Cyberpunk 2077: Every Ending Explained | Den of Geek

cyberpunk casino mission

cyberpunk casino mission - win

The Crystal Palace - Official Concept Art. Imagine an expansion up here.

The Crystal Palace - Official Concept Art. Imagine an expansion up here. submitted by wolvAUS to cyberpunkgame [link] [comments]

Just another lame post on stuff I would had love to see in CP2077, day dreaming.

I wrote this down earlier today while I was sitting around the house today as I wanted to jolt my thoughts down and I wanted to share. Nothing really to come out of it, just wanted to express what I think would had made CP2077 an even better game:
· Transportation
Full Subway system for night city. Multiple stops throughout Night City where you enter from the train station, and the trains are on a fix schedule to arrive at each once every hour and you can watch the scenery or you can choose to skip waiting and enter a cut scene that shows the train bringing you to your destination.
Self-driving cars / taxi services. Sit back and relax and again, view the nice sceneries of NC or press a button to execute a skip to your destination.
Both transportations costing a small amount of money for V.
· Romance Options
Although Judy, Panam, River, etc make for great romance options due how well we get to know these characters, it would be great to implement an option to romance random NPCs. i.e You go to a baclub in NC and you can chat up a NPC and that NPC has a been added to your list of contacts (Think Yakuza, or GTA). Now you can contact that NPC to meet you any time outside of missions and you can do some activities together, which brings me to my next section…
· Activities
Activities outside of missions/gigs around the city to keep V busy when he’s not only trying to make money but also trying to spend it. This would include the following…
· Underground fight clubs that meet up twice a week. Bare knuckle boxing, endless.
· Casinos, small (hidden and secretive) and big – for V to make some cash (or lose it).
· Arcades / Arcade center. Generic games to pass the time in.
· Netrunner card game – self-explanatory.
· Drinking/Drugs inside clubs/bars where V doesn’t get wasted after 1 drink.
· Concerts and shows to play music at club venues by NC artists.
· Eating/Drinking animations at food stands
· Ability to sit on any chair in the game world outside of missions or your apartment (i.e like sitting on a bench people watching).
· Customization; tattoos, cars, body mods, animation on getting cyberware, apartment.
· More streetwalkers.
· Just Things for the Hopeful…
· 3rd person view.
· More options for dialogue choices with random NPCs passing by.
· NC gets dark earlier or time goes slower during the night hours.
· Gang faction points.
· A ton of braindances, small and large to explore, some light and some super disturbing.
Although I’m sure CP2077 was never meant to be some kind of life sim, it is fun to think what kind of immersion could have really brought the world of CP2077 to life. When walking through Night City, it’s all I ever think about. The city is gorgeous. I love everything about the look of it but it always feels like something is missing.
I do enjoy the current state of the game to be honest and I’ve beaten it and it’s fun to come back to here and there in rotation with other games I’m playing right now but there is always this itch that isn’t being scratched with its current state.
The bugs have never really bothered me much (I’m sure a lot of you would disagree, and say that the bugs are really bad) I think the core of this game, if it had a lot more features, a lot of us would be able to look past the bugs a bit more.
I know most of these things will probably never come into fruition but it’s fun to think about and I’m sure some company will capitalize on the cyberpunk theme sometime down the road and try to do everything CP2077 did wrong – right. But only time will tell.
submitted by MaceWindu_Cheeks to cyberpunkgame [link] [comments]

What I expected vs what I got. (Rant/My personal thoughts & feelings.)

What I wanted: A fucking solid RPG. In the vein of mass effect in terms of decisions, with heavy rpg elements, a interactive world where I had actual side activities to do instead of a one off side stories. I wanted to immerse feel like V was me in this cyberpunk universe, where I'm a mercenary who started from humble beginnings and built myself up into a legend of night city. I wanted the world to be interactive where I could go to a restaurant order some food, then hit up a bar order a drink. I wanted to visit the various shops, trying on clothes, previewing then buying testing out new weapons, and spending some time just chilling out in the shopping areas maybe a mall or two.
I wanted deep character engagements. I wanted the characters that met on my way up could be a ally or a potential foe, depending on their motives and personal beliefs. I expected these characters I met to not trust me initially as I was a outsider and that I had to earn their trust and loyalty by doing jobs for them, calling them, spending time with them by going to the bar and getting a drink with them or to a nightclub for some dancing and fun. I was hopeful about getting to know the gangs and build up a rapport with them, outside of just the stereotypical "Gangs are bad now shoot them!" Mentality. Where each gang had a ally/romance option (One for males and females) exclusive to that gang. A special shop were you could buy gang attire, a cosmetic station where you could buy gang haircuts, tattoos, ect. A gang ripper doc who would argument your cybernetics with the visual ascetic of that gang. And finally a gang gunsmith where you could buy guns with that gangs specific visual skins on that weapon and special mods exclusive to that gang.
I wanted actually deep romances were I met this character, and sure we might or started out on less than good terms. Though by doing missions, calling them to chat, hanging out with them outside of missions, inviting them on nights out on the town, bringing them along on jobs with me and dealing with their reactions to my actions while on the job that I'd get to know them and they me. After a couple of flings together we'd start to realize that it's something more than a one off fling as we grow closer and in naturally develops into a relationship. They would call me asking how I'm doing, text me cute little messages with the occasional picture attached to it. You know the little things. And when I go into battle they come with me as a loyal and trusted ally. Not only do they give you a key to their place, they let you drive their car, and unlock a bonus or two to help you while you are on jobs. Then they have dynamic missions that pop up, maybe they want to you to participate in a race with them, go dancing at a nightclub, help someone they grew up with, perhaps they get kidnapped and need to be rescued, maybe they want to kidnap someone and hold them for random, or something from video from there past relationship with a ex is about to be leaked online and they ask you to help stop it.
What I got: A action games that feels like a cod campaign in a open world with a meh story were I'm essentially the opposite of a ghost in a shell, I'm the shell for a ghost, granted a decent looking shell, but still a shell. To add to that some extra bit of meat to this stew:
I do not feel immersed in the role of V, because V is nothing like the character I wanted to be or play as. V or Vincent (Which you really could of left it as just the mysterious sounding and unique in its own way...V) doesn't feel like a character I would deem worthy of immersing into the role of, he (I played as a male) flips from being nice to people to a complete asshat on the flip of a dime. The game acts like you are given a choice to chose between your responses, but you can't, sometimes just trying to do some of the optional dialog v flips the emotion switch so fast that I find myself rolling my eyes thinking "V, did you really have to say things like that, why just why?" And it's not like you can do anything about it as you are just along for the ride on this on rails story. There are times where a character is upset and you want to be a caring choom and be there for them. Vincent either won't say anything or will have a option that sounds like something I would say but surprise nope! V says something that sounds like he's being a dick about it. In summary I don't like V/Vincent. Moving on.
The game looks pretty, like really pretty (l'm on the ps5, so even though it's the ps4 pro version it still looks amazing) the textures look good and the character models do too. However, I don't like how the characters walking around night city have clothes that we can't buy and wear ourselves, like there are these cool neon transparent jackets that we can wear, there are full metallic tape outfits, and many more. The vehicles look great. But there are variations and color schemes that we just don't get to use and it's a let down. Also the vehicles handle weirdly like most of them handle like the roads are always slick with rain or sleet on the street.
There's very little in terms of dynamic weather, the occasional rain doesn't cut it. Gone are the dust storms and acid rain in the bad lands. I honestly can't tell what season it is in night city, is it summer or spring? Maybe it's winter in night city and we just don't know it. Perhaps that militec crate we receive in our apartment is secretly a Christmas gift.
The game has some good moments, like in the early missions with jackie. But then instead of playing six months with him, a building ourself up with the money, earning the reputation needed to attract the attention of Dexter deshawn, we just skip ahead and it's stolen from my hands. They basically skipped the story we were promised in those early trailers and that's disappointing. Then jackie gets the big are for another J named character who gets forcefully injected into our head, Johnny silverhand. Why the heck is this relic of a dude who died in 2020 stuck in our heads? Let me just say, I like Keanu, but I don't like silverhand much. The guy is meant to be a "Second Protagonist" (I thought I was the Protagonist of this story and that this was my story?) Instead it's more like Johnny silverhand's raid on V's (Vincent's......uhg still hate that name) story. At the best of times Johnny's funny and witty, adding light hearted tension breaking additions to the bleak story.. At the worst of times (More often than the former) he's annoying, he chimes in with his sabotaging dialog to ruin a good moment with his suggestions, exclamations, rants, and pestering. It's like they just are force feeding this cancer of a charcter into my bloodstream. He's like a child that constantly does whatever they can do to get attention. Or like the Mr.Meeseeks from rick & morty, always popping up going "I'm Johnny! Look at me!", I have to break out the flyswatter and tell him to buzz off. I feel like his inclusion as a main focal point of the story, has robbed me of my own story. Like yes there's a reputation system in the game but it doesn't effect much besides unlocks a very small mentions. Even when you hit the highest reputation, you aren't a "Legend of Night City!" You are still a two-bit terminally ill excuse of a mercenary, with a botched reputation, and semi antagonistic ghost stuck in your head. No one really knows who you are or cares, save for a small band of characters who know you personally. I'm sure jackie would be turning over in his grave to see that his sacrifice to help his choom make it to the top was for nothing.
There's nothing to do in terms of side activities in night city. Not side jobs, not side rent a cop distractions. I mean actual activities that aren't tied to a side mission. Fight clubs that aren't just a side, aren't here. Night clubs that you meet flirt with npcs, pickup one night stands, hell grab a drink and visibly drink it, dance in third person, in some club there's not even a dj, nope not in the game. Gambling? Nope sorry choom it's not here either, there's a casino in the game and you can't play anything in it, the pachinko machines have a arrow like the vending machines to show where you can interact with them but nope. Dynamic, non scripted, and non story related street races? Forget about it. You want gun range competitions? There's one and it's scripted.
The missing features and fact that the game was promoted to have these only to have them cut sucks because these were things that made the game stand out besides the cyberpunk skin thrown over a city. I'm not going over all of them since there's plenty of videos plastered over YouTube about them. I will however mention two. The train system would've been a excellent edition to the game to give us a leisurely tour through night city. Especially if fast travel wasn't a thing and the train was fast but not instant, with dynamic events on it, like conversations with npcs, gang members getting on and hassling people, live concerts, and talents being shown off to help organically past the time. The second is third person cutscenes. These would've given us a chance to see our Vs in their custom outfits. Not only that but it would've given more emotion to the situations because we could see the emotion on v's face, instead of the disconnect we currently have. Also it would've given the devs third person animations of v to use in the optional third person camera angle for walking through night city, instead of the absolute mess we have for animations when the game is modded to third person or just clips to third person. On the topic of animations, the animations in general need work, they all look really weird in the shadows and other times when you notice them, I know the game was rushed but that should've been in the baseline of developing v's movement.
The results: A mediocre gumbo of a game. It looks pretty but tastes bland and leaves you feeling hungry a hour after you eat it.
The skeleton of the game needs work before they add to it, but I knew that. Though there's so much lacking from the core of the game, that even if the game ran perfectly well the story is subpar. The characters all feel like one off stories in they aren't in the main story. And even then sometimes even they do to. The city looks pretty but is hallow side from artwork and visuals. And I do not feel like im a character in this universe at all, rather I'm on the outside of the game, looking into the game, from above and from there, then looking down at the V's poor excuse for a buddy adventure with Johnny silverhand.
However I would consider this game a action open world game with some lite rpg elements. Not a full on next gen rpg.
In closing. I do like the game, but I'm not afraid to critique it. I'm not blinded in my opinion by Keanu inclusion, dry pr speak or apologies, or the even the youtubers. This is my opinion. Someone else's might differ and that is okay. But I critique my own creations and still love them, and I will do the same for something that I bought with my hard earned money through working my job. If I buy your game I have the right to critique and analyze it. There's no nda on the fans lol.
submitted by Mostly_ghosted to cyberpunkgame [link] [comments]

Over 90hrs in. Some opinions. And recommendations. TLDR, its worth playing and its got a lot of potential.

Is it worth the money?.
That's subjective. Is there €69.99 worth of gameplay, fun and hijinks?. Yes there is.
Its not what many believed it would be. But i came in to this with zero expectations and only seeing the reveal trailer all that time back. Every games marketing PR goes into overdrive these days and every year the PR cycle gets a little worse. And the userbases expectations become just as inflated as the pre-release gameplay claims. Its a vicious cycle.
The city is a joy to explore. Its like a open world mirrors edge for climbing and finding unique ways into objectives or just to explore. There are definite optimizations that need to be implemented as some parts of town are just FPS killer regardless of your system.
You can see even coming in relatively expectation free that they where striving to hit some high notes in gameplay and character development.
It falls short in many areas.
Honestly i am not that far into the main story line. I wanted to save it and do the side stuff. Which has been fun, Some gigs are better than others. And its a worthwhile time sink in my opinion.
But speaking only of Act 1. Please restore the obviously deleted content here. That was too quick and a waste of potential. You cannot expect us to be emotionally invested when things are moving so quick. Respect the characters and story you are trying to tell.
So so dumb. Great filler for busy streets but they really do not have any random goals or interactions.
You can scan them down. But to this day i have never had one come up as wanted or one decide to get angry and try to fight me.
A lot has been said on this topic. I won't add much. Only that the police should NOT shoot on sight or become angered by passing them. Thats stupid. They do not even react to dropping a dead body in front of them or robbing a car. They only hate being stared at.
There is a sort of bounty system for enemies to see what they are worth and their threat level. We should also have this as the player. We should be (Through our actions) attaining a bounty on our heads. That increases based on our actions.
And wither a fixer or the ncpd should be putting hits out on us. To keep us on edge in nightcity and have us watching over our shoulders. It would be a great way to have unique random encounters with mercs.
We should have had more elite units at high levels of NCPD alert. They tend to show them hanging around or in cutscenes as part of side gigs but rarely deployed on the street against you.
They are not smart, they will usually only be a threat from power snipers that you do not see immediately. Its not balanced at all. But it is chaotic and fun.
Unlike most open world Action RPG's i found myself doing all the side gigs and the NCPD callouts and whatever randomness i stumbled on.
-Gangs.
The gangs are underwhelming and not threatening. We should see more random gang activity in the city like stalls, shops and resturaunts being held up. Or procedurally generated gang fights.
We should have a affiliation rank for each gang that is constantly in flux dependant on the services we provide for a gang and a negative impact depending on the services we render to another gang.
There should be gang specific rewards for helping them. And something of a territory system. It feels weird not to have that in this game.
You can do better than this. The atmosphere is there but the functionality is not. We should be able to have some minigames. Cards, slots, or maybe even some BD style puzzle games with rewards at various tiers.
There is a lot of room to expand on this.
This should have been a skill tree. That was a wasted opportunity and the lack of customisation for any car is a damn shame. These cars are beautiful and we should have been able to make them our own on some level.
We are supposed to want to become legends. Build a name and be remembered. We should have been able to rise to the point of being a fixer ourselves. Having information drop to us directly either via hints in the world or by talking to characters and unlocking missions that raised our Fixer rep and the ability to open an office that hosts our fixer service. Something like that.
And seriously where are the dang flying cars, even if we cannot fly them there should be a taxi service we can avail of on the fly for a nice view of the city. And the police should use them more. Or hell even their own damn cars to chase us. Seriously. Fix the police.
They are good, they are fun, crafting is interesting. But really we should have had more attachments than scopes and silencers. Different mag types, round types. Just to invest you more in crafting and developing various weapon skills.
Yeah its a city, this is low priority but still. Fix the water please. If you throw a body in, it acts like there is no water there at all. No spash, nothing dynamic about it. You would expect at least SOME boats on the rivers which would have added a lot to the general atmosphere.
Seriously, that is a lot of item variation with little to no effect difference between them. Kind of a shame given your history in the Witcher series and varied unique items and consumables.
The clothes items are mostly, well.... not good from an aesthetic POV. You will have some funky funky characters walking around before you get something that makes you feel badass.
Crafting schematics are a pain to collect. Genuinely few and far between. And the shops will restock ones you already have and will not tell you that you own them already. Which is frustrating.
Really underrealized. We should have had far more control over the city and its assets via hacking. Maybe they did not want to be criticised for copying watchdogs or something but honestly. Hacking cars to force them to move or crash. Changing signal lights, hacking pedestrian implants to make them act out as a distraction. Or hacking a enemy to make them go berserk on their own guys.
Enemies should have visible grenades on their person that we can hack to set off while its attached to them. Or hack a enemy mech robot to fight for us. Or hack a turret to fight for us for a limited time and then overload.
There is so much room to expand and improve this game. But it is a joy to play as is, you just see where they started to push certain areas and then moved on. Never reaching something truly special.
It is in my eyes worth the money. There is plenty of content to chew on and out of my circles everyone's playstyle is different and builds are unique from one another. So it has enough RPG elements to tweak and play with.
I do hope they keep developing updating and fixing the title in the coming months. There is a real diamond here just waiting to be uncovered. They need to in order to have a hope of selling Cyberpunk 2078.
submitted by IEX-NoAverageJoe to cyberpunkgame [link] [comments]

My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
submitted by FUZE_EM_ALL to LowSodiumCyberpunk [link] [comments]

WE NEED TO TALK ABOUT THIS GAME - Everyone - Fan or Hater

Hello everyone I hope you all safe and well! And happy new years by the way! I know this year might been great for some and bad for anothers but just keep hangin in there much love!

Let's talk about Cyberpunk!
Before I talk about this game, I'm Portuguese feel free to correct my grammar ;) so let's begin shall we? :)
I don't want to hate on the game, I'm not here to provoke a war nothing like that I just want to express my dissapointment with this game, if you are die hard cd project/cyberpunk fan just listen up and also talk to me!
KEEP IN MIND: There is no spoilers on this ! And I'm trying to finish the game ahah but kinda feel forced ahah.

  1. Perfomance: Well all of us should agree this game came out unacceptable... I'm not sayin should come with PC graphics and stuff like that, I'm talking about perfomance wise and also not so buggy like crazy, we all seen it on YT. I know the executives rushed this game... I don't come with the thing of 7year old hardware bla bla... There are people with even great PC builds the game doesn't have a great optimazition simple as that...
  2. NPC FULL OF LIFE: How can you promise a next gen "experience" when the NPC react like the same way as The Witcher 3? You threat them, they just scared they don't do nothing, not trying to defend, don't run away... There is Nothing! There is no danger in night city, randoms drive bys, people trying to kidnap you or rob you ... You just to go to A to B and C like c'mon... Remember RDR2 you could literally talk to everyone!
  3. Police System: We don't need to talk about this... lol I simply can't understand we are in 2020 how can GTA 3 released on 2001 has a better system than this... It's just shocking to me...
  4. Side Activites: Besides killing bad guys, there is no games like playing some kinda sports, darts, chess is there even a casino in the game ? I know witcher had Gwent, man even if they bring back Gwent I would be happy lol. Yooo like can I literally see my character eat why it's only in certain missions? You can't be an alchoolic in this game... you can't be drug addict... a criminal didn't they say "you be whatever you want" ?
  5. Seriously besides story what's the point of gangs?: If you can't join them ? Sometimes you work of them, others times you kill them like.... even there is no "Like/Dislike" system like Fallout: NV had.
  6. Dialogue/Story: Man I was so pissed with the prelude literally it's the same thing no matter background lol... And I think the dialogue it's kinda meh
  7. Character Creation ain't that deep: Lot of cut content there... Also what's the point like customize your dick and boobs if you can't see your character ? There is no cutscene shit like that ... I know it was cut it out but what's the point also there are no reflections in this game? Did yall notice that ? it's just the mirror even that is buggy but it's a shame because the game has so many cool clothes.

So you kinda get the ideia right? I could go on and on, but the thing is how can a company with such great reputation releasing a game like this and all this promises makes the game so bad on my opinion... Don't get me wrong there are plenty of good stuff in the game but damn.... I'm so sad like literally super sad because this is the games nowadays and we gamers are letting this go... Rockstar turns EA even Dan Houser left... That love I had for games when I was a kid it is gone like completly gone...
Everyone has their opinion but if we are letting stuff like this go by like nothing happened like we never felt robbed, I think games should now like turn their price down cut that 70euros shit...
What the hell is happening with game industry guys?
Anyway feel free to let me know what do you think, let's talk about it :)
submitted by Authentic42 to cyberpunkgame [link] [comments]

The True Ending?

We have 5 endings to choose from, but which is the "True" Ending? As every game with multiple endings, there's always a True/Canon Ending, whether its an extension of an existing ending, or a secret ending after finding/completing certain tasks in order. One such example is Persona 4 Golden True Ending, which is such a feat to actually achieve, you might as well do the normal ending then watch the True Ending elsewhere.
Seeing that we actually have a secret ending in Cyberpunk 2077, we can take it as the Canon Ending as it seems like the method we as a player would accept the most, zero casualties. While the other endings such as the Panam ending is the "Good" ending, we still need a True ending to move the game forwards, whether its through a sequel or DLC.
Now the dilemma comes with our choice. The first is to give Johnny our body as our body has already deteriorated and 6 months isn't much to work with. We disappear into Cyberspace with Alt, hoping Johnny would once again begin his search for Alt and you outside of Night City, preferably a place where the Blackwall is at its weakest. This isn't much of a far-fetched theory considering Johnny is a man of focus, of commitment and sheer f***ing will (John Wick's reference). He attacked Arasaka twice to save Alt and was willing to do it for the third time to save V (if you consider the other ending). The "message" at the end he sent to Rogue might be some clues as regarding to any leads on how to contact AIs outside of the Blackwell, including Alt and V, and thus left Night City for his next mission.
The second choice is to reclaim your body and find the cure yourself. This leads to your name being resounded throughout Night City as the legendary merc that stormed Arasaka and returned unscathed. However, we end at one last heist where V boards The Crystal Palace, a space utopia full of hotels, parks and casinos. This questions his/her agenda whether V actually wants to find a cure or is just living the best of the days he/she has left. The "cure" seems far-fetched without Arasaka's involvement or technology, as no other corporation out there has a similar tech as Soulkiller, the engram writer.
My personal opinion is that Johnny taking your body is the Real Ending. So instead of playing as V, the story continues with Johnny Silverhand, looking for a way to save both Alt and V from Cyberspace. This also helps expand the other human civilisations other than Night City, with Arasaka having other HQs at different areas. We know Sabura is alive as an engram/psyche so he might make a comeback from one of the other HQs where we finally get the final resolution and answers regarding Cyberspace and the war on AIs.
What do you all think?
submitted by TheDestinyWrath to cyberpunkgame [link] [comments]

Closing thoughts on Cyberpunk 2077 after getting my platinum. (Spoilers)

After 80 hours of playing on PS5, I got my platinum trophy.
Cyberpunk 2077 is really good, albeit pretty buggy, throughout my playthrough on PS5, my game crashed probably 50+ times but I wasn't too mad as I manually saved frequently and any progress blocking bugs were fixed after a quick load of a checkpoint.
I played as a Male Street Kid V and I didn't mind his VO, there were times where he came off as kind of a try-hard tough guy but It honestly felt charmingly dorky because of the moments where V is just being himself and isn't being that dorky try-hard; And while the life-paths ultimately didn't impact anything major, I enjoyed the flavor dialog you get when the life-path exclusive options pop up, some even opened up different way of completing certain quests, which I thought was pretty neat.
The gameplay felt good to me after some tinkering around with the sensitivity options, I mainly just used power weapons and only really used Skippy as a Smart weapon and I really liked how punchy the sound of guns were; melee was fine for an fps game, though I didn't like how magnetized some of the enemies attacks were, so regardless if you dodged, you still risked a hit; parrying felt weird, I feel like it only worked half the time and when it did, it was when I was nowhere near for a good hit; kinda wish there was some kind of grappling to mix things up between light and heavy attacks.
Looting, I felt had issues, I always grabbed something that was way far off to the side of the thing I was actually trying to grab, it was even worse when it was a gun under a body where you had to find a sweet spot to grab it.
I rarely dabbled in crafting if only to get Comrade's Hammer and Overwatch to Legendary but there are things I hope they add in the future, mainly batch crafting for things like ammo and grenades rather than holding square for 10 minutes just to have a decent amount, also a counter to see how much of that item you already have would definitely be helpful for things like ammo crafting.
I REALLY wished this game had more to offer in terms of customization, there was no customization options for vehicles, for guns you only really get scopes and muzzles for things that appear on certain weapons along with mods which are purely for stats, there's so many decent options for outfits but you tend to be forced into having clothes that look bad but have better stats and mod slots and not something that's cool to you, hopefully transmog gets added along with barber shops and plastic surgeons. Also, a little nitpick of mine, but the lack of cloth physics on coats for V was kinda sad, its definitely possible as River and Takemura's coats have physics applied to them, maybe its just a PS4 version issue and it'll be something they might add with the next-gen version but I honestly doubt it.
Cars handled fine for me and I really liked the look and feel of some of the cars, even the more luxurious cars that I tend to avoid in most open world games. In the beginning, the driving felt like a more manageable, better handling version of GTA IV but as I got better with it, it clicked to me, its JUST Saint Row 2's driving which I really liked because I feel like SR2 has the best driving controls in any open world game.
Night City and the Badlands were really masterfully created, each area had their own style that really appealed to me and I look forward to how much better they can look in the next-gen version; I can't say I have any areas that I would consider my favorite as I really enjoyed the map as a whole but there was nothing that really grabbed me like the West End in Vampyr for example.
The story was REALLY FUCKING GOOD! All of the characters felt real and really fit with the character of V, I really liked how much V grows throughout the story from being a cocky street kid to someone who cares about the people close to him but is scared of his situation.
Johnny starts as an obnoxious asshole but you can definitely tell that V changes him to be a better person (at least in my game), and you start to sympathize with his actions and reasonings and he becomes a really likeable and funny character in most of the side missions; And his ending where he takes over V is just sad, loses the guy he was trying to save and Rouge, I interpreted that ending as Johnny getting a second chance at life he didn't want and while he probably doesn't want to ruin this second chance, he's more than likely mentally checked out and is just waiting for his time to come. Keanu did a really good job with Johnny and I honestly can't think of anyone who would have done a better job.
I really like Judy, she such a bittersweet character, she loses Evelyn, who she definitely had feelings for, tries to help the workers at Clouds but gets screwed over by someone with ulterior motives and as an end result decides to leave NC, looking for her happiness, and judging from her texts and ending message, she does. (except the Suicide ending, loses the girl she had feeling for and one of her closest friends both to suicide, even though I romanced Panam, Judy's message hit the hardest and was incredibly sad)
Panam, in my opinion, on top of being a great character in general, has the best romanceable storyline in a video game, with Jack from ME2 being a close 2nd; the whole relationship dynamic between Panam and V felt natural and made you feel invested in the character, from two people reluctantly paired together by Rouge due to similar objectives and keeping things strictly professional even when V awkwardly flirts with her, and you start to get closer and become friends when you help her with Aldecaldo problems, but then "With a little help from my friends" happens, the "follow your impulses" comment that V makes that Panam follows through with later on was an interesting way of V giving her hints on his feelings, the biggest moment that completely sells the relationship, happens during the campfire; early in the mission, V can talk about Jackie to which Panam will say "I'll remember that" AND BOY DOES SHE REMEMBER THAT, during the campfire, you can toast to Scorpion, an Aldecaldo who died earlier in the questline, everyone, including V toast to Scorpion... except Panam who says "to Jackie", that moment sold me on Panam as a love interest, she cares about V so much that she toasted to a guy she never met just off of the basis that V told her how close he and Jackie were and that he missed him, everything before that was nice but that was just the cherry on top, after that everything is just heart warming and cute as they both completely go all in on their relationship, and the Nomad ending reinforces this but I'll touch on that later.
River was really cool, I dug his character and questline (which is insanely fucked up, but really cool), I laughed when his sister was flirting with V and Rivers like "Nope, bro-code", he's also got a SICK coat.
I didn't like Kerry at first, he seemed like a complete douche, gets you to hijack and burn an band equipment van because someone was covering his song, then drags us into helping him intimidate Us Cracks who where just trying to pay homage and respect to him, after the moment where he understood and accepted that, he became a much better character; trashing the yacht was a pretty fun moment too.
Vik was basically the Uncle character, he cares about V but isn't afraid to hit him with reality, I immediately payed my tab as he deserved it IMO, the fact he also gives V a tip during the final Beat the Brat fight was cool given his history in boxing.
Misty is an absolute sweet heart, you bond with her over Jackie's death and you can tell how important she meant to him and vice-versa, getting her to bond with Mama Wells was neat too, her telling you stories about Jackie while your trying to find something for his memorial was really cool.
Takamura was cool, I dug the moments you can tell V's attitude rubbed off on him, even though you can tell that he's 100% Arasaka, I felt that he would accept you as a friend even if you have different opinions on Arasaka than him (he doesn't, tells you to burn in hell). That parade mission was really cool and the selfie he sends you, 10/10.
I wish we had more time with Jackie, he seemed like a really cool character and experiencing those moments of growth between Jackie and V and meeting Misty and Mama Wells would have been great and really would have made that moment with Panam feel even better had we had more time with Jackie in the beginning as the bond between Jackie and V would have meant more when he does unfortunately die.
The endings vary from absolutely depressing all the way to heartwarming and hopeful.
The suicide ending fucking sucks in the best way, V believing that killing himself is the best way of keeping those he cares about safe and ending his situation with Johnny, but the messages speak otherwise; Misty telling Vik to send a message as a way of coping, Mama Wells praying for you as she probably felt like she just lost two sons in V and Jackie, Judy... fucking hell man, couldn't imagine what was going through her head during that message, Panam's rage at realizing that the man she loved killed himself even though she offered to help him with his situation, River understanding as his previous partner suffered the same fate but also knows its incredibly sad that there's one less good person in NC, Kerry being pissed that V felt that suicide was the right choice as he probably understood as Kerry was in a similar situation and was disappointed V didn't know better and Misty being mournful.
I already touched on the Johnny ending, but I honestly feel bad for Johnny because he didn't ask for a second chance and now he has to live with V and Rogue's deaths on his conscience, on top of probably burning any and all bridges with V's friends and loved ones.
The Arasaka ending is some borderline horror shit, being trapped in space with a corp who's researching your condition with probable ulterior motives, having nightmares because of the repetitive testing, calling your friends who tell you they miss you and to come back home (though, Panam was pissed when I called her) and in the end you have two choices, sell your soul and become an engram for an unknown amount time to Arasaka who probably wont give a shit about you after that or go back to earth and wait out the remaining time you have left.
Become a legend of Night City but ultimately feel you have nothing to lose as you'll die soon anyway and take an offer from Mr. Blue Eyes (Who's incredibly sketchy) to rob a space casino for info he wants.
Nomad Ending is the best ending IMO, not only because I romanced Panam which made the ending even better (and I know that if Female V romances Judy, she joins the Aldecaldo's as well and is also a really good, feel good ending) but also because it left more opportunity for a DLC Expansion than the other endings as well as a satisfying ending to V's story as a whole; the night before the raid was really nice, testing out the new systems on the basilisk with Mitch and the bottle challenge with Cassidy were cool but that's all I could do as the rest of the activities during this were glitched, cuddling with Panam on the overlook was nice, her getting some stress off her chest and V reassuring Panam that he cares about her and will be there for her no matter what was really sweet; the raid was cool, I was hoping Mitch didn't die when he went back to pilot the basilisk solo and I'm glad he didn't die as I grew to like him as basically a Nomad Vik, Saul dying kinda sucked as he seemed to be cooling down his ego and wanting to work things out with Panam for the betterment of the Aldecaldos but Adam stomping his head in was funny, at least Rouge got to blow him up before she dies in Johnny's ending; the moment at the Dam between V and Panam was nice, V saying that he's glad he met Panam and the Aldecaldos and that he has nothing left in Night City, and the moment with them on top of the basilisk was cute; the messages were nice during this ending, though I was kinda disappointed Judy has the same message for all of the non-suicide endings, Misty's Tarot reading message is incredibly important as to why I think Nomad is the best ending, there's already a bunch of threads that touch on that but it definitely says a lot when its the only ending that gives V a shred of a chance that he might cure his disease and survive.
Overall, I really enjoyed my time with Cyberpunk 2077, I'd probably place it as my second game of the year (with Tony Hawk's Pro-Skater 1+2 being my personal GOTY) due to bugs but I know In due time that the game will be something really great by the end of its life span and i hope that if a Cyberpunk 2 does happen, it'll be even better than Cyberpunk 2077; I haven't been able to get this game out of my head since I started playing it and I cannot wait to do this all over again when the PS5 version and all the DLC's come out.
submitted by R-176_36 to LowSodiumCyberpunk [link] [comments]

Cyberpunk 2077 does not feel like an RPG.

There are not many role playing aspects in the game as said in the trailers and such. Honestly for example, you can't even go in most of the buildings excluding bars and shops unless your doing a mission. Another thing I notice is that literally every bar or food stand in the game is just a shop that uses the same menu. Look at red dead for example, you could go to a saloon and buy a drink or some food unlike cyberpunk 2077 you have to go in your backpack to use the food you bought from the bar.
This game has so much potential, but was made poorly. Sadly, Cyberpunk 2077 is game that has limited freedom. The best to way make Night city more vibrant is allow more activities is to have more things to do like casinos, movie theaters, hotels you can stay at, factions you can join, having a business, a better police system, have more interiors open during free roam ,and better AI car chases.
submitted by Sovietgunslinger123 to cyberpunkgame [link] [comments]

My amateur review of Cyberpunk 2077 (PC version)

My take on Cyberpunk 2077.
I’m playing on a decently powerful PC ( i7 7700, GTX 1070 Ti, 1TB SSD, 32GB DDR4 RAM), and I only started after the game was patched to v1.04. Female V, Street Kid background, on Hard difficulty. I'm not particularly far into the game, as I've been busy with work and also just exploring. Maybe 25% or so done.
I’ve patched the PC version to 1.05. Glitches have been minor, non-gamebreaking graphical issues, mostly things just looking weird. Not common, and more amusing than distracting / infuriating. No crashes, one T-pose, some dumb A.I. stuf. I had one issue where Johnny kept repeating some line about a casino, but I found fast-traveling back to the casino lets the game flag the dialogue as complete and it goes away.
I also used to play the tabletop Cyberpunk 2020 tabletop RPG, so I’m quite familiar with the setting and the changes.
Things to know:
* Despite being based on a popular RPG, it’s more like Mass Effect or the Witcher III vs. Fallout or Skyrim. Your path is just more about if you’re going to respond as a noble anti-hero or an obnoxious dickhead. It’s more Paragon / Renegade responses to the same choice vs. making massive, world-changing decisions. Also, unless this happens later in the game, your background doesn't make a massive difference in the game. Going Nomad or Corpo or Streetkid just seems to change the prologue, give you a few unique dialogue options, and probably a few sidequests. Sort of like the FemShep background in Mass Effect. I was hoping it would be more like the original RPG, where a Corpo could request corporate assets, the Nomad could call in their family convoy, etc.
* The game earns its M-rating. Profanity, violence, gore, and heavily sexualized in-world advertisements that are HEAVILY focused on conventional heterosexual male gaze (Although someone pointed out to me that the Watson Whore ads actually feature a feminine male individual in thigh-high boots, and not a woman as I originally thought). I get it. It’s a dystopia where corporations exploit anything and everyone for profit, but sheesh. It’s 2077. Let’s extrapolate out how 57 years of progress would affect gender and sexuality and really blur the lines. I doubt a transwoman model would be shocking in 2077, even one that is visibly well hung.
You’d think 2077 would have cyborg models that resemble something out of the grotesque Maelstrom transhumanist gangers. I mean, I like porn, and seeing tits and dicks isn’t going to offend me. It’s just so widespread that it loses any shock or titillation value, and it’s too close to actual “sexy” ads that it isn’t an effective satire or parody of hyper-sexualized marketing. I did smirk at going into a Night City sex shop and seeing a display of a female mannequin pegging a male mannequin, so it’s not like I’m completely above cheap titillation.
Pros:
· Graphics are absolutely gorgeous
· Sound is great, as well as voice-acting. A certain mainstream actor sounds a bit flat, which isn’t uncommon for traditional actors doing voicework.
· World-building and storyline is engrossing.
· Some of the in-game humor is genuinely funny. Some of the relationships with your NPCs is genuinely touching.
· When the game’s missions really embrace the source material, it’s really cool. Like rescuing a rich woman from bio-scavengers stripping her for her high-end cybernetic parts like a Ferrari in a chop shop, and having to un-jam the interference chip that is keeping her internal alarm system from alerting a heavily armed Trauma Team, or corralling rogue A.I. taxi cabs.
· Music is nice and setting appropriate. The licensed music on the radios is great.
· Weapons are neat and have some cool sci-fi features not found in modern shooters. Armor is available in everything from bulky military vests to clubkid wear.
· Braindancing is genuinely cool.
- Some fanservice for Cyberpunk 2020 players, such as Jack Entropy, Morgan Blackhand, Rogue and Johnny Silverhand. There's even a flashback to the distant past of 2023.
- Once you get the rhythm down with weapons, mods, cybernetics, and combining hacking, tech, and firepower and you start ripping through entire gangs like a true street samurai, it is a fucking rush. Scouting, marking targets, disabling security cameras, then stunning the Alpha Dawg with a hack of his cyberware or nervous system, wounding them all with a frag grenade, charging in with a poly-diamond-carbide katana, then retreating to patch yourself up and popping a few guys through cover with a Tech Rifle before finishing off the last guys with a Smart Shotgun feels AMAZING.
Cons:
· Driving is a bit wonky at first, due to the fact you’re using the A/D keys for left/right, vs. an analog control stick. Seems easier on a motorcycle.
· Combat is a bit annoying at the beginning, as enemies are Borderlands-style bullet-sponges. The original RPG’s Friday Night Firefight combat system emphasized that people don’t magically become more resistant to bullets with experience (outside of armor or implants), and a single, well-placed bullet can drop a rookie Netrunner just as easily as a veteran Solo.
· The breaching mini-game is rather repetitive. I finally figured out the Vertical-Horizontal-Vertical pattern.
· Some of the in-game tutorials or level requirements are unclear or misleading. Like how to disrupt an enemy Netrunner trying to overheat your cybernetics, or what the actual patterns are for the hacking mini-game, although you should have enough time to trial & error a solution. It’s far too easy to stumble into a random encounter or sidequest that you are massively underpowered for (such as the bare-knuckle brawling). It’s even weirder since Witcher 3 did an excellent job of preventing this.
TIPS:
· Upgrade your Cyberdeck as soon as possible, preferably with a Blue or Purple Grade one. This really ups your hacking prowess.
· Sell anything white, and break down anything Green or above.
- There's an Intelligence perk that highlights hostile Netrunners in Amber instead of Red like every other enemy mook. Very, very handy.
- Some of the Power sniper rifles will still penetrate cover, even if they're not a Tech rifle. The slow rate-of-fire, but heavy single shot SPT32 will punch through cover. Very handy for taking out mooks you've marked. There's a Blue crafting recipe, and it's still pretty devastating.
· Mix up your skills. You can’t raise a sub-skill above an attribute, so if you have Reflexes at 7, and Handguns at 7, using a pistol won’t raise your handgun skill to 8 until you boost Reflexes to 8. So switch to a shotgun or melee weapon.
· It doesn’t seem like your character is affected by Cyberpsychosis. In the original RPG, to prevent everyone from going to a full Robocop / Adam Smasher total body conversion, the more hardware you added, the more humanity you lost. Go nuts at the Ripperdoc!
· Melee weapons are surprisingly effective in the 2070s. I avoided them, then tried them out of curiosity when I got an Iconic katana. I didn’t expect to run through a squad of Maelstrom creeps like a Cuisinart with severed limbs flying. MILD SPOILER: There’s a Maelstrom cyborg who is one of the Cyber-Psychos. She’ll close in and slice you to ribbons if you try to shoot her. Duel her, and parry her Mantis blades.
· Don’t forget your grenades! Using grenades helps boost your Engineering skils.
· If you get too many health kits or grenades, you can break them down.
· After hacking a security camera, you can manually reach up to it and permanently switch it off. This prevents it from being turned back on, AND boosts your Engineering skills.
· Hiding bodies in dumpsters, crates, car trunks gives you Stealth XP.
· I’m still searching for a good way to boost Athletics besides running and climbing everywhere. I believe parrying melee attacks with a katana boosts this.
· You can drag someone to a body dump site with your initial chokehold, then kill them and stash their body with one button press once you’ve dragged them to a body dump site.
submitted by Lady_von_Stinkbeaver to GirlGamers [link] [comments]

Thoughts during my second play through

If there is one thing night city needs it needs fun activities. Ive pretty much completed all the side missions and now it’s all about waiting for the story missions to progress so I can start them. This is where the fun activities can kick in. The fun activities I’m talking about are things like drinking mini games, pool, gambling wether it be in a fancy casino or sewer, dancing, darts, games from the cyberpunk lore, arcade machines, etc... While this world is beautiful, it fills empty without this. They put bars all over the city and you have no reason besides food to go into them. Some of the games could be another way to make money or lose it like gambling, darts, or pool. I love this game but I want nightcity to feel more alive, you read in the data shards about how amazing nightcity nightlife is but you barely get to experience. I honestly hope they look to the yakuza game series to see how to fill nightcity with the best night life.
Edit: In games like GTA or Red Dead that do have these activities they are just there to be there sometimes. In cyberpunk you saw how they treated the fighting and racing side missions making them a tournament, adding some good rewards, and a little story to these activities made them fun and would make the others ones fun too. Maybe every bar has its own pool table and a special person to beat and if you beat them you get there pool cue which can be used as a weapon beat all of them and you get to face a master level pool player. Same for darts if they make these as ways to make money and fun at the same time It would add a lot more too the game. There’s a lot they can do with fun activities if they get creative with it and make it not just another way to make some money or just a mechanic that is there.
submitted by ReyPapi8 to LowSodiumCyberpunk [link] [comments]

Why do we feel disappointed with Cyberpunk 2077?

In this post I will be outlining all the aspects of the game ASIDE from the bugs that contribute to the communities disappointment in this 'action-adventure' (not RPG apparently) game, ie anything that the managers and planners had long term decisions about. This is very long and is compiled from posts within the community on reddit and in news, CDPR public statements and my opinion.
I would like to start with the opening statement that I believe the bugs will be fixed, I accept the performance issues are a major problem and were poorly handled by CDPR. This is indicative of very poor management of expectations and execution of what must have been a 'plan'. Now I will proceed with my perceived the gameplay issues / disappointments.
  1. Story and immersion - story itself is very good, however they have created a beautiful world with no life, as people have seen when comparing the AI and NPC's to RDR2 and the immersion into the life of your character, it is jarring how bad the NPC's can be in Cyberpunk, the same people sat in the same place all the time saying the same things. We know the technology and ability exists, no reason this wasn't possible.
  2. Fighting mechanics, styles and abilities - comparing them to any of the other games in the market inc. Witcher I was underwhelmed. Skill trees add so little it doesn't feel like you can do interesting and impactful specs (I was focussing pistol dmg and multipliers with loads of points and just can't tell the difference when fighting). Not to mention other aspects like fun tools, different fighting combos for melee weapons, some sort of equivalent of poisons on your sword in Witcher and all the different spells used for diff opponents and scenarios and actually having to think like we do in similarly made games. Cyberpunk is point and shoot, oh and this bullet can go round things, and this bullet is bouncy. Ok GREAT let me continue dribbling onto my controller as I click that button. Not to mention the melee combat is a joke, hitting enemies with gun butt does next to nothing and hardly stuns enemies, the blades and bludgeons have few animations and are clunky, there is no fluidity to the combat, no counters or combos which just makes it stale and repetitive - disappointing considering how fun the Witcher combat was.
  3. RPG mechanics and world detail - we have already been over the NPC's, now I will go over the distinct lack of things to do in the city and what features I feel they have completely overlooked in a show of gross mismanagement. Take back to GTA San Andreas, Assassins Creed and Skyrim and you have tonnes more things to do in the world. It just feels so empty. No real character and car customisation and the stress on stats ultimately gives you no choice in making your character look how you want - not that you ever see him. All I do is drink and fuck a few prostitutes, honestly it's a fucking deplorable decision to attract dirty little teenagers. Feel like you have debased yourselves with the lack of tact and imagination here. For me it's easy to imagine what could be easy to include and has been in other games, why not in Cyberpunk? Perhaps multiple food vendors, barber / tattoo parlour, gym or a cyberware training centre, casino and gambling tables, mini card / board games, sports games, chop shops, black market, guilds and associated missions, bank and shop robbing, pickpocketing, treasure hunts, more puzzles, points of interest and high viewpoints, to name a few ideas - all of them previously done.
  4. Character and Vehicle controls - combat mechanics and stealth are clunky unintuitive and often simply don't work. Stealth is too difficult and I don't feel there is a difference with these mechanics on other difficulty settings (but can't confirm this now), the execution system is awful I usually end up spotted while I'm holding on to an enemy - just let me dispose of him and carry away with ease. The hacking in the game is no fun, you could make this so entertaining and funny) not much more to say here. Driving is ok but could be improved, drifting or cornering doesn't feel right. The HUD is a mess and the mini-map is ridiculous while driving, you can never see the corners coming so you just end up crashing every time there is a turn or you have to drive slowly all the time.
  5. The dream - the promise and idea this would truly contend with the top games out there and change the face of gaming, this was certainly the idea sold to me and with the time involved in development and the communications we received I was expecting something truly innovative. I would like to say that I enjoy this game and aside from bugs on release it's worth the money for me - but this is not the point I'm making. We all wanted this to be as good as it could be and it feels like it's lacking. I cannot for the life of me think of anything really new / innovative in this game; yes a brilliant story, yes the possibility of incredible graphics with a top end PC, however, the amount of stress put on lip syncing technology, making screenshots, ray tracing, in depth stories and extra 'out-game' content like merch and comic stories just seems ridiculous when they have such better things to improve.
Its like serving a terrible dinner on a beautiful ornate plate, what's the point if it tastes bad?
submitted by Semi-K to cyberpunkgame [link] [comments]

[SPOILER] The Future of Cyberpunk 2077 (DLC)

Salutations all,
A friendly reminder that this post will be discussing the future of the game, and thus will go over not only the endings of the game, but a few side missions as well. So if you don't want spoiled on these things, turn back now. I'm not going to describe each ending or mission in great detail, with the expectation that you've either experienced or know of the endings, but also so as to avoid giving away as much information as possible to those who haven't played through them, so even if you know what happens, you can still enjoy the ride. Also, let it be said that this is supposed to lead to good discussion, and isn't supposed to be an end all, be all kind of post. I'd love to hear other's thoughts, especially if there's something I've missed or if new information comes to light :) That being said, let's get into it!
First off, I have personally played through The Star ending, and The Sun ending. However, I have watched most of the other endings, and have an understanding of what happens in each. When I finished the game and got those two endings, I very much got the impression that our (V's) story is not over yet. While they could certainly tie up loose threads and answer certain questions with a sequel, I think it's far more likely these things will happen in future DLC. Though there are lots of different variations and differences in the details of the endings, there are some simple points that are true for some of them, and can be broken down as such:
- V lives and keeps their body, but only has 6 months to live.
- V gives their body to Johnny, and Johnny leaves town.
- V dies, and Johnny along with him.
- V is made into an engram and awaits a suitable body to take as a host.
Some of these endings wrap up V's story, thus I think it unlikely that we will see them being continued in DLC. These are the outcomes where:
- V gives their body to Johnny
- V dies
-V is made into an engram
Obviously, the ending where V dies, be it by suicide or a blaze of glory, leaves no story to further via DLC. I don't see CDPR expanding the ending of Johnny taking V's body for multiple reasons, mainly that it would have to be a DLC exclusive to that ending, as it shares nothing in common with any of the other endings. V has become part of Alt, and there's likely no coming back. Plus, I don't see CDPR paying the price for hiring Keanu back for more work, just for a DLC option that many players wouldn't have chosen anyway. Likewise, though they could theoretically do something with the ending of V's engram being put into a suitable host, that shares nothing in common with any of the other endings, and the story of the DLC would be radically different than any other. Plus, the engram option seems bleak and ambiguous, whereas the option to leave and live out your remaining 6 months seems (somewhat) more hopeful.
With this in mind, I believe the story can and will be continued with the narrative of V attempting to find a cure with the 6 months that he has left to live. The endings where this occurs are The Sun and Star endings, along with "good" option to The Devil ending where you choose to live out your remaining 6 months. However, I think the DLC tying in the endings of The Sun and The Star are far more likely. With The Devil ending, we know absolutely nothing about V's remaining 6 months, and they even get a call from Hanako offering to work for Arasaka in their last 6 months. To me, this ending really does seem to be "living out" the rest of your life, rather than looking for a cure. It is still ambiguous enough that it could be worked in as an option for DLC, but I think it more likely that the Sun and Star endings will be the basis, for numerous reasons.
In the Star ending, V leaves Night City for Arizona with the Aldecados, specifically in an attempt to find a cure. There isn't even a hint of the idea of just living out your remaining 6 months with your family. It's pretty straightforward in this ending: Finding a cure is the sole purpose for the journey, and is stated multiple times. The Aldecados have connections in Arizona, and have lots of favors to call in to try and help V find a cure. Personally, I romanced Panam so there was additional dialogue about finding a cure so that V could live. but the main point for this ending is still the same if you don't romance Panam, or if you'd romance someone like Judy.
The idea of The Sun ending is less clear. The name of the final mission is "Path of Glory". V has almost made it to legendary status after breaking into Arasaka and Mikoshi. They've become the head of The Afterlife and have gained the respect of everyone around them. Most importantly, V is about to do the gig of a lifetime that will cement them as a true Night City legend. At first glance, it seems like this ending doesn't have anything to do with finding a cure, but instead is about V fulfilling their (and Jackie's) dream of becoming a true legend. However, upon closer inspection, that is not the case. Once again, I romanced Panam so my experience may be different than yours, but when she accused V of just wanting more glory, V corrected her and said that wasn't what it was about, but to show that everything the city took and gave wasn't for nothing. After telling Panam he wanted to hear her story, she said it was a long one, and his response was "I'll find time for it." I don't just take this as "I'll try and find time for it in my busy schedule" but that he's literally going on a search for more time. Adding to this is when V meets with the client, Mr. Blue Eyes, at The Afterlife. When the client brings up how people think V is "taking too big a risk. Poetically speaking, flying towards the sun to burn up." and V responds, the client brings up how he knows that V isn't just being confident, but that they're fighting for one last breath, and that he hired him because "you'd [V] do anything at all for even the faintest chance at survival." V is putting on a façade of doing the ultimate gig that is fitting for a true legend, so that they can show everyone they're the greatest of all time. But in reality, V is doing this at a chance for survival. We don't know how this mission could lead to it, but it's clear that that is the true purpose behind the mission, and the main idea behind this ending.
So here we have two endings that find V using the time they have left to search for a cure, and going great lengths to do so. In my opinion, both of these endings have the most work put into them, and require the player to finish certain side missions to make them available. They keep the door open for respective romances, and continue V's story. I am unsure if one will be a "true" ending, but there is one main thing that makes me think that The Sun ending is the one that will connect to the DLC that furthers this story. And that main thing is V's client, Mr. Blue Eyes.
This man is shrouded in mystery, and that has been done purposefully by CDPR. For one, we don't even have a name for this man. It's true that V might go by an alias (unless their name really is just "V"), but even so, "Mr. Blue Eyes" is one strange alias to go by, simply because he has blue eyes. We know almost nothing about him, except for that when V knocked out Arasaka, Blue Eyes' people managed to rush in and grab what they could. He's able to see through the façade that V is putting on and somehow knows that this is actually a last ditch attempt at survival. V tells him to make sure he holds up his end of the bargain (showing that a deal has been made, and it's likely not just for some eddies), to which he replies "Oh, I never forget a promise. Good luck," He is able to get V into space in quick time, in order to rob the casino at the Crystal Palace. So not only does he want a job of incredible magnitude done, but he's promising something as a reward, and he's promising it to a mercenary who he knows will do anything just at the chance of survival. So whatever his side of the bargain is, it's most likely not something insignificant.
Most intriguing of all though is that this isn't the first time that Mr. Blue Eyes can be found. At the end of the Peralez's mission,"Dream On", after discovering that they've been being brainwashed to the point of not knowing which memories of theirs are real or fake, V meets with Jefferson in the park. Before this, V is warned by whoever has been brainwashing the Peralezs that, "It doesn't matter what you tell him. It doesn't matter what you think of doing or do - you can't change anything. We know who you are. We know WHAT you are. We know what you want. You're playing with fire. Don't dare cross the line." After this, regardless what V says to Jefferson, if V looks up to a terrace overlooking the park, they'll see the man himself: Mr. Blue Eyes. Scanning him reveals that his affiliation is unknown, and that he is wanted for "classified". If V looks away, and then back at him, he disappears. If the player is able to maneuver and jump their way to him, he is unable to be killed in any way, and doesn't acknowledge you're there, showing that Mr. Blue Eyes was placed there on purpose, watching over the meeting, and nothing more. Along with this, at the end of the Garry the Prophet missions, it is revealed that "men with blue eyes" took Garry. This leads me to think that Mr. Blue Eyes is a part of something very big, especially if he has something to do with (or is the leader of, from what it sounds like) the group that has been pulling the strings behind the brainwashing of the Peralez's and the ones who are getting him to be mayor. This guy gives off some major Gaunter O' Dimm vibes from The Witcher 3, and I very much think he'll play a pivotal role in the story to come (I'm pretty sure he has something to do with NightCorp and what you learn about them from Sandra Dorsett's mission, but that's just me).
With a character like Mr. Blue Eyes being involved in The Sun ending, with everything he says, and the fact that V is flying through space to infiltrate the Crystal Palace, I think that this is where the DLC that continues V's story will take us. Now obviously none of that is found in The Star ending with the Aldecados, but that doesn't mean that ending doesn't have any significance. They could easily have an intro to the DLC where, if the player chose The Star ending, the Aldecado's somehow get brought into contact with Mr. Blue Eyes, or at least find out that the answer to a cure could have something to do with the Crystal Palace. I think the Crystal Palace will be the setting for a DLC no matter what, I just don't know exactly how they'll get us there from the Aldecado's ending, or if Mr. Blue Eyes will have anything to do with it (I can't imagine he wouldn't). Either way, it's definitely not impossible for CDPR to have V end up at the Crystal Palace for this heist mission, regardless if the player got The Sun, Star, or even the "good" Devil endings to the game.
Some people may be thinking that DLC will only be additions to the existing story, similar to the Hearts of Stone DLC from Witcher 3, rather than a continuation of the story that takes place after the main mission, like Witcher 3's Blood and Wine DLC. I understand why people might feel that way, but I just don't see it happening. For one, if they just wanted to end V's story, I think CDPR would have given us the option of a truly "happy" ending where V not only survives, but doesn't have a 6 month clock ticking to his death. Even if they didn't do that, I don't think they'd make the main mission of the Aldecado's ending to be finding a cure. Instead, it would simply be about enjoying the time V has left as part of a family. I think that The Sun ending would have simply been what V masquerades it to be, the final mission to cement himself as a true legend, a legend above all the others. Rather, they made a point to include a purposefully mysterious character as V's client, who called out V's real motives behind the gig, and promised some kind of reward for a job that has never been done before (said reward was also left quite ambiguous). Too many clues have been dropped for these to be endings that allow for certain kinds of roleplaying. While I can see how people would think CDPR doesn't plan on continuing V's story, especially given the differences between the endings, I think they've given themselves quite a bit to work with, and given fans quite a lot to pick up upon.
There are certain other loose ends that could be brought up as well, such as the research being done by NightCorp, the mysterious group behind the Peralez's brainwashing, or the fate of the Arasakas (Saburo Arasaka takes over Yorinobu's body via his engram in The Devil ending, Hanako is somehow killed in The Star ending, and we aren't told anything about them in The Sun ending). Loose threads don't always need to be tied up, however, and sometimes it's even better if they're not. So I'm not really counting on any of that to factor into DLC. However, I wouldn't be surprised if these things came up again.
All in all, these are my thoughts on the future of Cyberpunk 2077. I'm sure there are things I've missed, and hopefully more things will come to light as time goes on (I'd really like to know if Blue Eyes shows up in more than just that one mission). Please, share your thoughts! The one thing I know for certain is this: I just want my V to find a cure so he can make babies with Panam, try food with Takemura, and drink some Jackie Welles. Please, CDPR. Make my dreams a reality.
submitted by Grayson076 to cyberpunkgame [link] [comments]

Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

A lot of potential with minimal polish

Graphical and stability issues and bugs aside, there's just a level of polish I find lacking. Don't get me wrong, but there is so much untapped potential in this game.
People shouldn't yell to talk to each other when in stealth. You whisper. You don't scream about there being so many guards looking for you when there's a guard two feet away with his back turned.
Bodies pile up in dumpsters. Yeah, it gets full, but the last time I tossed someone in there, it was empty.
People can't see through walls to find a body I dropped in a room no one has access to.
Save someone from a mugging? They should acknowledge your presence. AI should interact and react. People run from the rain or use umbrellas, or even pull up their hoods. Why does nobody care when I walk around naked? Or react to my outfit? I spent time choosing my clothes and appearance, it should have at least some value other than armor. If I wear corpo attire, people should second guess why I'm walking up to a gang hideout.
Where are the taxis? Trains? Other people on motorcycles? Subways? Is travel in Night City limited to private cars?
Showers are done naked. Period.
A living breathing city has more than clubs and restaurants. Minigames to make you part of Night City. Casinos? Bars you can actually drink at? Places to watch brain dances?
Character customization seems to stop just at the start of the game. Cyberpunk makes me think "If I want to look this way, I can look this way." If I want silver arms or wanna swap my eyes out, I should be able to. Swapping out faceplates should be as easy (Not as cheap) as getting a haircut.
Why am I selling my guns to a restaurant? We have inventory space for guns, clothes, food, cyberware, mods, but it doesn't matter who buys them. Sure, the gunsmith can buy a burrito from you but he sure as hell isn't going to pay the same amount for it as a food truck vendor.
Animations. I want to see implants being placed in. Food getting eaten. This isn't 2011 where we can eat 50 sweetrolls from the inventory.
Random events that can lead you down the rabbithole would be great for a setting like this. Regina Jones calls and tells you about nearby missions ala Preston Garvey but where's the shady joytoy inviting me down a dark alley to mug me or a gang meeting behind a warehouse selling illegal weapons? Stuff to make the NPCs matter.
Cops should drive up to the scene of a crime, or better yet, swoop in on flying vehicles.
Speaking of vehicles, having every car come to you on a phone doesn't have the same impact as a garage where you can admire them.
Speaking of garages, having just one apartment (and with a long ass elevator ride to get to the top everytime) is nice but having the same one for the entire game doesn't sit well with me. Can't I get a nicer armory? A bigger living space? This one's one of the lesser gripes though.
Choice. I feel like this is one of those "both doors lead to the same place" sort of deals with a lot of the dialogue. I knew before I played that Nomads would be able to talk to other nomads or use their car know how to do things other lifepaths couldn't. Turns out it doesn't mean nearly as much as I thought.

This turned into more of a general rant than a polish rant, really, but I don't hate the game. I'm loving it so far. I'm enjoying the exprerience. I'm not disappointed with the game but with the missed potential. This had so much potential to be a living breathing Night City, but it turned into a simulation that pales in comparison to what it could be.
Thanks for attending my Ted talk.
Update: Some NPC's thank you for saving them, trains are a thing (Just another fast travel point but they are there), so maybe I'm wrong about more.
submitted by ecksdeeeXD to cyberpunkgame [link] [comments]

[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)

I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt

The ones that I have for trade are:

Humble Gift Link -

The Uncertain: Last Quiet Day

Knights of Pen and Paper 1+2 Collection

Road Redemption

This War of Mine

Throne of Lies The Online Game of Deceit

Torchlight

Torchlight II

The First Tree

One Deck Dungeon

Skybolt Zack

Golf With Your Friends - OST

Codex of Victory

Conglomerate 451

Deep Sky Derelicts

Gift of Parthax

Haimrik

Quantum Replica

Re-Legion

Shiny

Through the Woods

The Inner World

Pixel Heroes Byte & Magic

Safety First!

SEUM: Speedrunners from Hell

The Textorcist: The Story of Ray Bibbia + Soundtrack

Vambrace: Cold Soul Soundtrack

Vampyr

AER Memories of Old

Ken Follett's The Pillars of the Earth

State of Mind

Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War III

Warhammer 40,000: Sanctus Reach

Warhammer: End Times - Vermintide

Batman - The Telltale Series

Batman: The Enemy Within - The Telltale Series

Oxenfree

The Walking Dead

The Walking Dead - 400 Days

The Walking Dead: Michonne - A Telltale Miniseries

The Walking Dead: Season Two

Astebreed Definitive Edition

LiEat

Mitsurugi Kamui Hikae

Momodora: Reverie Under The Moonlight

GET EVEN

Carcassonne - Tiles & Tactics

Mysterium: A Psychic Clue Game

Small World 2

Splendor

Twilight Struggle

Gabriel Knight: Sins of the Father

Black The Fall

Children of Zodiarcs

Deadbeat Heroes

Forgotton Anne

Goetia

Tokyo Dark

The Turing Test

Train Valley 2

A Good Snowman is Hard to Build

A Mortician's Tale

Alien Spidy

Broken Age

Brothers: A Tale of Two Sons

Brutal Legend

Darksiders II Deathinitive Edition

Darksiders Warmastered Edition

DUCATI - 90th Anniversary

Europa Universalis IV

Fahrenheit: Indigo Prophecy Remastered

GNOG

Hacknet

HIVESWAP: Act 1

Hollow Knight

LEGO Batman 3: Beyond Gotham

Lostwinds

Magicka

Music Maker EDM Edition

PAC-MAN CHAMPIONSHIP EDITION 2

Party Hard

Pikuniku

Psychonauts

Rebuild 3: Gangs of Deadsville

Sniper Elite 3

Speed Brawl

Stealth 2: A Game of Clones

Stick Fight: The Game

Super Hexagon

SUPERHOT

This is the Police

Tilt Brush

Tropico 4

Undertale

VVVVVV

World of Goo

Worms Revolution

Zombotron

Dead Rising 4

Devil May Cry 4: Special Edition

RESIDENT EVIL 2 - All In-game Rewards Unlock

STRIDER

Reigns

Reigns: Her Majesty

Equilinox

MagiCat

Samorost 3

1 Screen Platformer

A Glider's Journey

Adventure Boy Cheapskate DX

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly Korea

Anomaly: Warzone Earth

Anomaly Warzone Earth Mobile Campaign

Artemis: God-Queen of the Hunt

Balancelot

Bastion

Cathedral

Chivalry: Medieval Warfare

Clatter

Dead by Daylight - Of Flesh and Mud

Dead by Daylight - Spark of Madness

Deadlight: Director's Cut

Dino Run DX

Downtown Drift

Draw Your Game

Drink More Glurp Jingle Jam Challenge

Invisible Inc.

Kalaban

Kingdom: New Lands

Motorsport Manager

Must Dash Amigos

Nemo Dungeon

Neverwinter: Vestments of the Wind Pack

Ninja Senki DX

PAC-MAN CHAMPIONSHIP EDITION 2

Potatoman Seeks the Troof

Pumped BMX +

Rapture Rejects

Rebound Dodgeball Evolved

Red Horizon

Rogue Rocks

Scanner Sombre

Songs of Skydale

Stories: The Path of Destinies

Super Chicken Catchers

THE TEAR

YORG.io

Chasm

Fluffy Horde

Regular Human Basketball

Fairy Fencer F: Advent Dark Force Complete Deluxe Set

Megatagmension Blanc + Neptune VS Zombies (Neptunia)

Moero Chronicle

Neptunia Shooter

Superdimension Neptune VS Sega Hard Girls

Trillion: God of Destruction

Beckett

Everything

Rusty Lake Hotel

The Stanley Parable

Thomas Was Alone

Yume Nikki

YUMENIKKI -DREAM DIARY-

Game Character Hub PE: DS Generator Parts

Game Character Hub PE: Second Story

Game Character Hub: Portfolio Edition

RPG Maker MV

RPG Maker MV - GENE

RPG Maker MV - MADO

RPG Maker MV - SAKAN

RPG Maker VX

RPG Maker VX Ace

RPG Maker XP

Visual Novel Maker + Live 2D

Evergarden

Shenmue I & II

SYNTHETIK: Legion Rising

Bridge Constructor Portal

Portal Knights

SEUM: Speedrunners from Hell

Staxel

Tricky Towers

When Ski Lifts Go Wrong

Planet Alpha

Puss!

The Spiral Scouts

Cat Quest

HIVESWAP: Act 1

Immortal Planet

Pillars of Eternity

Tyranny - Standard Edition

Carrier Command: Gaea Mission

Pound of Ground

Take On Helicopters

Take on Mars

Ylands

Distance

God's Trigger

Guacamelee! 2

MOTHERGUNSHIP

DISTRAINT 2

Rusty Lake Paradise

Unexplored

The Adventure Pals

Almost There: The Platformer

Yoku's Island Express

60 Parsecs!

Love is Dead

Road Redemption

Clustertruck

Diaries of a Spaceport Janitor

Party Hard

Punch Club

SpeedRunners

Duskers

Paratopic

Pool Panic

Red Faction Guerilla Re-Mars-tered

Black The Fall

Octahedron

The Turing Test

I'm not a Monster

Wandersong

11-11 Memories Retold

Impact Winter

Little Nightmares

PAC-MAN™ Championship Edition DX+

Project CARS

Genital Jousting

Highway Blossoms

Just Deserts

Purrfect Date

Sunrider Academy

Sunrider: Liberation Day - Captain's Edition

Among the Sleep - Enhanced Edition

Tooth and Tail

Dandara

MINIT

Steel Rats

12 is Better Than 6

BLACKHOLE

Cook, Serve, Delicious! 2!!

Kingsway

kuso

Soft Body

Way of the Passive Fist

Slipstream

Dear Esther: Landmark Edition

GoNNER

Headlander

Ken Follett's The Pillars of the Earth

Shadow Tactics: Blades of the Shogun

Bleed 2

Rapture Rejects

Rock of Ages 2: Bigger and Boulder

Sniper Elite 3

Interplanetary: Enhanced Edition

Worms Clan Wars

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly: Warzone Earth

Blade & Bones

Board Battlefield

Clicker bAdventure

Cloudborn

Convoy

Cube Link

Deep Dungeons of Doom

Detective Case and Clown Bot in: Murder in the Hotel Lisbon

Don't Stand Out

Dungeon Escape

Fahrenheit: Indigo Prophecy Remastered

Flux8

Freaky Awesome

Guns of Icarus Alliance Collector's Edition

Hackyzack

The Haunting of Billy

Hello Pollution!

Hyperdrive Massacre

Indecision.

Kabounce

Lakeview Cabin Collection

Last Encounter

LOVE

Lucius Demake

Marvin's Mittens

Match Point

No Time To Explain Remastered

Race The Sun

R-COIL

Road Doom

Slime-san

Super Steampunk Pinball 2D

Sure Footing

Switchblade Starter Pack

Temple of Xiala

Throne of Lies The Online Game of Deceit

Tower 57

Tross

Unit 4

Wizorb

Zero G Arena

Colt Express

King and Assassins

Kentucky Route Zero

RWBY: Grimm Eclipse

War for the Overworld + Heart of Gold DLC

The Dwarves

Resident Evil Revelations

Gremlins, Inc.

Old Man's Journey

Pathfinder Adventures

Talisman: Digital Edition

Carcassonne - Tiles & Tactics

Talisman: Digital Edition

How to Survive 2

Darksiders II: Deathinitive Edition

12 is Better than 6

Bear With Me - Collector's Edition

Dungeon of the Endless

Jalopy

NBA Playgrounds

Action Henk

JYDGE

Keep Talking and Nobody Explodes

Kingdom: New Lands

Laser League

Holy Potatoes! We're In Space?!

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto III

Grand Theft Auto: Vice City

Filthy, Stinking, Orcs

Sanctum 2

Grey Goo

Sorcerer King: Rivals


Green Man Gaming -

CRUSADER KINGS II

WARHAMMER END TIMES VERMINTIDE

INJUSTICE GODS AMONG US ULTIMATE

THE FLAME IN THE FLOOD

FROZEN SYNAPSE PRIME

BEAT COP

SUPER CLOUDBUILT

THE LITTLE ACRE

INSURGENCY

FEAR 3

DEAD AGE

MAGICKA

SERIAL CLEANER

CASTLEVANIA LORDS OF SHADOW 2

FAHRENHEIT REMASTERED

OPERATION FLASHPOINT RED RIVER

ROCKET KNIGHT

LEGO BATMAN

BIOZONE

ADR1FT


Fanatical -

Autonauts

Guards

How to Take Off Your Mask

ENIGMA:

Garfield Kart

Stronghold Legends: Steam Edition

Styx: Master of Shadows

Among the Sleep - Enhanced Edition

EARTH'S DAWN

Do Not Feed the Monkeys

Rain World

Shadwen

Syndrome

The Technomancer

Chess Ultra

Arcana Heart 3 LOVE MAX!!!!!

DEAD OR SCHOOL

Shiness: The Lightning Kingdom

XBlaze Code: Embryo

XBlaze Lost: Memories

Duke Nukem Forever

GUILTY GEAR Xrd -REVELATOR-

Party Hard 2

The Walking Dead

This War of Mine

Blood: Fresh Supply

Syberia II

If My Heart Had Wings

LoveKami -Divinity Stage-

LoveKami -Useless Goddess-

The Surge

Dungeons 2

The First Templar - Steam Special Edition

Urban Empire

The Dark Eye: Demonicon

Chronicles of Magic: Divided Kingdoms

Endless Fables 3: Dark Moor

King's Heir: Rise to the Throne

Lost Grimoires 3: The Forgotten Well

My Brother Rabbit

Noir Chronicles: City of Crime

Path of Sin: Greed

Queen's Quest 4: Sacred Truce

Tharsis

Little Big Adventure 2

Return to Mysterious Island 2

Damned

Return to Mysterious Island

Odyssey - The Story of Science

Little Big Adventure - Enhanced Edition

Sanitarium

The Royal Marines Commando

STARBO

Raptor: Call of The Shadows - 2015 Edition

Guns of Icarus Online

Hamsterdam

Gates of Hell

Perfect Heist

Aces of the Luftwaffe

Operation Thunderstorm

Clouds & Sheep 2

Archamon

The Crown of Leaves

HERO DEFENSE

Tales From Candlekeep: Tomb of Annihilation

Last Dream: World Unknown

The Swindle

Robothorium: Cyberpunk Dungeon Crawler

Equilinox

Rogue Wizards

Codex of Victory

Haimrik

In Fear I Trust

In Fear I Trust - Episode 2

In Fear I Trust - Episode 3

In Fear I Trust - Episode 4

The Watchmaker

The Uncertain - The Last Quiet Day

World's Dawn

Extinction

Infinite Air with Mark McMorris

Super Inefficient Golf

Tales of Candlekeep: Tomb of Annihilation

Shadwen

Creeping Terror

Fantasy Wars

Ascension to the Throne

Savage Lands

Survivalist

Still Life

Holy Avatar vs. Maidens of the Dead

Syberia

Miasmata

Syberia II

Looterkings

Damned

Lost Civilization

QuestRun

Railroad Pioneer

SkyDrift

Thunder Wolves

Airline Tycoon Deluxe

Overclocked: A History of Violence

Dark Strokes: The Legend of the Snow Kingdom Collector's Edition

Eternal Journey: New Atlantis

Forest Legends: The Call of Love Collector's Edition

House of 1000 Doors: Evil Inside

House of 1000 Doors: Serpent Flame

Joan Jade and the Gates of Xibalba

Love Alchemy: A Heart in Winter

Magic Encyclopedia: Moon Light

Mind's Eye: Secrets of the Forgotten

The Fog: Trap for Moths

Analogue: A Hate Story

Detention

The Coma: Recut

The Coma: Recut - Soundtrack & Art Pack DLC

Revolution Ace

Californium

SkyDrift

Clinically Dead

Out There Somewhere

Fate Tectonics

Plazma Being

One Finger Death Punch

ESport Manager

Dungeons 2

Galaxy Squad

Oriental Empires

Stars in Shadow

TASTEE Lethal Tactics

The Lion's Song: Season Pass

Homeworld Remastered Collection

Shuyan Saga

Steel Vampire

Arcana Heart 3 LOVE MAX!!!!

Guilty Gear X2 #Reload

Lifeless Planet Premier Edition

Snake Pass

BEEP

DRAGON: A Game About a Dragon

Destiny Warriors RPG

Gun Rocket

Labyronia RPG

Labyronia RPG 2

LocoSoccer

Out There Somewhere

Storm of Spears RPG

Subterra

Sun Blast: Star Fighter

The Odyssey: Winds of Athena

Tiny Bridge: Ratventure

Crouching Pony Hidden Dragon

GAUGE

Isbarah

Poöf

Puddle

Replay - VHS is not dead

Wooden Sen'SeY

House of Caravan

Cultures Northland

Splatter Zombie Apocalypse

Squirbs

Learn Japanese to survive Hiragana Battle

Airscape The Fall of Gravity

Revolution Ace

Labyronia RPG

PARTICLE MACE

Cultures 8th Wonder of the World

GIBZ

STAR WARS Jedi Knight - Jedi Academy

STAR WARS Jedi Knight II - Jedi Outcast

Dex

Figment

Hive Jump

Jalopy

PewDiePie: Legend of the Brofist

THE KING OF FIGHTERS XIII STEAM EDITION

Blades of Time Limited Edition

Blood Knights

Demonicon

Drakensang

GemCraft - Chasing Shadows

Heroes of Annihilated Empires

Inquisitor

Knights and Merchants

Lichdom: Battlemage

Numen: Contest of Heroes

Rune Classic

Sudeki

Two Worlds II: Velvet Edition

Wizardry 6&7

Asteroid Bounty Hunter

Charlie's Adventure

Cube Runner

Duke of Alpha Centauri

Fly and Destroy

Hungry Flame

Neon Space

Neon Space 2

ShipLord

Slash It

Slash It 2

Spin Rush

Survive in Space

Upside Down

Distant Worlds: Universe

Heavy Burger

I am not a Monster

Learn Japanese to survive Hiragana Battle

SimplePlanes

Sword Legacy Omen

Moero Chronicle

Moero Chronicle - Deluxe Pack DLC

35MM

Deadlight

Distrust

Killing Room

March of the Living

Savage Lands

Tharsis

Valnir Rok Survival RPG

Dreamscapes: The Sandman - Premium Edition

Dreamscapes: Nightmare's Heir - Premium Edition

Sea Legends: Phantasmal Light Collector's Edition

Witch's Pranks: Frog's Fortune Collector's Edition

Kingdom of Aurelia: Mystery of the Poisoned Dagger

Taken Souls: Blood Ritual Collector's Edition

Silver Tale

A Plot Story

Hexus

Jane Angel: Templar Mystery

Dream Walker

Witch's Tales

Escape Doodland

Mad Dream: Coma

Earthworms

Clinically Dead

Mech Rage

Camper Jumper Simulator

ESport Manager

Darkest Hunters

The Sexy Brutale

Beholder

The Last Door - Collector's Edition

The Last Door: Season 2 - Collector's Edition

Cognition: An Erica Reed Thriller

System Shock: Enhanced Edition

System Shock 2

Metal Fatigue

Spirits of Xanadu

Shadow Man

I Have No Mouth, and I Must Scream

Homeworld Remastered Collection

Tales from Candlekeep: Tomb of Annihilation

PAYDAY 2

Jalopy

Hover

Figment

Subterrain

STARWHAL

Scribblenauts Unmasked: A DC Comics Adventure

Joggernauts

The Long Reach

Mainlining

Coffin Dodgers

The Rivers of Alice - Extended Version

Zombie Kill of the Week - Reborn

The Walking Vegetables

Unbox: Newbie's Adventure

System Shock: Enhanced Edition

UNLOVED

Killing Room

Sir, You Are Being Hunted

Styx: Shards of Darkness

STAR WARS - Knights of the Old Republic

STAR WARS Knights of the Old Republic II - The Sith Lords

Shadowrun: Hong Kong - Extended Edition

SimCity™ 4 Deluxe Edition

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

METAL SLUG X

Oxenfree

Galactic Civilizations II: Ultimate Edition

Sins of a Solar Empire: Trinity

Fallen Enchantress: Legendary Heroes

The Political Machine 2016

The Corporate Machine

Sorcerer King: Rivals

Demigod

Go! Go! Nippon! ~My First Trip to Japan~

March of the Living

Four Sided Fantasy

Dungeon Rushers

The Invisible Hours

Dead Secret

The Free Ones

HIVESWAP: Act 1

Castle of no Escape 2

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Risky Rescue

Frederic: Evil Strikes Back

16bit Trader

Midnight Mysteries

Midnight Mysteries 4: Haunted Houdini

Zombie Bowl-o-Rama

Little Farm

Silver Knight

ANKI

Lift It

3 Coins At School

Deep Eclipse: New Space Odyssey

Green Ranch

The lost joystick

UBERMOSH Vol. 5

Trip to Vinelands

TTV2

SWARMRIDER OMEGA

UBERMOSH

UBERMOSH:BLACK

UBERMOSH Vol.3

Iesabel

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Frederic: Resurrection of Music

Teddy Floppy Ear - Mountain Adventure

Teddy Floppy Ear - Kayaking

Millie

Sparkle 2 Evo

Story of the Survivor

SharpShooter3D

Goodbye My King

Watch This!

Crazy Oafish Ultra Blocks: Big Sale

Crystal City

Bloody Boobs

AuroraRL

Dispatcher

Casino Noir

Detective Noir

Reptilians Must Die!

The Braves & Bows

Zzzz-Zzzz-Zzzz

The Dweller

Surfingers

Timberman

Sparkle 3 Genesis

Cat on a Diet

Zombillie

Asteroid Bounty Hunter

ShipLord

Neon Prism

Slash It

Slash It 2

Cube Runner

Upside Down

Spin Rush

Neon Space

Neon Space 2

Duke of Alpha Centauri

Hungry Flame

Survive in Space

Fly and Destroy

Charlie's Adventure

Luxor Evolved

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Samantha Swift and the Hidden Roses of Athena

Red Risk

Particula

Overcast - Walden and the Werewolf

OutDrive

Invasion

Cubium Dreams

Iron Impact

Stigmat

Marco Polo

Cybercube

Mr. Dubstep

Monstrum

Wick

Lethe - Episode One

35MM

I Shall Remain

Silence of the Sleep

Rebel Galaxy

Punch Club - Deluxe Edition

Grey Goo Definitive Edition

RiME

Gloom

SharpShooter3D

Goodbye My King

Crystal City

Art of Murder - Cards of Destiny

Art of Murder - Deadly Secrets

Art of Murder - FBI Confidential

Art of Murder - Hunt for the Puppeteer

Art of Murder - The Secret Files

Chronicles of Mystery - Secret of the Lost Kingdom

Chronicles of Mystery - The Legend of the Sacred Treasure

Chronicles of Mystery - The Tree of Life

Chronicles of Mystery: The Scorpio Ritual

Megadimension Neptunia VII

Megadimension Neptunia VII Digital Deluxe Set DLC

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Ocean Classics Volume 1

200% Mixed Juice

War of the Human Tanks

Worms

Worms Reloaded: Game of the Year Edition

Worms Ultimate Mayhem - Deluxe Edition

Worms Crazy Golf

Worms Blast

Worms Pinball

The Mooseman

Sky Break

Tropico 5

Super Cloudbuilt

Tower 57

Dex

Epistory - Typing Chronicles

Deponia: The Complete Journey

Table Top Racing: World Tour

Riff Racer - Race Your Music!

GT Legends

GTR Evolution

Vangers

Insane 2

Zero Gear

Race.a.bit

Mashed

Race: The WTCC Game + Caterham Expansion

Little Racers STREET

BARRIER X

Super Toy Cars

Mini Motor Racing EVO

Drift Streets Japan

Instant Death

Spirits of Xanadu

Swipe Fruit Smash

Voxel Baller

Breezeblox

BalanCity

VRog

BoomTown! Deluxe

City Siege: Faction Island

Bomb The Monsters!

Crazy Belts

Rush for Glory

Naval Warfare

Insurgency

Blood Knights

Heroes of Annihilated Empires

Wizardry 6 & 7

Drakensang

Rune Classic

Gemcraft - Chasing Shadows

Knights and Merchants

Etherlords I & II

Sudeki

Numen: Contest of Heroes

Inquisitor

Commands & Colors: The Great War

Making History: The Calm and the Storm Gold Edition

Attrition: Tactical Fronts

Imperial Glory

Praetorians

Commandos: Behind Enemy Lines

Commandos: Beyond the Call of Duty

Commandos 2: Men of Courage

Commandos 3: Destination Berlin

Ominous Tales: The Forsaken Isle

Beyond the Invisible: Evening

Tearstone

Entwined: Strings of Deception

Vengeance: Lost Love

The Rosebud Condominium

Where Angels Cry: Tears of the Fallen (Collector's Edition)

Lightning: D-Day

Congo Merc

Hold the Line: The American Revolution

Battles of the Ancient World

Peninsular War Battles

1812: The Invasion of Canada

Russian Front

7 Wonders II

7 Wonders of the Ancient World

7 Wonders: Ancient Alien Makeover

7 Wonders: Magical Mystery Tour

7 Wonders: Treasures of Seven

Discovery! A Seek and Find Adventure

Gardens Inc. 2: The Road to Fame

Glowfish

Little Farm

Luxor 2 HD

Luxor 3

Luxor Evolved

Luxor HD

Luxor: 5th Passage

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Midnight Mysteries

Midnight Mysteries 3: Devil on the Mississippi

Midnight Mysteries 4: Haunted Houdini

Midnight Mysteries: Salem Witch Trials

Midnight Mysteries: Witches of Abraham - Collector's Edition

Pickers

Samantha Swift and the Hidden Roses of Athena

The Dweller

Iesabel

EM: Shader Attack

Invasion

Labyronia RPG

Labyronia RPG 2

Legend of Mysteria RPG

Chosen 2

Balloon Blowout

Bayla Bunny

Block Blowout

Chess Knight 2

Dessert Storm

Fantastic 4 In A Row 2

Fantastic Checkers 2

Ludo Supremo

Mahjong Deluxe 2: Astral Planes

Mahsung Deluxe

Mini Golf Mundo

Pepe Porcupine

Puppy Dog: Jigsaw Puzzles

Puzzles Under The Hill

Ultimate Word Search 2: Letter Boxed

Bubble Blowout

Train Valley

Broken Sword Trilogy

Daemonsgate

Chamber of the Sci-Mutant Priestess

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Bubble Ghost

Mystical

Ocean Classics Volume 1

Pandora: First Contact

35MM

Grand Ages: Rome GOLD

GT Legends

Nether: Resurrected

CAT Interstellar

Circut Breakers

Memoranda

Sins of the Demon RPG

Gladiator Trainer

Dragon Sinker

Neon Chrome

Skullgirls

Mad Games Tycoon

Replica

Patrician IV - Steam Special Edition

Patrician IV: Rise of a Dynasty

Patrician III

The Swindle

Zenith

Hive Jump

ICY: Frostbite Edition

Commandos Collection

Revhead

Car Mechanic Simulator 2015

Demolish & Build 2017

Robot Squad Simulator 2017

Skullgirls & DLC

The Mims Beginning

Dreamstones

Cally's Caves 4

Tank Battle: East Front

Tank Battle: Pacific

Tank Battle: Normandy

Tank Battle: North Africa

Tank Battle: 1944

Tank Battle: Blitzkrieg

Tank Battle: 1945

Civil War: 1861

Civil War: Bull Run 1861

Civil War: 1862

Civil War: 1865

Civil War: Gettysburg

Civil War: 1864

SK8

King of the Eggs

Bouncy Bob

Hotel Dracula

Warfront Defenders: Westerplatte

Pony Island

Who's Your Daddy

SWARMRIDER OMEGA

SWARMRIDER OMEGA OST DLC

SWARMRIDERS: Original Soundtrack DLC

DinoSystem

Super Sports Surgery

Middle-earth: Shadow of Mordor Game of the Year Edition

Startide

Timberman

Kathy Rain

Table Top Racing: World Tour

Z

Dark Years

Exowar

Total Extreme Wrestling

World of Mixed Martial Arts 3

IGT Slots Paradise Garden

Anti-Opoly

Wrestling Spirit 3

Draft Day Sports College Basketball 3

Draft Day Sports Pro Basketball 4

Defend Your Life

Hyperdrive Massacre

The lost joystick

Orbital Racer

RUNRUNRUN

Murder...

UBERMOSH:BLACK

Trip to Vinelands

SWARMRIDER OMEGA

Bad Dream: Coma

Mad Games Tycoon

Perfect Universe

Daddy's Gone A-Hunting

Deep Dungeons of Doom

Worms

PolyRace

The Way


Indiegala -

Persian Nights: Sands of Wonders

The Secret Order 6: Bloodline

Demon Hunter 4: Riddles of Light

Lost Grimoires 2: Shard of Mystery

Animal Lover

Magi Trials Deluxe Edition

Highschool Possession

Topless Hentai Mosaic

Hentai Hexa Mosaic

Borderus

The Myth Seekers: The Legacy of Vulcan

Eventide 2: The Sorcerers Mirror

Nightmares from the Deep 3: Davy Jones

Beach Bounce

Beach Bounce - Soundtrack

Beauty Bounce

Bunny Bounce

Club Life

Club Life - Soundtrack

Divine Slice of Life

Divine Slice of Life - Soundtrack

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Echo Tokyo: Intro

Highschool Possession

Highschool Romance

Magi Trials Deluxe Edition

Summer Fling

Summer Fling OST

Sword of Asumi Deluxe Edition

Knock-knock

Systematic Immunity

OddPlanet

The Quest for Achievements Remix

Moot District

Ceville

Mutiny!

Magic Trials Deluxe Edition

Hentai Zodiac Puzzle

PUZZLETIME: Lovely Girls

Girls of Hentai Mosaic

Girls of Hentai Mosaic - HQ Artbook & Wallpapers

Hentai Hexa mosaic

Hentai Hexa Mosaic - Soundtrack

Lady's Hentai Mosaic

Lady's Hentai Mosaic - OST

Lady's Hentai Mosaic - PNG Artbook

Pixel Hentai Mosaic

Pixel Hentai Mosaic - OST

Topless Hentai Mosaic

Topless Hentai Mosaic - OST

Topless Hentai Mosaic - PNG Artbook

Echo Tokyo: An Intro

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Last Anime boy: Saving loli

Witch College

Pleasure Airlines

Senpai Teaches Me Japanese: Part 1

Chibi Volleyball

My personal Angel

Riddled Corpses

Nandeyanen!?

AstroViking

?????2 / Seven boys 2

TimeTekker

Girls of Hentai Mosaic

Topless Hentai Mosaic

Hentai Hexa mosaic

Lady's Hentai Mosaic

Pixel Hentai Mosaic

Book Series - Alice in Wonderland

On Earth As It Is In Heaven - A Kinetic Novel

BAD END

Frank & the TimeTwister Machine

Linelight

Hook

Franchise Wars

Rush Bros

Grim Legends: The Forsaken Bride

Abyss: The Wraiths of Eden

Without Within 2

Cursed Sight

Beauty Bounce

Highschool Romance

Beach Bounce

Club Life

Echo Tokyo: Intro

Echo Tokyo: Graphic Novel

This Strange Realm Of Mine

Bot Vice

Eliosi's Hunt

Aspect

Grim Legends 2: Song of the Dark Swan

Crime Secrets: Crimson Lily

Grim Legends 3: The Dark City

Particle Mace

Secret of Magia

Sins of the Demon RPG

Splatter - Zombie Apocalypse

Airscape - The Fall of Gravity

Fate Tectonics

Battle Ranch: Pigs vs Plants

Earth Overclocked

Greyfox RPG

Wish -tale of the sixteenth night of lunar month-

Cursed Sight

A Winter's Daydream

Empty Horizons

Poker Pretty Girls Battle: Texas Hold'em

Pretty Girls Mahjong Solitaire

Pretty Girls Panic!

Mahjong Pretty Girls Battle

Boneless Zombie

Delicious! Pretty Girls Mahjong Solitaire

Koi-Koi Japan [Hanafuda playing cards]

Mahjong Pretty Girls Battle: Schools Girls Edition

Wild Romance

Pretty Girls Panic! (Chinese version only)

Pretty Girls Mahjong Solitaire (Chinese version only)

Slash or Die

Slash or Die 2

RepairBot

Stellar Interface

Trench Run

12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)

A Dream For Aaron

A Duel Hand Disaster: Trackher

ARENA GODS

Adelantado Trilogy. Book Two

Adelantado Trilogy. Book one

Adventures of Dragon

Aircraft Evolution

Alice in Wonderland - Hidden Objects

Alicia Quatermain 2: The Stone of Fate

Alicia Quatermain: Secrets Of The Lost Treasures

Amelon

BAD END

BELPAESE: Homecoming

Battle High 2 A+

Beat The Game

Bitcoin Miner

Blind Men

BlowOut

Border of her Heart

Bottom of the 9th

Bravium

Brawlout

Broken Minds

Burnin' Rubber 5 HD

Chinese Ink Painting Puzzle & Creator

ClickBit

Coffee Crawl

Crashday Redline Edition

Crazy Pirate

Crisis in the Kremlin

Crystal Catacombs

Crystals of Niberium

Cube Zone

Cubiques

Cubiques 2

Curse: The Eye of Isis

Digital Resistance

Disparity

Drake of the 99 Dragons

E-Startup

Elbub

FreeHolder

Gladiator: Sword of Vengeance

Goldmine

Gothicc Breaker

Hentai Puzzle

Hentai Sokoban

Hide The Body

I.F.O

Inexplicable Geeks: Dawn of Just Us

Insert Paper: Update

Joy Climb

Judge Dredd 95

Krampus Quest

Krautscape

LOOT BOX ACHIEVEMENT SIMULATOR

Legend of the Skyfish

Lunch Truck Tycoon

MIND SHIFT

Maze of Infection

Mines of Mars

Mini Ghost

Mission: Escape from Island 2

Moto Racer 4

Moto Racer 4 - Space Dasher

Moto Racer 4 - The Truth

Navalny 20!8 : The Rise of Evil

Negligee

Neverliria

Next Hero

ORCS

PLATI NALOG: Favorite Russian Game

Panzer Hearts - War Visual Novel

Paper Shakespeare: To Date Or Not To Date?

Paradox Wrench

Penny Arcade's On the Rain-Slick Precipice of Darkness 3

Pixel Hentai Mosaic

Pixelpunk XL

Plant This

Q-YO Blaster

Questr

Ravensword: Shadowlands

River City Super Sports Challenge All Stars Special

Rot Gut

STATUS: INSANE

SUPER BENBO QUEST: TURBO DELUXE

Science Girls

Shadowgrounds

Shield Impact

Shout Of Survival

Spooky Cats

Store Simulator

Suna

SwordBounce

The Adventures of Elena Temple

The Bluecoats: North vs South

The God

The Last Dawn : The first invasion

The Lost Gardens

The Reject Demon: Toko Chapter 0 - Prelude

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cyberpunk casino mission video

Top 3 worst DLC's in GTA Online! - YouTube YouTube Cyberpunk 2077 - Enter Casino unseen GIG: Tyger and ... Cyberpunk 2077 - Official 4K Gameplay Deep Dive - YouTube Galax - YouTube CYBERPUNK 2077 CONTROVERSY CLARIFIED, ALL IN ONE PC PS4 ...

Cyberpunk 2077’s Point of No Return Mission. The epilogue of this path concludes with V about to start a high-profile heist of a casino somewhere in space. Narratively, this path basically Cyberpunk 2077: 10 things I wish I knew before playing. The result was a completely different experience, and I suspect the same is true for basically every mission, and in more drastic ways. Cyberpunk 2077 might have come from the same minds that brought you The Witcher 3: Wild Hunt, but it isn't as ambitious a title, at least in terms of length.That is hardly the fault of the folks Cyberpunk 2077. CDPR. Well, if I hadn’t beaten Cyberpunk 2077 before, doing every mission, gig and street crime, I have certainly beaten it now after playing through the multiple endings the To get a look at the secret ending in Cyberpunk 2077, you’ll need to complete a handful of specific dialogue options in the side mission “Chippin’ In.”This is a quest that you won’t Cyberpunk 2077 has been a colossal disappointment on PS4 and Xbox One thanks to its borderline criminal release. This has resulted in CD Projekt RED issuing an apology and promising to fix the Related: Why Johnny's Samurai Reunion Is Cyberpunk's Best Mission CDPR hasn't revealed anything about what it has planned for the DLC, but there are plenty on in-game hints and easter eggs that suggests a space-faring adventure is destined to be in Cyberpunk 2077's future.The Orbital Air Space Center appears to be an area that the developer had planned to be visited, but it never quite made Lastly, V still heads to Arasaka’s space casino, the Crystal Palace, at the behest of the mysterious Mr. Blue Eyes. It seems YouTuber xGarbett is the first player to discover Cyberpunk 2077 ‘s Tyger And Vulture is a Gig in Cyberpunk 2077 (CP77). This walkthrough will guide you through all steps of the Tyger And Vulture Gig (Side Quest). Area: Westbrook (Charter Hill) Quest Giver: Wakako Okada Requirement: Reach Street Cred Rank 1 Reward: 375 XP / 843 Street Cred / €$1860 Mission Info: Gig Type: Thievery Objective: Steal Vortex’s credchip Location: Tyger Claws’ casino on Path of Glory Walkthrough. Like most of the epilogues in Cyberpunk 2077, this final mission is heavily story driven and will only require V to respond to questions and perform simple interactions

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Top 3 worst DLC's in GTA Online! - YouTube

In this video I go over the top 3 worst DLC's to ever be released to GTA Online (In my opinion) and explain as to why they they are so terrible! If you enjoy... STEALTH gameplay - NO KILLS and undetected.The vulture is the wisest bird. While others lose strength in the pursuit of prey, the vulture waits patiently - i... Watch the worldwide reveal of brand new game footage from Cyberpunk 2077!This video contains work-in-progress gameplay — everything you see is potentially su... A hot take from Death Stranding's Hideo Kojima on Fortnite, some Cyberpunk 2077 updates, and more stuff from a week full of gaming news!Subscribe for more: h... Grand Theft Auto Online (GTA Online) Diamond Casino Walkthrough Gameplay Part 1 includes a Review, Intro and Campaign Mission 1 of this GTA 5 Online Diamond ... Chaîne Multigaming sur les jeux du moment et même du rétro de temps à autre.Je propose beaucoup de let's play et des découvertes sur tous types de jeux.Mon O... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Watch the worldwide reveal of brand new game footage from Cyberpunk 2077!This video contains work-in-progress gameplay — everything you see is potentially su... We make videos about video games. Enjoy our Top 10s, the Friday news show, Before You Buy reviews and first impressions, and more.

cyberpunk casino mission

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