute recess, but right before it begins, Coggs requests that Phoenix and Athena get to the bottom of Lana’s death, as the case at hand means a lot to him.
During the recess, Ema apologizes for her outburst in court, and explains the case that Lana, Coronus and Coggs were investigating in more detail. Apparently, the organization they were looking into was an international spy ring that had previously mainly been involved in various acts of cyberterrorism, but she reveals that it was actually the very same organization that sent the Phantom over during the UR-1 Incident nine years ago. Athena is shocked, as she recounts how that was the same organization that killed her mother and caused the incident at the Cosmos Space Center two years ago. Ema is surprised to hear this, as Lana hadn’t informed her of the exact details of the case, and she realizes it was probably out of fear that she herself would become a target of the organization.
Suddenly, Trucy Wright appears in the defendant lobby with two important pieces of evidence retrieved from Miles Edgeworth, a report of a supposed smuggling of contraband into the country and a breach of cybersecurity at the Criminal Affairs Department. Trucy questions how these pieces of evidence pertain to the case at hand, but Phoenix and Athena clearly have a suspect in mind. The bailiffs announce that the recess is over, and Trucy says that she’ll be watching the trial from the gallery.
Court reconvenes, and Klavier calls Connie to the stand. She has a visor over her face and has orange dyed hair like Athena, but otherwise she has the appearance of a normal university student. She introduces herself as a foreign exchange student from Borginia, and explains that Connie Scout was the name she chose for herself when she came to study from abroad. Klavier asks her how she knew the defendant, to which she responds that she met her at a Forensics Investigation Seminar that was being held at the University a month ago, along with Ema Skye. While she was there, she was given a luminol bottle from Ema as a gift for attending it. Afterward, she asked Lana Skye to investigate a crime of her own, though she doesn’t reveal what it is.
Throughout her testimony, her lies are exposed, and she becomes the prime suspect for the breach of cybersecurity at Criminal Affairs and the murder of Lana Skye. Phoenix argues that it would’ve been feasible for Scout to have been the one who had the poison smuggled into the country. But the final contradiction in the case is how Ema’s fingerprints managed to get on the bottle of Atroquinine.
The thought route begins, and after deducing that she had likely been a part of the Phantom’s organization, that she was likely the one who hacked into the Criminal Affairs Department, and considering her meeting with Ema and Lana one month ago, it becomes apparent that she could’ve obtained the fingerprints off of the luminol bottle and modified the fingerprints on the bottle of poison to look like Ema’s using the information obtained from her hacking of the Criminal Affairs Department, just like how the Phantom had framed Athena at the Space Center two years prior.
Connie then confesses everything. She had been a member of the Phantom’s organization, and she had been attempting to erase as many traces of her organization’s crimes that she could. Her only reason for attending the seminar one month ago was to get some info on Lana Skye, so that she could trail her and learn everything that she knew about her own organization. She arranged for a meeting to discuss a possible case for Lana to take on, but that was all a farce-what she really wanted was the USB Lana had in her possession. When she wasn’t looking, she slipped the poison into Lana’s tea, and left the scene after stealing what she needed. When probed about the USB, she says that she already passed it on to another member of the organization.
With the suspect having confessed, Klavier calls Ema back to the stand. He and Ema have a conversation, and while Ema is still annoyed by his carefree attitude, she acknowledges that she would’ve been found guilty if Klavier hadn’t given her the opportunity to speak, and thanks him for his help. The judge then pronounces Ema not guilty.
In the defendant lobby, Ema thanks Phoenix and Athena for defending her, and they’re soon joined by Klavier and Trucy. Ema, while thankful that the gang found her innocent, is still understandably traumatized over her sister’s death. She expresses doubts about her career choice, considering she never imagined she’d have to investigate her own sister’s body, and she’s now considering leaving her position permanently.
Phoenix presents her the luminol bottle that she gave to Scout, and asks her to remember when she began to take an interest in forensics. After recounting how her sister had given her a forensics investigations book when she was young, and briefly referencing the events of Rise from the Ashes, Phoenix reminds her of all of the strides she’s made since then, and all of the times she’s helped the Wright Anything Agency solve cases in the past thanks to her impeccable forensics work. He then reminds her that he had to deal with many bumps in the road himself throughout his career as an attorney, and that he had to learn some lessons that changed his outlook on the legal system. He encourages her to follow her own path in life, but reminds her that he and Athena would greatly miss having her around to help solve cases. Ema, moved by Phoenix’s speech, thanks him for the kind words.
Trucy then brings up one last thing that she still doesn’t understand about the trial, those being who Elias Coggs and Phoebe Coronus are. Ema explains that she doesn’t really know who Elias Coggs is, but she does know who Coronus is. She was Ema’s former mentor that took care of her when she first went to Europe to study, and she’s now an international forensics prosecutor. It turns out she intended to be present in the gallery for Ema’s trial, but due to a delay in her flight to LA, she couldn’t make it. Ema then theorizes that working a case with her former mentor might help reinvigorate her love for forensics. Her and Klavier have to attend to some business at the Prosecutor’s Office, and they leave together.
To wrap up the case, Trucy brings up three invitations that Juniper had passed on to her for Phoenix, Athena, and herself to attend a Murder Mystery Party at the Woods Manor out in the mountains as a celebration of Juniper recently graduating from Themis Academy while also serving as a way of thanking Phoenix and Athena for defending her two years prior. Trucy declines her invitation, as she has to practice for her first international gig that she’ll be performing with Klavier and Lamiroir, but she encourages Phoenix and Athena to go. They both agree to go, and the case ends with Phoenix’s internal monologue reminiscing about all of the trials and tribulations he’s had to go through to revamp the legal system, and that he never could’ve gotten there without the help of his colleagues.
____________________________________________________________________________________________________________
Author's notes:
-I know that killing off Lana Skye might be controversial, but I felt that she made the most sense as the first victim, considering her friend from Europe, who I've named Phoebe Coronus, would make a more interesting rival for Athena, as her adherence to the scientific method and traditionalist views on the Jurist System would be a perfect foil to Athena's more psychological driven methods and her desire to revolutionize the court system along with Phoenix. It also gives Ema another character arc of doubting if her childhood dream was really her true calling in life, which I feel would be a natural progression for Ema's character, since she has a different conflict in every game that she appears in. Finally, it just gives more opportunity to expand on Athena's time studying in Europe, since Ema and Coronus could now fit into that timeline organically. Lana's role in the story wouldn't be forgotten after case 1 either, as two of the most important characters in the game have close connections to her, which would have a huge impact on the trajectory of the story as a whole, which I feel is an important aspect that the first case needs to establish.
-The pun names for this case are:
Elias Coggs (Alias and Cogs, which refers to his past under the Witness Protection Program as well as his cyborg like appearance.)
Connie Scout (Con and Scout, because she's conning everybody into thinking she's just an ordinary university student while also being a spy for the Phantom's organization.)
Phoebe Coronus (Her last name refers to her profession as a coroner. Her first and last name actually have a secret meaning as well if one of the letters from her last name is removed, but I'll leave it up to you to see if you can decipher the real meaning behind her name.
-Lastly, here are the basic plotlines for the other cases of the game. These are only going to be a couple sentences each, since this post has gone on long enough already.
Episode 2-Turnabout Judgment: Picking up right where we left off, Phoenix and Athena attend the Murder Mystery Party organized by Juniper's grandmother, Willow Woods, and Juniper notes that the victim in the game bears similarities to how her own grandfather died a year ago. But when one of the guests at the party winds up dead, it's Juniper's grandmother, a former judge, that ends up in the defendant's seat, and Juniper and Athena team up to acquit her of all charges against prosecutor Phoebe Coronus while Phoenix is off helping another guest at the party with a matter of their own. Loosely based on a fancase on Ace Attorney Online: A Game of Turnabout.
Episode 3-The Sponsored Turnabout: During the Summer Olympics, Juniper, Athena, and Simon Blackquill all attend a game together. But when a stray firecracker causes an explosion that causes some debris to crash onto the referee for the game, a former Borginian athlete who had a grudge against the victim and is suspected to be part of the Phantom's organization ends up in the defendant's chair, and Blackquill encourages Athena and Juniper to take on the case due to a previous connection with the defendant, and the trio have to rethink their own biases against the suspect to eventually take down the true culprit of the case, the Executive of the Reality News Network who perpetuated the myth of the Dark Age of the Law after the UR-1 incident. Coronus is still the prosecutor for this case.
Episode 4-Turnabout Roulette: In the filler case of the game, Trucy makes reservations at a fancy bar where she's planning on showing Phoenix part of her upcoming performance, but when the two realize that she accidentally made reservations at the Rivales Casino, and a shooting occurs in the middle of the day, Phoenix is forced into defending Brawly Rivales after his own father was murdered. Coronus is the prosecutor again in this trial, but she's noticably more lenient on Phoenix. The main focus of the case would be on the relationship between Phoenix and Trucy.
Episode 5-Turnabout for Justice: A science expo is being held at the Cosmos Space Center, and the five participants in the showcase are Ema Skye, Phoebe Coronus, Elias Coggs, a C.E.O. of a famous company, who is also sponsoring the event, and surprisingly Aura Blackquill are all participating in the event. But when an accidental explosion occurs in the middle of the event, everyone is evacuated from the scene with two notable exceptions: Phoebe Coronus and Aura Blackquill. After the fire dies down a bit, some officers go in to investigate the scene, and are surprised to find Aura Blackquill leaning over the victim, Phoebe Coronus's body. Aura Blackquill is named the prime suspect for the case, and it's up to Athena and Blackquill to find her innocence, as Phoenix and Trucy don't want anything to do with her after the kidnapping incident two years ago, and Juniper is rooting for her guilt as well, since she remembers how she used to hate Athena all those years ago. Willow Woods would be the judge for this trial, and Miles Edgeworth calls in prosecutor Franziska von Karma to head the case.
Episode Special-Turnabout Reconciliation: It's been one year since Garan has been dethroned, and Khura'in is hosting an international arts festival as an act of goodwill to its new allies. Trucy, Klavier, and Lamiroir are all participating in their own act in the show, and Ema was invited by Prosecutor Nahyuta Sahdmadhi as well. But when a murder happens in the middle of the show, Lamiroir is under suspicion of murder, and Apollo and Trucy finally learn their familial secret. Prosecutor Sahdmadhi is the prosecutor for the case, and Rayfa and Amara make some cameo appearances as well.
Sorry for the long post lol. Tell me what you think of these ideas in the comments.
submitted by TheRawk01 to AceAttorney [link] [comments]

Non-Nevada casino minimums (COVID edition) part 5

If you are reporting about a casino, could you please try to include the following:
The more information we have, the better off we will be.
We all know that tables can change rapidly. I saw a table go from 25 to 15 to 100 at the Flamingo in the course of a few hours. I'll try to keep the mins what is reported the most and add other information in the comments like "found this table at $5 on graveyard shift" so people konw that isn't the norm
These tables can be a pain to maintain, so please provide as much information as possible. An informed roller is a beter roller.
OtherNV Casnio WeekDay Min WeekNight Min WeekendMin WeeknightMin MaxOdds Field Pay Sidebet Dividers/Per Side Last Update Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown Unknown Unknown Unknown 4 to a table 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Barona (So Cal) 10 15 10 10-15 5X 2 Dub 3 Trip Fire/Sharpshooter 2 per side 10/2 dealers managing bets for players. ($10 at times) - Digital table . $10, double the field with Hot Shooter Bet.
Harrahs (So Cal) 15-25 15-25 15-50 15-50 Unknown Unknown Unknown No 7/31
Ameristar (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Golden Gates (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Monarch (Black Hawk, CO) 10 10 15 15 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Saratoga (Black Hawk, CO) 10 10 10 10 20X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
The Lodge (Black Hawk, CO) 10 10 10 10 10X Unknown Unknown Unknown 10/12 Colorado law, max bet $100
Foxwoods (CT) 10 10 Unknown Unknown Unknown Unknown Unknown 4/side 8/22
Mohegan (CT) 15-25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrington (DE) 15 15-25 25 25 10X Unknown Firebet 2/side 10/1
Rivers (Chicago, IL) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 8/2
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown Unknown Unknown ATS Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Unknown ATS & Fire Unknown Unknown 11/15
French Lick Resort (French Lick, IN) 15 15 25 25 Unknown Unknown Unknown Unknown 8/5 Tables open at 11am and close at 3AM.
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood Larenceburg (Larenceburg, IN) 10 10 Unknown Unknown Sharp/Lucky Shooter Unknown Unknown 4/side 11/15
Indiana Grand (IN) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No
Hollywood casino Lawrenceburg (IN) 10-15 10 -15 Unknown Unknown Unknown Unknown Unknown Rivers (Chcago, IL) 10 15
Belle (Baton Rogue, LA) 5 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Unknown Unknown Unknown 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown Unknown Unknown Unknown No 8/2
El Dorado (Shreveport, LA) 10 10 10 10 100X Unknown Unknown Unknown 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Unknown Unknown Unknown Unknown Unknown 8/17
Sams Town (Shreveport, LA) 10 10 10 10 20X Unknown Unknown Unknown 10/10
Ocean Downs (MD) 10 15 Unknown Unknown Unknown Unknown Unknown 8/17
Maryland Live (MD) 25 50 50 100 Unknown Unknown Unknown Yes, 4 per side 9/6 Electronic craps 15 min
MGM @ National Harbor 50-100 Unknown Unknown Unknown Unknown Unknown Unknown Yes No bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ 15 25 Unknown Unknown Unknown No 8/17 $3 Bubble Craps.
Four Winds Casino (New Buffalo, MI) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown Digital craps table 5$ min
Gun Lake (Wayland, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown No No
MGM Grand Detroit (Detroit, MI) 15 25 unknown unknown Unknown Unknown Unknown Yes
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknown Unknown Unknown Unknown
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Unknown Unknown Unknown Yes, 5 per side
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown Unknown Unknown Unknown 4 per side
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown Unknown Unknown Unknown 4 players per side You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 25 25 unknown Unknown Unknown Unknown 10/18 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown 15 10X Unknown Unknown Unknown 10/10 1 table
Hard Rock (Biloxi, MS) 25 25 25 25 Unknown Unknown Unknown Unknown Updated 9/4
IP (Biloxi, MS) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown Unknown Unknown Unknown No
The Palace Biloxi, MS) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Golden Spike (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Horseshoe (Tunica, MS) 10 15 15 25 Unknown Unknown Unknown Unknown 10/27
Treasure Bay (Biloxi, MS) 10 10 10 10 10X Unknown Unknown Unknown 10/10
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown Unknown Unknown Unknown No Unknown
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Ballys (AC, NJ) 10 15 10 10-25 Unknown Unknown Unknown Yes 9/22
Caesars (AC, NJ) 15 15 Unknown 15-25 Unknown Unknown Unknown Unknown 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Hard Rock (AC, NJ 15 25 Unknown Unknown Unknown Unknown Unknown Unknown 7/29
Resorts (AC, NJ) 15 25 Unknown 15 Unknown Unknown Unknown Yes 7/29
Ocean (AC, NJ) 10 15 10 15-25 Unknown Unknown Unknown Yes, 4 per side 9/4
Buffalo Creek (NY) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Seneca Niagra (NY) 10 15 15 25 Unknown Unknown Unknown No 8/22
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 Unknown Unknown Unknown Unknown Unknown
Cocktaw (Durant, OK) 10 Unknown 10 Unknown Unknown Unknown Unknown Unknown 8/22
Winstar World Casino (Thackerville, OK) 5 5 Unknown Unknown 3x/4x/5x Unknown Unknown Unknown 10/10
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Harrah's Philly (PA) Unknown Unknown 15 25 Unknown Unknown Unknown Unknown 8/10
Meadows (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown Unknown Unknown Unknown Unknown 8/3
Rivers Casino Philly (Philadelphia, PA) Unknown 15-25 Unknown Unknown Unknown Double field Unknown Unknown 10/9
Seneca Allegheny (PA) 5 5 Unknown Unknown Unknown Unknown Unknown Unknown 9/4
Windcreek (PA) 10 10 Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Mount airy (Scotrun, PA) 10 15 Unknown Unknown Unknown Unknown Unknown Unknown 10/2
Valley Forge (PA) Unknown 10 25 Unknown Unknown Unknown Unknown Unknown 9/12
Parx (Bensalem, PA) 15 25 15 15 Unknown Unknown Unknown Yes, 3 per side 8/22
Mardi Gras (Nitro, WV) Unknown Unknown 15 Unknown Unknown Unknown Unknown Unknown 7/28 Usually open on weekends
Part 1. It's getting buried so I figured we would make a new one.
Part 2
Part 3
Part 4
submitted by necrochaos to Craps [link] [comments]

Newbie Player Guide to Alpha 19 on PC

7 Days to Die Alpha 19 Newbie Guide (PC Version)
I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
  1. Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
  2. Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]

Report your table minimums here (COVID Edition) part 3

Part 3 in the COVID series.
To try and make this list more helpful, I have added Weekend Day and Weekend Night, as those can be vastly different than during the week.
I'm trying to monitor Twitter and the Vegas Message Board to get some additional information.
Keep sharing all that wonderful goodness.
I'd like to update the wiki to talk about what sidebets casinos have, so if you know that info, I can add it to the table comments.
Vegas Strip Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Aria 10 10 Unknown Unknown No Updated 7/26
Ballys 10 15 10 Unknown 3 tables Updated 8/8
Bellagio 10 25 Unknown Unknown Yes, all tables
Caesars 15 25 Unknown Unknown No
Cosmo 15-25 50-100 Unknown Unknown
Encore 10 10 10 10 Yes, on some tables Updated 8/12
Excalibur 10-15 15 10 15 Updated 8/12
Flamingo 15 15-25 Unknown 25 Updated 8/8
Harrah's 15 25 25 25 No
Linq 15 15 Unknown 25 No Updated 8/8
Luxor 10 10 15 15n Updated 8/12
Mandalay Bay 15 Unknown Unknown Unknown
MGM Grand 10 25 Unknown Unknown Yes
NY/NY 10 15-25 15 Unknown Yes Updated 8/8
Osheas Unknown 15 Unknown Unknown
Paris 15 15 Unknown Unknown No Updated 8/8
Sahara 5 10 10 10 Updated 8/15
Strat Day 10 Unknown 10 25 No
Treasure Island 5 15 Unknown Unknown
Venetian 10-15 25 Unknown Unknown No
Wynn 10 10 10 10 Yes, on some tables Updated 8/12
Downtown Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Binions 5 10 Unknown Unknown Binions had $5 table several times (opens at noon) Updated 8/17
California 10 10 Unknown Unknown Tables open at 11AM Updated 8/10
The D 10 15 Unknown Unknown No glass
Downtown Grand 10 10 Unknown Unknown Table opens at noon. Updated 8/10.
El Cortez 10 10 10 10 Yes, some tables 2 tables Updated 8/15
Four Queens 10 10 10 10 No Updated 8/15
Fremont 10 10 10 Unknown Updated 8/10.
Golden Gate 10 15 Unknown Unknown Updated 8/18
Golden Nugget 10-15 10 Unknown Unknown $15 with one table open on 8/18
Plaza 10 10 Unknown Unknown Updated 7/30
Sams Town 15 15 Unknown Unknown 1 table
Offstrip Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Aliente 10 10 Unknown Unknown
Boulder Station 10 10 Unknown Unknown
Cannery 5 5 Unknown Unknown up to 2 tables - now allowing 4 per side
Ellis Island 5 5 5 5 1 table - Updated 8/17 - I just called the pit at Ellis. Craps table opens up at 10am and its 5 dollars 90% of the time
Gold Coast 10 10 Unknown Unknown
Green Valley Ranch 10 10 Unknown Unknown 2 tables open
The Orleans 10 25 Unknown Unknown up to 4 tables, I was asked to wear a mask
Palace Station 10 10 Unknown Unknown Unknown
Palms N/A N/A Unknown Unknown No open date announced
Red Rock 10 15 15 Unknown Updated 8/14
South Point 5 5 5 10 No Updated 8/15
Strat 5 10 Unknown Unknown
Sunset Station 5 5 Unknown Unknown
Other NV Casinos Day Min Night Min Weekend Day Weekend Night Dividers Comments
Edgewater (Laughlin) 10 10 Unknown Unknown
Harrahs (Laughlin) 10 15 Unknown Unknown no
Atlantis (Reno) 5/10 5/10 Unknown Unknown 3 tables on weekends
Cal Neva (Reno) 5 5 Unknown Unknown
Circus Circus (Reno) Closed Closed Unknown Unknown Closed table game pit
Eldorado (Reno) 5 10 Unknown Unknown
Grand Sierra (Reno) 15 15-25 Unknown Unknown
Peppermill (Reno) 5 5 10 10 3 craps tables
Silver Legacy (Reno) 10 10 Unknown Unknown
Hard Rock (Tahoe) 5 5 Unknown Unknown
Harrahs (Tahoe) 10 10 Unknown Unknown
Montbleu (Tahoe) 10 15 Unknown Unknown
Nugget (Wendover) 5 5 5 5 Updated 7/31
Peppermill (Wendover) 5 5 10 10 Updated 7/31
Rainbow (Wendover) 5 5 10 10 Updated 7/31
Non/NV Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown 4 to a table Updated 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Masks required
Barona (So Cal) 10 15 10 10-15 2 tables 2 per side, dealers managing bets for players. Updated 8/21 ($10 at times)
Harrahs (So Cal) 15-25 15-25 15-50 15-50 No Updated 7/31
Viejas (So Cal) N/A N/A Unknown Unknown No live tables
Foxwoods (CT) 15 25 Unknown Unknown
Mohegan (CT) 15-25 25 Unknown Unknown 2 were 10, 2
Harrington (DE) 15 15-25 Unknown Unknown Must wear mask and face shield
Rivers (Chicago, IL) 15 15
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Updated 8/5
French Lick Resort (French Lick, IN) 15 15 25 25 Tables open at 11am and close at 3AM. Updated 8/5
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown
Indiana Grand (IN) 10 15 Unknown Unknown No
Belle (Baton Rogue, LA) 5 10 Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Updated 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown No
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown No 1 bubble craps $5 min
El Dorado (Shreveport, LA) 10 10 10 10 Updated 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Updated 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Updated 8/17
Ocean Downs (MD) 10 15 Unknown Unknown
Maryland Live (MD) 25 50 50 Unknown Yes 5 tables, 4 per side. Electronic craps 15 min
MGM @ National Harbor 50-100 Unknown Unknown Yes 4 craps tables 2 were $50 and 2 were $100 mins. Not bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ Unknown Unknown No dividers, only distancing 1-2 tables depending on demand, did see it at $15 during the day $25 on Fri/Sat night. Masks required, no smoking. $3 Bubble Craps.
Four Winds Casino 15 15 Unknown Unknown Digital craps table 5$ min Tuesday and Sunday night. Did not check bubble craps
Gun Lake (Wayland, MI) 10 15 Unknown Unknown No Temp check, masks, usually the crapless table is open
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknowned 2 tables, temp check, masks
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Yes 5 players per side with glass. Tough to hear dealer.
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown 1 regular table & 1 no craps. 4 per side. No outside drinks.
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown 4 players per side. $20 min. You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 Unknown Unknown unknown 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown Unknown Unknown 1 table
IP (Biloxi, MS) 25 25 Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown No Masks required, temp check
The Palace Biloxi, MS) 10 15 Unknown Unknown
Treasure Bay (Biloxi, MS) 10 10 Unknown Unknown
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown No
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown
Ballys (AC, NJ) 15 15 Unknown 10 Updated 7/29
Caesars (AC, NJ) 15 15 Unknown 15-25 Updated 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown
Hard Rock (AC, NJ 15 25 Unknown Unknown 2 tables - Updated 7-29
Resorts (AC, NJ) 15 25 Unknown 15 Yes 1 table - Updated 7-29
Ocean (AC, NJ) 10 15 15 25 Yes 4-6 tables
Buffalo Creek (NY) 15 25 Unknown Unknown
Seneca Niagra (NY) 10 15 Unknown Unknown 1 table, can go up to $25
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 3 tables, $25 open to close
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown 2 tables, masks required
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown 2 tables, masks required
Harrah's Philly (PA) Unknown Unknown 15 25 Updated 8/10
Meadows (PA) 10 10 Unknown Unknown 2-3 tables.
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown
Windcreek (PA) 10 10 Unknown Unknown
Mount airy (PA) 10 10 Unknown Unknown
Valley Forge (PA) 10
Parx (Bensalem, PA) 15 25 Unknown Unknown 15 but maintaining 25
Southland Casino Racing (West Memphis, TN) N/A N/A Unknown Unknown Yes 4 tables all closed. Other pit games open with plexiglas dividers. Bubble craps $5 minimum.
Mardi Gras (Nitro, WV) 15 Usually open on weekends - Updated 7/28
*Last update 8/21
Part 1. It's getting buried so I figured we would make a new one. Part 2
Pulled additional info from here.
submitted by necrochaos to Craps [link] [comments]

Non-Nevada casino minimums (COVID edition)

It was getting really tedious to edit a post with over 100 casinos in it. So I'm breaking it up to Nevada casinos and non-Nevada casinos.
Non/NV Casino Day Min Night Min Weekend Day Weekend Night Dividers Comments
Wind Creek (Wetumpka, AL) 15 25 Unknown Unknown 4 to a table Updated 7/31
Sycuan (San Diego, CA) 10 10 Unknown Unknown Masks required
Barona (So Cal) 10 15 10 10-15 2 tables 2 per side, dealers managing bets for players. Updated 8/21 ($10 at times)
Harrahs (So Cal) 15-25 15-25 15-50 15-50 No Updated 7/31
Viejas (So Cal) N/A N/A Unknown Unknown No live tables
Foxwoods (CT) 10 10 Unknown Unknown 4 per side. Updated 8/22
Mohegan (CT) 15-25 25 Unknown Unknown 2 were 10, 2
Harrington (DE) 15 15-25 25 25 Updated 8/22
Rivers (Chicago, IL) 15 15
Blue Chip (Michigan City, IN) 5 10 Unknown Unknown 5 minimum prop bets, 5 min ATS bet.
Caesars Southern IN 10 15 15 25 Updated 8/5
French Lick Resort (French Lick, IN) 15 15 25 25 Tables open at 11am and close at 3AM. Updated 8/5
Harrah's Hooiser Park (Anderson, IN) 10 10 Unknown Unknown
Indiana Grand (IN) 10 15 Unknown Unknown No
Hollywood casino Lawrenceburg (IN) 10-15 10 -15 Unknown Crapless Updated 9/4
Belle (Baton Rogue, LA) 5 10 Unknown Unknown one half sized table sometimes they open the big one. $5 small table and $10 big late at night
Hollywood (Baton Rogue, LA) 5 10 Unknown 15 Updated 7/24
L’auberge (Baton Rogue,LA) 15 15 Unknown Unknown No
L’auberge (Lake Charles,LA) 15 15 Unknown Unknown No 1 bubble craps $5 min
El Dorado (Shreveport, LA) 10 10 10 10 Updated 8/17
Horseshoe (Shreveport, LA) 15 15 15 15 Updated 8/17
Margaritaville (Shreveport, LA) 15 15 15 15 Updated 8/17
Ocean Downs (MD) 10 15 Unknown Unknown
Maryland Live (MD) 25 50 50 100 Yes 5 tables, 4 per side. Electronic craps 15 min Updated 9/6
MGM @ National Harbor 50-100 Unknown Unknown Yes 4 craps tables 2 were $50 and 2 were $100 mins. Not bubble craps or low roller options.
Firekeepers (Battle Creek, MI) 10 15+ Unknown Unknown No dividers, only distancing 1-2 tables depending on demand, did see it at $15 during the day $25 on Fri/Sat night. Masks required, no smoking. $3 Bubble Craps.
Four Winds Casino (New Buffalo, MI) 15 15 Unknown Unknown Digital craps table 5$ min Tuesday and Sunday night. Did not check bubble craps
Gun Lake (Wayland, MI) 10 15 Unknown Unknown No Temp check, masks, usually the crapless table is open
MGM Grand Detroit (Detroit, MI) 15 25 unknown unknown Yes
Turtle Creek (Traverse City, MI) 5 Unknown Unknown Unknowned 2 tables, temp check, masks
Soaring Eagle (Mt Pleasant, MI) 10 15 Unknown Unknown Yes 5 players per side with glass. Tough to hear dealer.
Hollywood Casino, Maryland Heights (St Louis) MO 15 15 Unknown Unknown 1 regular table & 1 no craps. 4 per side. No outside drinks.
River City (St. Louis, MS) 20 20 Unknown Unknown Unknown 4 players per side. $20 min. You have to have at least a $20 bet for every throw to "hold your spot"
Beau Rivage (Biloxi, MS) 25 25 Unknown Unknown unknown 3 tables
Boomtown (Biloxi, MS) 10 10 Unknown Unknown Unknown 1 table
Hard Rock (Biloxi, MS) 25 25 25 25 Updated 9/4
IP (Biloxi, MS) 25 25 Unknown Unknown
Scarlett Pearl (Biloxi, MS) 15 25 Unknown Unknown No Masks required, temp check
The Palace Biloxi, MS) 10 15 Unknown Unknown
Treasure Bay (Biloxi, MS) 10 10 Unknown Unknown
Harrah’s Cherokee & Murphy 15 15 Unknown Unknown No
Harrahs River Valley (Murphy, NC) 25 25 Unknown Unknown
Ballys (AC, NJ) 10 15 10 10-25 Updated 9/13
Caesars (AC, NJ) 15 15 Unknown 15-25 Updated 7/29
Harrahs (AC, NJ) 15 15 Unknown Unknown
Hard Rock (AC, NJ 15 25 Unknown Unknown 2 tables - Updated 7-29
Resorts (AC, NJ) 15 25 Unknown 15 Yes 1 table - Updated 7-29
Ocean (AC, NJ) 10 15 10 15-25 Yes 4 per side
Buffalo Creek (NY) 15 25 Unknown Unknown
Seneca Niagra (NY) 10 15 15 25 No 2 tables Updated 8/24
Jack/Harrah's (Cincinnati, OH) 25 25 25 25 3 tables, $25 open to close
Cocktaw (Durant, OK) 10 10 Updated 8/22
Hollywood (Columbus, OH) 10-15 Unknown Unknown Unknown Unknown 2 tables, masks required
Hollywood (Grantville, PA) 15 25 Unknown Unknown Unknown 2 tables, masks required
Harrah's Philly (PA) Unknown Unknown 15 25 Updated 8/10
Meadows (PA) 10 10 Unknown Unknown 2-3 tables.
Mohegan Sun (PA) Unknown Unknown 25-50 Unknown
Seneca Allegheny (PA) 5 5 Unknown Unknown Updateded 9/4
Windcreek (PA) 10 10 Unknown Unknown
Mount airy (PA) 10 10 Unknown Unknown
Valley Forge (PA) 10 25 Unknown Updated 9/12
Parx (Bensalem, PA) 15 25 15 15 Yes 6 per table. Updated 8/22
Southland Casino Racing (West Memphis, TN) N/A N/A Unknown Unknown Yes 4 tables all closed. Other pit games open with plexiglas dividers. Bubble craps $5 minimum.
Mardi Gras (Nitro, WV) 15 Usually open on weekends - Updated 7/28
Last update 9/13
Part 1. It's getting buried so I figured we would make a new one.
Part 2
Part 3
submitted by necrochaos to Craps [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…5

Continuing
“Hey, Viv!”, I say, as we’re all being shuttled onto the bus which will take us to our hotel, “Toss me one of those miniatures, if you please. Yeah. Of course, Vodka’ll do. It’s bloody dusty round these parts.”
Viv chuckles and asks if anyone else wants anything. He’s a consummate scrounger and somehow sweet-talked a demure and pulchritudinous female Air China cabin attendant out of her phone number, Email address, and a case of 100 airline liquor miniatures.
That he looks like a marginally graying version of Robert Mitchum in his heyday and speaks fluent Dutch, French, and Italian might explain his success. I mean, a guy with four ex-wives can’t be all wrong, right?
He’s a definite outlier in this crowd. We could be characterized as a batch of aging natural geoscientists who collectively, sans Viv, add up to an approximate eight on the “Looker” scale. Besides the years, the mileage, the climatic, and industrial ravages, it’s a good thing we all have expansive personalities, as most of us are dreadful enough to make a buzzard barf.
But, save for Viv, no one presently here is on the make. Oh, sure; we’ll all sweet talk some fair nubile into a free drink or a double when we really ordered a regular drink, but we’re all married, most terminally, that is, over 35 years and counting. The odd thing is that save and except for Viv, none of us married folk had ever been divorced.
That is strange, considering that the global divorce rate hovers around 50%, and we are often called to be apart from kith and kin for prolonged periods. However, we are always faithful and committed to our marital units and those vows we spoke all those many long decades ago.
But, hey, we’re all seriously male and not anywhere near dead; and there’s no penalty for just looking, right?
Continuing.
We’re all loaded on a pre-war, not certain which war, by the way, bus which stank of fish, kimchee, and diesel fuel. We really don’t care even a tiny, iotic amount. It’s free transport, we’re tired of traveling, and not keen on walking any further than we absolutely have to.
Viv has been passing out boozy little liquor miniatures, and I’ve been handing out cigars since I bought a metric shitload back in Dubai Duty-Free and somehow got them all through customs.
We didn’t light up, as there was neither a driver nor handler present. So, we figured we’d all just wait on the cigars, and concentrate on having a little ground-level “Welcome to Best Korea” party until the powers that be got their collective shit together and provided drivers, herders, and handlers.
We sat there for 15 long minutes. Being the international ambassadors of amity and insobriety, we started making noises like “Hey! Where’s our fucking driver?” and “I am Doctor Academician! Of All State Russian Geological Survey! How dare you make me wait?
Suddenly, a couple of characters in ill-fitting gray suits and fake Rays Bans are outside the bus having a collective meltdown. Somehow, someone fucked up and put us on a ‘regular’ bus and not the ‘VIP’ bus. In other words, we got to see what the locals really got to ride around Pyongyang on instead of our supposed to be impressed by the bus that wasn’t there; but was now just arriving.
A spanking new purple-and-chrome Mercedes long-haul bus shows up. It even has our group name emblazoned above the placard that normally tells where the bus is headed or who it is for: “’국제 석유 지질 과학 연합’ [Gugje Seog-yu Jijil Gwahag Yeonhab] or ‘International Union of Petroleum Geological Sciences’”.
We are brusquely ordered off our present bus and into the opulent, obviously bespoke, bright yellow faux-leather interior Mercedes-Benz Tourismo RH M. It’s so new and so obviously a ploy to get us to think that all things here are so new and opulent, it even smells of that new car, ah, bus, aroma.
“Well, we’ll take care of that soon enough”, I muse, as the bus is equipped with ashtrays and we’re going on the scenic route to our hotel, which is only 25 or so kilometers from the airport. However, it was announced that it’ll take us about 2 hours to get to our hotel since we need to see the city in its best light and get a feeling for the town if we should ever find ourselves lost and alone.
We all know what’s going on. They’re getting our rooms ‘ready’ for our arrival and need some extra time to make sure everything’s all wired in and transmitting properly.
“Guys”, I muse to our new handlers, “I’ve been to the Soviet Union, pre-wall fall. I stayed in places where I was definitely among the first westerners ever to grace their porticos. We’re a busload of natural scientists, of eight different nationalities, covering the economic spectrum from staunch capitalism to sociable socialism to hard-core communism. You even think for a second we’re going to spill any beans about anything you’d find interesting or useful? Think again.”
In fact, it would become a running joke between us all to see what sort of fake bombshells we could drop into the normal conversation what would give the listener’s the greatest case of the jibblies.
But for now, our bags were all loaded into the cargo compartment of this very, very nice, I must admit, mode of conveyance. Our handlers: ‘Yuk’, ‘No’, ‘Man’, and ‘Kong’, are all seated upfront and please with their latest tally of bodies. We have a couple of shady fellow travelers with the knock-off Ray-Bans and shiny gray suits that just appeared out of the woodwork in the back, seated by the loo, watching over all of us, and we’re going on a fucking city tour, whether we like it or not.
We’re all present and accounted for. Let’s keep our camera in our bags for the time being as the drinking and smoking lights had just been lit as the bus fired up its new German-engineered and machined precision diesel engine.
The bus rumbled to life and after a moment or two of checking that all dials, gauges, and indicators were where they were supposed to be; without so much as a cursory glance, we pulled out into traffic.
Except there was none.
Not another bus, pushbike, tap-tap, scooter, car, truck, hover-board, or motorcycle in sight.
Nothing.
Seems we were a big deal. They shut down the main drag so we wouldn’t be encumbered by such proletariat things like traffic jams or people-things cluttering the roadway, clambering for a look at the Western scientific cadre.
So, away we whizzed, sans traffic and into the very belly of the beast, and onward; eventually, towards our hotel.
Our handlers were very kind to point out passing scenes of interest.
“Look, look! There’s the Potong River. Notice all the lovely birds, ‘eh what? See the Norwegian Blue? Beautiful plumage!”
“See here, look. Here’s the Taedong River. Many forms of fish in the river. Maybe we’ll see some fishermen. If you like, we can stop, and ask them about today’s catch.”
We all declined, as we were certain that the fish the ‘random fisherman’ we’d talk to was flown in fresh from elsewhere earlier in the day.
Besides, we were comfortable. We had our drinks, our cigars, and we were leaving the driving to someone else.
After being driven around the city and seeing all the wonderful monuments, like the faux Arch of Triumph, which looks exactly unlike its namesake Arc de Triomphe de l'Étoile in Paris.
The Arch of Reunification, a monument to the goal of a reunified Korea, which, by necessity, is unfinished. Then there’s the Tomb of King Tongmyŏng, where people are lining up, just dying’ to get in.
Finally, we all called for our hotel, the Yanggakdo, after yet another mausoleum, the Kumsusan Memorial Palace of the Sun.
Arches or tombs. Such a stunning array of monuments and places of less than moderate interest.
We were interested in Mirae Scientists street (Future Scientists street). It is a street in a newly developed area in Pyongyang to house scientific institutions of the Kim Chaek University of Technology and its employees. But we were told that it was too late, there was not much there to see, we needed to express written permission to visit, and we’d be going there tomorrow or next week.
We wheel into the parking lot of the Yanggakdo Hotel and are immediately unimpressed by the pseudo-Baroque concrete fiasco that appears to stand, wobbly, before us. It’s a page right out of the Soviet Construction-For-The-Masses Handbook. A cold, gray concrete edifice with multitudes of seemingly little, tiny windows. A perfect metaphor for our travels thus far; look at the expansiveness of Best Korean wonders, through this pinhole.
However, we judged too soon. We were told to go inside and check-in, whilst our luggage would be de-bussed for us and handled by the expertly efficient hotel staff. The lobby was opulent, tastefully laid out in earth tones of facades of veneers of marble, granite, some garnet-mica schist, if my hand lens doesn’t lie, some Prepaleozoic anatectic migmatite, displaying intricate and intense plication, xenoliths, and graphic delineation of minerals by segregation through melting points. There was a gigantic well-appointed and well kept up aquarium, complete with snuffling sharks and nuclear-submarine sized groupers.
Very handsome indeed. Impressions increasing slightly.
Then we see that there’s a bloody casino on the bottom floor of the hotel, several bars interspersed throughout the hotel, and karaoke, of which I’m not terribly fond, but some of my European counterparts almost swooned at the prospect. There are a large pool and weight rooms/gymnasia, saunas and places to relax outside of one’s room, but still under the watchful eye of the thousands of ill-concealed video cameras at every turn.
“Covert surveillance” may be a thing in Best Korea, but it’s a practice still leaves a lot to be desired. The Eastern Siberian Russians back before the wall fell were more covert with their obvious button audio microphones woven into the fabric covering the headboard of your Intourist bed than the Best Koreans here. Their cameras were ‘disguised’ as flower arrangements, overhead lights, and speakers inexplicably placed into things like standing ashtrays, refuse bins, and randomly placed holes in the wall.
The floors were all covered with exquisite what looked to be hand-woven rugs of most vibrant crimson and gold; the usual Communistic colors. Always with some sort of floral pattern or pattern that’s supposed to be reflective of nature, as I was told. Evidently, for workers to remember what nature was as they don’t get out much with 14 to 16 hours workdays here in the Worker’s Paradise.
Enough of the travelogue; we all wander up to the front desk, and each with their own passport in hand, request our reserved rooms. We supposed that we would all have rooms on different floors as the reservations were made, expired, re-made, juggled, rebooked, allowed to expire, re-jiggered, and finally formalized a scant week before we left the UK.
Nope. No such luck. We were all on the 39th floor. The place boasts 47 floors, of which, the top floor is a revolving restaurant. Evidently, food tastes better when you’re rotating.
However, it won’t spin unless you first buy a drink.
We had that thing whirling like a NASA centrifuge after its discovery the second night.
Yeah, all 12 of us are bivouacked on the 39th floor. A floor with approximately 30 rooms.
I guess we could have played “Room Roulette” and see who got which room and who’s luggage. Or we could switch every day or two to drive our handlers nuts. Or, we could just take our assigned rooms, which were conveniently located one empty room apart.
Meaning, no one had adjoining rooms. Why? Fuck if I know. We didn’t spend much time in our rooms, and that time was either sleeping or showering. We’d all meet at the bar, casino, restaurant, karaoke, bowling alley (all three lanes) or actual meeting rooms every once in a while when we thought we should get together and compare notes. It was the most inexplicable situation.
Plus, we spent an inordinate amount of time waiting on the fucking elevators to take us to our room. These elevators, and if you think you’re going to get a batch of aging senior scientists to schlep it up 39 floor’s worth of stairs, think again; are the slowest elevators in the civilized world. And that was the consensus of scientists representing not only Europe and North America, but Russia as well. 15-25 minutes added to each journey, up or down; stopping on every floor, except 5, on the way down..
Jesus Q. Fuck, dudes. If you can’t construct a bleedin’ elevator that works better than those at the Sozvezdie Medveditsy Guest House in Lesosibirsk, Eastern Siberia; then I suggest you seriously rethink your plans for world domination and new world order.
Grako and Erwin once, while waiting for the fucking elevator, figured out that we were earning some US$25 each just to wait for the lift to arrive and take us to our rooms. Every day. Sometimes several times per day.
With that, we all agreed to toss our “waiting time” funds into a kitty and on our last day of captivity here, blow it all in the hotel casino. Whatever became of that would be donated to the Koreans we thought most deserving of our largesse.
Would it be our handlers? How about the Korean Scientists we’d be meeting? The affable and most accommodating concierge? Or that plucky little Korean charwoman who was always on our floor and kept everything spotless, right down to our freshly laundered and pressed field clothes and newly polished field boots; done without our requesting or knowledge?
Only time would tell.
It could be a fortune or it could be bupkiss. Just like our expectations of the Heavenly Kingdom where we were currently sequestered.
As it was, with our official protestations, they kept only photocopies of our passports as we roundly refused and threatened a full-scale karaoke battle right here in the lobby if they didn’t relinquish our passports immediately. I had broken out my nastiest cigar and was primed to offend.
With that, we all had our keys and trooped over to the elevators for our first, of many, inexplicable waits. We made many uncharitable and potentially nasty remarks about the Anti-Western posters that made up some of the wall décor. Once we finally made it to our floor, we all fanned out to find our rooms. Viv found his first and was quite pleased to report to the rest of us that there was a “Welcome” basket in his room.
We all hoped that we would be receiving one a well.
I was in room 3914; which I considered a close call, but later only wondered as there was no 3913. Upon entering, I saw it was 1980s Hotel 6 opulent, but with an excellent over-city view. True it was late, dark, and the city was only somewhat lit up; I was looking forward to the view of the town in full daylight.
The room had a ‘king’ bed; that is if the king in question was Tutankhamen, the stubby, Egyptian boy king. The bed had no mattress pad and no box spring but it was hard enough for my liking. Many of my compatriots didn’t agree and complained bitterly. They eventually received thin mattress pads for all their kvetching.
There was an ancient Japanese color television, which only had 2 English language channels - Al Jazeera and the BBC, which was on a dated news loop. Watching the local channel is amusing though; the ads for ‘personal enhancements’ were hilarious, even without understanding a word of the language.
There were a couple of chairs and a low table, built-in dresser drawers for our clothes, a rusty and probably unusable room safe with corroded batteries, a small table built out of the wall that would serve as my travel office, and would-you-believe, a rotary telephone; how’s that for nostalgia?
There was an old-model radio built into the nightstand next to the bed. I was very surprised to find it not only received AM, FM but shortwave as well. I had brought along a pair of Bose headphones and during some rainy down days, spent many fun-filled, and I mean that sincerely, hours DXing from the comfort of my ‘enormous’ king bed.
Beyond that, the room was very nondescript. Like any other of the millions of rooms in hotels around the world that unlike here, aren’t claiming a 5-star rating. I mean, it was clean, if not a little long in the tooth. But didn’t smell too terrible, even after I took care of that with my Camacho offerings. It was utilitarian, everything worked, even the water pressure, which surprisingly could strip off layers of one’s skin if you weren’t careful.
The bathroom, though no Jacuzzi, had a large enough bathtub for the occasional soaking period. Western accouterments in the bathroom were also welcome additions. My knees can’t handle the traditional squat-holes any longer.
There were an electric teapot and several brands of tea, but no coffee. A quick “Gee! I sure wish I had some coffee!” to the four walls and damned if 30 minutes later, a porter didn’t arrive to replenish my tea and courtesy in-room coffee…
There was a small Japanese brand in-room refrigerator which I thought might house a mini-bar. Oh, no! It was actually a complimentary larder stocked with all sorts of Best Korean goodies. Multiple cans of Taedonggang beer. Several bottles of Pyongyang Soju, in various flavors ranging anywhere from 16.8 to 53 percent alcohol by volume. My fridge was skewed towards the right-hand side of the bell curve; the more heavy-duty boozy side.
Evidently, my reputation had preceded me again.
There was a selection of German-style wheat beers from the Taedonggang Brewery and the more familiar ales, steam beers, and lagers. There were some imported beers like Heineken, Bavaria, Pils, a couple of Japanese brands: Asahi and Kirin, and something called ‘Hello Beer’ from Singapore.
There were also ‘sampler’ bottles of Apricot Pit wine, and a couple of high-alcohol fruity liquors made from constituents such as apple or pear, and mushrooms. There were also special medicinal liquors like ‘Rason’s Seal Penis Liquor’.
That is going home with me unopened.
There were a couple of bottles of local sake, called Chonju. Finally, there was a couple ‘samplers’ of homemade alcohol known as Makkoli. Plus there was something called ‘Corn Grotto’, which for the life of me, looks and tastes much like a very passable Kentucky Sippin’ Bourbon.
I put our concierge on instant danger money the very next day. He’s yet to source me more than a fifth of the stuff so far.
I found that there is a popular drink here which mirrors the Yorsch of Mother Russia. Beer and soju can be mixed to create *somaek’; a foamy, frothy, funky drink of many flavors, depending on the soju chosen.
Is ethnoimbibology at thing? The science of how different cultures drink and the effects of drinking culture on different societies. If not, now I have another Ph.D. to pursue after I endow a chair at some likely Asian university.
Anyways, in everyone’s room was a “welcome” basket, just chock full of Best Korean goodies. Postcards, stamps, ads for coin sets, stamp proofs and other goodies that could be purchased at the hotel. There was a field notebook, which I thought was a very nice addition, newspapers, cookies, crackers, biscuits, candies, fruit drinks, and some fresh fruit; although tamarind chewies and durian chips aren’t on my list of personal favorites.
There were a couple of tour books, just chock full of staged photos. These were very nice as well, as so far, we haven’t had much time for shopping outside of government stores or smaller family-run shops in town or out in the boonies.
A few of us were hungry and decided to see what the hotel had to offer room service-wise.
Bupkiss.
But, they did have a selection of restaurants. There is a Chinese restaurant, a European restaurant, and a Korean restaurant on site but they all serve the same food...a Best Korean attempt at western food. And it was weird being the only ones in the restaurant even though it was fully staffed.
We grazed lightly and decided to do some late-night perambulations around our hotel. Our handlers admonished us to stay within the confines of the hotel, or see them if it was absolutely necessary to go walkabout. In the hotel, we were on our own.
We found that there were tunnels in the hotel’s basement. The basement tunnels were a real bonus. There’s a bar with pool tables, a karaoke room, bowling, and a massage parlor, where I was beaten and pummeled into submission by tiny, diminutive, little Korean lassies fully 1/5th my size.
It was wonderful.
There was a hairdresser’s, who were completely befuddled by my shoulder-length silver-gray locks and full gray Grizzly Adams beard. They did provide a lovely shampoo/cranial massage though for the equivalent of US$2.
There were a couple of shops selling Chinese goods rather than local stuff, which was sort of disappointing, a cold noodle bar, and another casino. No shops selling Korean Communist propaganda posters, as I wanted to augment my Soviet-era collection. Perhaps I’ll find something in-country later on.
We were shocked to find that the casino had WiFi that was uncensored and we were able to access; after a fee of liquor miniatures and a cigar or two. We were supposed to have access to the global internet, not local intranet, from the universities that we would be visiting. However, all of that was under the heavily squinting eyes of handlers and guys in shiny suits wearing fake Ray-Bans.
I still had my secret satellite internet lash-up available, but that was iffy, a pain in the ass to set up, and ridiculously expensive. However, it did work on the 39th floor and the times I used it instead of wandering down to the tunnels, no one appeared to be the wiser. Thus far.
So typically, we’d just head to the basement casino with our laptops, iPads, and phones. Bam! Robert’s your Sister’s Husband, we could connect more-or-less free with the outside world; hence how you are reading this now.
Herro! “Yes, I’d sure like another beer. This time a porter, if you please.”
The more they overthink the plumbing, the easier it is to stop up the drain. Or the more they put into locks, the easier they are to pick.
Besides, we were told we’d have access to unfettered and free internet. OK, so we just found it for ourselves. Whaddya expect? We’re scientists, motherfucker, back off.
Ahem.
Back to reality.
The breakfast buffet the next morning had a wide choice of Asian and Western food, although the choices seemed to be the same every day. The main event was to beat the Chinese tourists to the egg station every morning. Breakfast always included fried eggs, a limited selection of pork, kippered fish, potatoes, rice, fruit, and a very Titanium-dioxide-white white bread
After a while, I took to going to the small market behind the lobby, buying some imported Chinese or Japanese nibbly bits and heading to the tunnels for a few breakfast beers before the long hard day’s work. It took almost a week, but I gained the trust of some of the workers in the tunnels and they showed me the on-site microbrewery at the hotel. It produced very passable, and very, very cheap beers of several varieties.
Liquid bread. Beer. Is there nothing it can’t do?
After breakfast our first day at the hotel, we were told to meet in the Conference Room “Il-sung” as we were going to have a ‘Welcome foreign imperialist scientists’ introduction and indoctrination.
Besides our handlers and the shiny-suit squad, there were several Korean folks we didn’t recognize. These were students, scientists, and scholars from the Kim Chaek University of Technology, Kim Il-sung University, the Pyongyang University of Science and Technology; all hailing from Pyongyang, and the University of Geology from North Hwanghae Province.
“Oh, marvelous”, Erlen remarked, “It’s going to be a bloody Chautauqua. We’ll be here all day.”
“Well”, I replied, “It could be worse. We could be on a bus headed off on another unscheduled road trip.”
As we found our seats, our Korean counterparts were busily setting up portable screens, like the ones your grandfather had for showing his 2.1 Googleplex worth of travel slides every Christmas or Thanksgiving get-together. They had a couple of ancient Chinese brand laptops that could have doubled for body armor, they were so thick and heavy.
While they fiddled with running cords for the overhead projectors and 16mm film projector; yes, it was going to be movie time as well, the hotel’s restaurant folks wheeled in carts laden with scones, cupcakes, and other sweet sorts of bakery. Another cart was wheeled in with pump-pots of hot water, tea, and coffee. Usual scientific meeting fare.
There was one final cart that made the day bearable. It held a pony keg of hotel micro-brewed beer on ice, with several dozen frosty mugs available for all who wanted to partake.
There were instantly 12 mugs that were spoken for.
I grabbed a cold beer and wandered around the conference room, sipping beer, chewing on an unlit cigar, and just trying to be pleasant to our hosts and their scientific guests. I was surprised when one North Korean professor, who spoke amazingly British-tinged English, offered me a light for my cigar.
“Is smoking allowed here?” I asked.
“Allowed?” he laughed heartily, “My good man, it’s practically a prerequisite.”
“Here then”, I said, offering him a nice, unctuous Camacho, “Try one of mine.”
Dr. P'ung Kwang-Seon of the North Korean University of Geology became my instant and lifelong friend at that moment.
We had a very nice chat, much to the chagrin of the gray suit cadre, who could hear what we were talking about, but probably didn’t understand anything beyond every 8th word.
After a while, we were asked to take our seats, after refreshing our drinks, and introduced to the group of Korean geoscientists we’d be interacting with during our stay here in Best Korea.
I tried to record every name, but between the students, other scholars, and professors from the various universities, I decided I’d ask for a list of participants once the day had worn on. After all, they had all our names, references, and resumes if the thick folio they kept referring to was any indication.
There were a couple of hours of introductions, as every one of the Korean geoscientists there introduced themselves, mostly through translators, told of their personal area of specialty, and their latest work.
Most were what would be considered geoscientists, but oddly enough, not one that you would consider a petroleum geoscientist, however tangentially.
There were geomorphologists, structural geologists, petrologists, mineralogists, marine geologists, engineering geologists, and seismologists. However, there were no stratigraphers, sedimentologists, paleontologists, or geochemists. We were all geoscientists, but apart from the obvious Korean:English disparity, it was as if we spoke different scientific languages as well.
That would be our first hurdle to overcome.
They had no oil industry here; none whatsoever, therefore why one would bother with the geosciences that fed directly into petroleum? That, in and of itself, would make it difficult to explore for oil in the country. Couple that with the fact that they’re so insular, think their version of ‘science’ is the best, at least that’s the official line, and think all other’s ‘science’ is capitalistic, substandard, and inferior doesn’t bode well for your country discovering anything either oily or gassy.
We were having another conclave around the beer keg, ack, err…a ‘coffee break’ and I mentioned this fact to my scientific colleagues.
“Guys”, I need input here, “We’re going to get precisely nowhere if they won’t even acknowledge that they have major problems from the start.”
Ivan replies, “Very true. I’ve seen this before back home. You get a group so entrenched in their own little corner of science, they can’t even accept or acknowledge that others exist. Not only exist but actually know more about a certain problem than do you.”
Dax joins the fray, “Sure, that’s very true, but who’s going to tell them this unfortunate fact? They could take that as a personal, national, and global insult. Imagine you’re at an international conference and a bunch of foreigners walk in just to tell you you’ve been doing it all wrong for the last 75 years.”
I add, “Remember, though. These characters are scientists as well. I think it’ll be a good measure of seeing what sort of science and scientist we’re dealing with here. If they are truly researchers, they’ll listen to and evaluate what we say as for veracity and accuracy. If they’re just a bunch of Commie goons; no offense, Comrade Academician Ivan, they’ll get all pissed off, kick us out, and we get to go home and enjoy our triple Force Majeure pay.”
Ivan walks over and deliberately steps on the toes of my newly polished field boots.
“In Soviet Russia, field boots walk on YOU.” He laughs in his heavily inflected, and scary, Soviet-era speech…
“Yes, I agree”, Joon adds, “But who is going to address this issue with our hosts? Perhaps one of our Russian comrades, as they are, or were, more politically aligned with our Korean friends and perhaps best understand the issue?”
Ack speaks up, grinning maniacally, “No, I disagree. We should have the one person here who so encapsulates the ideologies and political leanings that they love to hate here so much. You know; the quiet, diminutive, and soft-spoken North American…”
Dax recoils, “Oh, no! I’m not going out in front of this mob of ornery Orientals…”
I smile wanly and tell Dax to cool out.
“Relax, Dax. They’re talking about me.”
“Oh, yes”, a collective group of voices replies, “Yes. Let out fearless Team Leader break the bad news to our Eastern Colleagues. That way we can gauge their reactions to being bounced around scientifically by a member of the Evil Capitalist Cartel.”
“OK”, I reply, “I’ll do it. But be forewarned, my fine feathered fiends. I get stuck on a topic that’s not precisely my bailiwick, I’m going to throw your ass to the wolves. Remember, we’re all in this together.”
Whoops, and catcalls were reduced to mumbles and ‘Aw, fucks.’.
Chautauqua resumption was called and I asked for the floor.
It was a bit off the agenda, but since they’ve been chewing the air for the last several hours, they understood it would be appropriate for us to at least try and get a word in edgewise.
I downed my beer, and grabbed a fresh one as what I was going to say was going to be harsh, cut-and-dried, and rather pointed. But delivered in a pleasant manner.
I hoped.
This all had to be filtered through a series of translators, one for general conversational Korean and another for the more technical and scientific transliterations. I realized I was going to be up here for a while. So, I brought a cigar.
One way or another, I was going to deliver our pronouncements and hell, I may as well be comfortable while doing it.
.
“Greetings and felicitations, my Eastern Colleagues. Let me first say how nice it is to be here in the Democratic People's Republic of Korea as part of the ….”
I’m going to fast-forward through all the flowery bullshit and introductory happiness; I’ll going to just cut to the guts of the matter.
“…Now, you do know why there has been virtually no oil, gas nor any other hydrocarbon related deposit discovered here in the Democratic People's Republic of Korea?” I asked by way of a rhetorical question.
I sipped my beer and lit my cigar. In for a chon, in for a won.
I let the buzzing subside on the side of our eastern counterparts.
“Because, and please do not take this as insulting or derogatory, but as a statement of irrefutable fact, no one with the proper training nor experience has been looking. You’re historically guilty of applying the science incorrectly and letting dogma and politics guide your search, instead of the scientific method and the facts. Geology, like all natural science, is just as truth based on the facts for a capitalist as it is for a communist. Reality is not influenced by your beliefs, be they scientific or political, secular or spiritual, ‘trusted’ rather than ‘thought’; any more than by your wish that it wouldn’t rain today during a raging thunderstorm.”
Little Boy over Hiroshima was dropped with less effect.
Our Democratic People's Republic of Korea colleagues erupted into a chaotic mixture of stuttering, internecine yelling, accusations, and sputtering.
Calling for decorum, I figured that since I was this far gone, I may as well push the plunger all the way to the bottom.
“Gentlemen, I do not denigrate the science of geology as taught and practiced here in Best Korea.” I actually said that, sort of a slip of the tongue. Continuing, “However, one would not fish for Bluefin tuna from a rowboat in a pond with a fly rod. One does not hunt bear in the city with a slingshot. Just as one doesn’t search for oil and gas with mining engineers, geomorphologists, and seismologists.”
I let that sink in and after the translation, they calmed a bit and wanted to hear the rest of what I had to say. I could sense a couple was less than thrilled with what I had to say, but forging onward…
“One fishes for Bluefin tuna in the deep ocean with huge rods, reels and a specialist boat captained by someone with deep experience in hunting the elusive fish. One hunts bear in the proper environment, the taiga or forest, with the proper tools and guided by one with the education, learnedness, and experience to know how to make the hunt come out successful.”
Hit them with some analogies they can relate to and digest. Now, go for the carotid.
“Just like one does not hunt oil and gas without stratigraphers, sedimentologists, geophysicists, petrophysicists, and other oil and gas experts who have the education, experience, and knowledge to know where to look. Knowing which environment looks most conductive to hide your quarry, if you’ll pardon the pun, and how best to find them, the guys who know how to corral and de-risk them once you find them, and the engineers and technologists who know how to bring them to the surface so they can be utilized.”
They had stopped being irritated and were listening in rapt attention.
“My colleagues and I have spent the last few days going over, in detail the geology of your country. There is nothing we can see that would preclude the development, entrapment, and preservation of economic quantities of oil and gas. Ture, the geology is quite complex as is the structural history of the entire peninsula. That’s one other thing you will have to accept. Geology doesn’t give the tiniest shit about political boundaries. One must look at the big picture, and that doesn’t stop at some man-made borders. Ignore that fact at your peril, because if you continue to view the geology here as not existing across political boundaries, you are preadapting yourself for failure.”
Drs. Ivan, Volna, and Morse make certain that everyone sees the ex-Soviets agreeing with the bushy-bearded, cigar-chomping American capitalist.
“So,” I said, hoping to bring this little spit-balling session to a fortuitous close, “If we can have an agreement; scientific agreement, on these points, then I am certain we can find a way forward with not only this discussion but the program we can devise for the best Korean (notice phase shift?) geologists to take the project forward both scientifically soundly and economically successful.”
My North Korean counterpart gets up from his seat in the conference room, goes to the keg, taps a couple of beers and walks up to the podium where I was standing.
“Thank you, Dr. Rocknocker, for saying what needed to be said”, he spoke in perfect English as he handed me a beer.
I grinned and gratefully accepted the beer.
“Why, Dr. Chang Kwang-Su”, I said, as that was his name, “You old fraud. You do speak English; and very well, I must add.”
“Yes, almost all of us do”, he relayed, “But, as you said, we are most reserved. We were more or less under orders of the ‘most illustrious’, to play coy, and act as if we spoke no English.”
“I see.” I said, “I’ve worked in several FSU countries as well as Russia and saw that there as well. I guess old habits die hard.”
“That they do, Doctor.”, he replied, “But, we must now tell you the truth. We knew exactly what you said is true, and we agree. We are not as totally insulated from the outside world as some suspect.”
“Well, I was going on what your superiors related to us. Like the police that had all their toilets stolen, I had nothing else to go on.” I replied.
“Ah, ha! Quite!”, he chuckled, “We had long suspected that we were lacking in certain areas of scholarship. What you said cements that fact as it was an independent conclusion. We can now present that to our superiors with the caveat that unless we bolster work and training in these areas, the hunt of hydrocarbon resources here will be for naught.”
“I am relieved”, I said, truthfully. “I was slightly concerned that some might take umbrage to being told their science is not up to specifications. I tried to be the bearer of that bad news but deliver it gently. Here, I find you need that to use that as a truncheon to smack one’s boss upside the head and tell him that an upgrade is required. And fast.”
“Ah, so”, he replies, “We are in total agreement. Now that is out of the way, we would appreciate it if you’d help in designing a course of study for up and coming local geoscientists. Then, we can go forward with a great plan to search for oil and gas here in…Korea. Correct?”
“Absolutely”, I remarked, “You’ve got over 400 man-years of science and exploration expertise here in this room alone. Let’s shoot for the moon, so to speak. Let’s get you up to speed on scientific journals and articles that are available out there in all of academia and industry. Let’s get you communicating on a global basis. Let’s prove that you can talk science with global scientists and still not have it affect your political or nationalistic aspirations one little bit. Let’s see if we can drag you, figuratively speaking, kicking and screaming, into the 21st century.”
“Doctor”, Dr. Chang remarked, “You are the embodiment of what we were always told what Americans are. Brash, loud, confident, and evil. Except for evil, you are American as we were led to believe.”
“Hey, I take that as a compliment”, I exclaim. “You think that’s bad, I’ve got a bunch of earnest Europeans, raucous Russians, and a couple of cagey Canadians on my side as well. Before we’re finished here, we’ll have you ordering hachee, dining on Caldo Verde, snacking on salmiakki, drinking Russkaya vodka with Pabst Blue Ribbon beer, eating poutine, and rooting for the Packers.”
“Doctor, I don’t know what half of that means, but I hope it comes to pass. It sounds most fascinating.” Dr. Chang chuckles.
The rest of the day was spent with various groups crystallizing and breaking off from the main crowd; then reforming as different groups. This was good, as it showed an interest across not only national borders but across ideologies and scientific specialties.
Most everyone here spoke English with some degree of fluency, so the translators were called in only occasionally.
I made certain they were included in everything that transpired that day. I want everyone to feel ‘part of the team’. How better to show the classlessness of Western science to include everyone in on both sides of every discussion and activity?
To be continued…
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