Bally’s Corporation - Twin River Worldwide Holdings

twin river casino parent company

twin river casino parent company - win

Words and frequencies across all lyrics

Bit of a pointless post but something I was curious about. Combining all the lyrics from DCFC songs Ben has written, here are all the words used and the frequency of them.
834 the 587 and 479 you 432 i 369 a 356 to 264 in 235 of 180 that 175 your 148 it 146 all 144 me 141 so 140 on 135 my 132 we 125 be 123 but 121 for 119 as 116 when 114 was 113 with 110 is 107 this 100 are 85 no 84 they 82 it's 77 there 77 from 76 our 76 like 72 there's 69 know 68 will 66 what 64 just 61 you're 61 love 61 at 60 can't 59 don't 57 if 56 never 56 gold 54 were 54 rush 54 down 52 time 52 through 50 nothing 49 i'm 48 away 47 out 47 not 46 have 46 could 44 oh 43 where 43 way 42 into 41 'cause 40 heart 39 same 39 one 38 then 38 only 37 how 37 every 36 see 36 i'll 35 would 34 some 32 more 31 up 31 find 30 been 30 back 29 their 28 won't 28 why 28 here 28 do 27 who 27 or 27 can 26 now 26 by 26 an 25 stay 25 new 25 got 25 go 24 sun 24 something 24 she 24 little 24 feel 24 around 23 you'll 23 sunlight 23 open 23 night 23 i've 23 always 22 used 22 home 22 had 21 you've 21 us 21 than 21 said 21 didn't 20 wanderer 20 too 20 let 20 left 20 keep 20 he 20 days 19 they're 19 long 19 both 19 about 18 think 18 them 18 sound 18 say 18 make 18 lines 18 life 18 hold 18 eyes 18 end 18 change 18 boys 17 want 17 these 17 off 17 loved 17 his 17 cause 17 before 16 someone 16 skin 16 past 16 need 16 gotta 16 am 15 we'll 15 waiting 15 take 15 spend 15 remain 15 ooh 15 head 15 far 15 fall 15 doors 14 true 14 that's 14 tell 14 place 14 people 14 mind 14 inside 14 hear 14 alone 13 underneath 13 turn 13 things 13 sea 13 old 13 move 13 morning 13 man 13 live 13 last 13 i'd 13 get 13 fool 13 did 13 behind 13 air 13 again 12 words 12 unlocked 12 trying 12 took 12 told 12 thought 12 much 12 many 12 friends 12 ever 12 come 12 along 11 thing 11 still 11 slowly 11 sky 11 should 11 seems 11 remember 11 look 11 light 11 her 11 haunted 11 hard 11 free 11 everything 11 digging 11 black 11 bed 10 years 10 year 10 well 10 those 10 such 10 street 10 slow 10 room 10 monday 10 modern 10 knew 10 hope 10 getting 10 face 10 even 10 empty 10 drive 10 dream 10 day 10 dark 10 came 10 best 10 age 9 wonder 9 we're 9 under 9 turned 9 town 9 thinking 9 someday 9 side 9 safe 9 possess 9 once 9 ocean 9 near 9 moved 9 meet 9 lying 9 kept 9 help 9 hands 9 fire 9 finally 9 door 9 distance 9 disappeared 9 city 9 begin 9 beautiful 9 anymore 8 windows 8 while 8 truth 8 tried 8 tonight 8 speak 8 soul 8 right 8 please 8 pity 8 mouth 8 mirror 8 mean 8 leaving 8 lead 8 kind 8 hole 8 gonna 8 glass 8 give 8 floor 8 fading 8 fade 8 everyone 8 ending 8 cannot 8 burning 8 burn 8 break 7 young 7 you'd 7 worse 7 within 7 wish 7 wind 7 wha 7 walls 7 walking 7 until 7 tears 7 standing 7 speed 7 sometimes 7 sleep 7 quite 7 own 7 over 7 oo 7 name 7 motion 7 mine 7 may 7 making 7 lonely 7 leave 7 ho 7 hand 7 ground 7 gives 7 filled 7 fear 7 dreamt 7 different 7 debris 7 cool 7 body 7 better 7 being 7 ask 7 arms 7 anything 7 alright 7 alive 7 'til 6 yet 6 upon 6 two 6 try 6 today 6 times 6 thread 6 talking 6 takes 6 synapse 6 sycamore 6 summer 6 stop 6 start 6 stars 6 spoke 6 soon 6 sleeping 6 single 6 play 6 paper 6 nothing's 6 names 6 myself 6 mess 6 memories 6 made 6 looking 6 lights 6 its 6 higher 6 hearts 6 he's 6 has 6 half 6 grows 6 gone 6 girls 6 ghosts 6 full 6 found 6 first 6 felt 6 feeling 6 fast 6 ends 6 else 6 el 6 either 6 each 6 dorado 6 document 6 couldn't 6 clothes 6 closer 6 clear 6 call 6 california 6 built 6 bring 6 brain 6 belly 6 believe 6 bah 6 bad 6 baa 6 awake 6 another 6 against 5 yourself 5 yes 5 work 5 window 5 went 5 watching 5 watch 5 wasn't 5 wanted 5 wait 5 turns 5 together 5 three 5 thin 5 tangled 5 talk 5 taken 5 swim 5 summer's 5 stage 5 song 5 somewhere 5 shoulders 5 shoes 5 set 5 seem 5 screaming 5 scene 5 saw 5 save 5 sad 5 roll 5 revolved 5 read 5 rain 5 put 5 pretend 5 pass 5 parallel 5 nue 5 must 5 moving 5 mistakes 5 mistake 5 meets 5 lovers 5 lost 5 lose 5 listen 5 lips 5 line 5 late 5 kid 5 ing 5 hotel 5 hides 5 held 5 heaven 5 grow 5 gotten 5 goodbye 5 gave 5 gates 5 frame 5 followed 5 follow 5 faster 5 fair 5 faces 5 expect 5 enough 5 engine 5 dying 5 drunk 5 dress 5 dancing 5 cut 5 cruel 5 cracks 5 concrete 5 compromise 5 close 5 cars 5 buildings 5 broken 5 binds 5 between 5 beside 5 bend 5 below 5 began 5 because 5 beast 5 any 5 angeles 5 above 4 yeah 4 wrong 4 worth 4 without 4 winter 4 who's 4 white 4 which 4 wheel 4 wedding 4 water 4 wanna 4 walked 4 waited 4 view 4 vast 4 twisting 4 travels 4 thinner 4 teeth 4 steel 4 started 4 squeaking 4 space 4 softly 4 smoke 4 skyline 4 simply 4 silence 4 sent 4 sense 4 s 4 run 4 rooms 4 road 4 return 4 rest 4 reach 4 plays 4 perfect 4 outside 4 other 4 occurred 4 northern 4 nights 4 news 4 mountain 4 miles 4 met 4 machine 4 los 4 looked 4 less 4 leaves 4 learned 4 lay 4 known 4 keeps 4 ivory 4 information 4 ice 4 hurricane 4 houses 4 house 4 holding 4 him 4 hills 4 highway 4 guns 4 guess 4 gets 4 forget 4 forever 4 flows 4 flames 4 fingers 4 filling 4 father 4 farther 4 fact 4 everybody 4 escape 4 embrace 4 earth 4 dreams 4 doubt 4 done 4 dear 4 darkened 4 crawling 4 condescending 4 comfort 4 clouds 4 closed 4 climbed 4 climb 4 clean 4 child 4 car 4 cameras 4 calling 4 brothers 4 boy 4 bound 4 bones 4 blinding 4 blame 4 beneath 4 awoke 4 autumn 4 after 3 youth 3 yours 3 world 3 working 3 worked 3 word 3 wine 3 wife 3 what's 3 weeks 3 we'd 3 wave 3 watched 3 warm 3 wander 3 vultures 3 very 3 vacancy 3 understand 3 type 3 twin 3 trust 3 top 3 tired 3 tiny 3 though 3 thinks 3 tether 3 television 3 taste 3 tall 3 sweet 3 swallowed 3 surround 3 supposed 3 strong 3 streets 3 stranger 3 storm 3 stood 3 stays 3 stayed 3 station 3 static 3 stare 3 stand 3 stable 3 spread 3 spent 3 speaks 3 snow 3 smaller 3 slip 3 slept 3 skies 3 size 3 sink 3 singing 3 signs 3 sights 3 shroud 3 shared 3 series 3 self 3 second 3 seat 3 seasons 3 searching 3 school 3 saved 3 satisfied 3 runs 3 running 3 rubble 3 river 3 rhythm 3 remains 3 remainder 3 regret 3 reflection 3 recall 3 really 3 re 3 rather 3 rainy 3 promises 3 possibilities 3 plates 3 plastic 3 planned 3 plan 3 plain 3 places 3 placed 3 part 3 others 3 ones 3 nowhere 3 noise 3 neighborhood 3 music 3 mother 3 monument 3 mistress 3 meant 3 matter 3 maps 3 makes 3 lover 3 lookin' 3 longer 3 lie 3 learn 3 lake 3 lack 3 kissed 3 kids 3 keeping 3 isn't 3 island 3 inaccurately 3 illuminate 3 hunger 3 hung 3 hours 3 horizon 3 hell 3 hang 3 grid 3 grey 3 grass 3 good 3 gon' 3 glued 3 front 3 four 3 fly 3 fish 3 feet 3 familiar 3 falls 3 failure 3 failing 3 explain 3 eventually 3 endless 3 embarks 3 echoes 3 easy 3 east 3 early 3 drown 3 double 3 doing 3 discover 3 died 3 die 3 diamond 3 design 3 defeated 3 defeat 3 deep 3 decide 3 death 3 countless 3 counting 3 count 3 comes 3 collide 3 cold 3 cloud 3 claim 3 cigarette 3 children 3 changes 3 ceiling 3 care 3 burst 3 brown 3 bright 3 breathe 3 bought 3 bottle 3 born 3 bodies 3 blurs 3 bird 3 become 3 became 3 beach 3 bar 3 band 3 astound 3 asleep 3 apartment 3 anywhere 3 ain't 3 ago 3 across 3 'no's 2 york 2 wreckage 2 worry 2 winter's 2 win 2 wild 2 wide 2 whose 2 whole 2 whiskey 2 weight 2 weathered 2 we've 2 waving 2 wash 2 wants 2 waking 2 wake 2 waitresses 2 vows 2 voice 2 vine 2 views 2 veins 2 upstate 2 untrustable 2 unobstructed 2 unfold 2 underground 2 unconscious 2 twos 2 twenty 2 tv 2 turning 2 truths 2 tripped 2 towards 2 touching 2 touch 2 tongue 2 tones 2 tires 2 tire 2 till 2 tied 2 ticking 2 thrown 2 threw 2 threes 2 thousands 2 thousand 2 they've 2 there'd 2 ten 2 technicolor 2 tear 2 taking 2 synchronized 2 symphony 2 sworn 2 swift 2 swept 2 sweat 2 sure 2 superhero 2 suit 2 strobe 2 strange 2 stranded 2 straight 2 store 2 stopped 2 stones 2 stomach 2 step 2 states 2 state 2 starts 2 starting 2 stands 2 stake 2 stairs 2 stacked 2 st 2 sputters 2 spring 2 splinter 2 spit 2 sphere 2 speaking 2 spat 2 spark 2 son 2 something's 2 someone's 2 soaring 2 smugded 2 smiling 2 smile 2 smell 2 slipping 2 slightest 2 slide 2 skid 2 six 2 sitting 2 sit 2 sings 2 silver 2 signed 2 sign 2 sifting 2 shrugged 2 show 2 shouldn't 2 shore 2 shift 2 shed 2 share 2 shards 2 shallow 2 shake 2 shadows 2 settling 2 setting 2 sets 2 separate 2 sees 2 seen 2 seemed 2 security 2 secrets 2 season 2 scream 2 scraping 2 scenes 2 sand 2 safety 2 rows 2 routine 2 role 2 roads 2 rhythms 2 resolve 2 repeat 2 renewed 2 remained 2 refrain 2 refine 2 red 2 record 2 recognize 2 reason 2 real 2 reading 2 reaction 2 reaching 2 ravine 2 railroad 2 radio 2 quietly 2 quiet 2 question 2 queen 2 pushing 2 push 2 pursuit 2 pulling 2 pulled 2 pull 2 prove 2 potential 2 portable 2 poor 2 point 2 piles 2 pile 2 picked 2 photographs 2 photobooth 2 photo 2 phone 2 peter's 2 perspective 2 peace 2 pavement 2 patterns 2 passing 2 passenger 2 parlor 2 pane 2 pages 2 packed 2 pack 2 pace 2 oxygen 2 overloads 2 overcoat 2 outrun 2 optimist 2 notes 2 network 2 nervous 2 needs 2 neck 2 morse 2 moment 2 misleading 2 mile 2 metal 2 message 2 mention 2 men 2 memory 2 melody 2 markers 2 map 2 magazines 2 losing 2 lonesome 2 living 2 let's 2 led 2 lawn 2 laughed 2 language 2 knows 2 knots 2 knock 2 killing 2 keys 2 jury 2 judge 2 jar 2 isolation 2 iron 2 invitation 2 intermittent 2 intentions 2 instincts 2 ingested 2 infinite 2 image 2 idealistic 2 hour 2 honest 2 homes 2 holds 2 hint 2 hill 2 hedgerows 2 heard 2 headlights 2 he'd 2 hardly 2 hardest 2 hair 2 guiding 2 guide 2 growing 2 grouped 2 greys 2 grave 2 granted 2 going 2 goes 2 god 2 glasses 2 giving 2 given 2 girl 2 gilded 2 ghost 2 further 2 furniture 2 funny 2 frost 2 friend 2 freeways 2 forward 2 foreign 2 foolish 2 fluorescent 2 flights 2 flight 2 flickering 2 flicker 2 five 2 fits 2 fit 2 fine 2 final 2 film 2 fill 2 figured 2 field 2 fiction 2 few 2 fences 2 fell 2 fearful 2 favorite 2 fault 2 faucet 2 family 2 false 2 falling 2 faithful 2 eye 2 except 2 evergreen 2 evening 2 entered 2 engulfed 2 easily 2 ears 2 ear 2 dusty 2 drowned 2 drove 2 drop 2 droop 2 driving 2 drinks 2 drinking 2 drilled 2 dressed 2 dollar 2 doesn't 2 does 2 dive 2 distracted 2 disorderly 2 disappointment 2 disappear 2 directions 2 details 2 desert 2 depths 2 deepest 2 decided 2 december 2 dealers 2 dead 2 daylight 2 date's 2 darling 2 darkest 2 darker 2 damn 2 cycle 2 curtain 2 cursed 2 currency 2 cup 2 crystal 2 cry 2 crowns 2 cross 2 crippling 2 crimes 2 crashing 2 country 2 conversations 2 construction 2 constant 2 coney 2 complications 2 completely 2 command 2 colors 2 color 2 coldest 2 code 2 coat 2 coast 2 clarity 2 circles 2 cigarettes 2 choice 2 chemicals 2 cheap 2 chattered 2 chase 2 chance 2 catholic 2 cathedral 2 cath 2 catches 2 carried 2 cans 2 candle 2 camera 2 cake 2 busy 2 bus 2 build 2 brownstone 2 brow 2 broke 2 bridges 2 bridge 2 bricks 2 bow 2 bounce 2 bottom 2 bored 2 book 2 blues 2 blue 2 bleed 2 beverly 2 bent 2 belong 2 believed 2 beginning 2 becomes 2 beauty 2 beat 2 bastard 2 ball 2 bags 2 baggage 2 backwards 2 backbone 2 aware 2 atmosphere 2 atlas 2 atlantic 2 assume 2 askew 2 arrived 2 applause 2 apologies 2 apart 2 anyone 2 anticipation's 2 answer 2 amputating 2 already 2 almost 2 alleys 2 alcohol 2 advancing 2 advances 2 admit 2 address 2 accident 1 zone 1 zeros 1 zentropic 1 z 1 youthful 1 youngest 1 yearning 1 yearn 1 yard 1 wrote 1 wrongs 1 written 1 writing 1 write 1 wrinkles 1 wrinkled 1 wretched 1 wrecking 1 wrap 1 wounds 1 worthwhile 1 worst 1 worn 1 works 1 workadays 1 wore 1 wool 1 wood 1 woken 1 woke 1 withered 1 wished 1 wires 1 wintery 1 winners 1 window's 1 winded 1 willow 1 whom 1 whispers 1 whenever 1 wheezed 1 wheels 1 wet 1 weights 1 weightless 1 weigh 1 week 1 weave 1 weather 1 weary 1 wearing 1 wealthy 1 weak 1 ways 1 waves 1 water's 1 wasting 1 wasted 1 waste 1 washes 1 warn 1 warming 1 war 1 wall 1 walk 1 waits 1 vowels 1 volume 1 voices 1 vision 1 violent 1 villain 1 vile 1 vicious 1 vessels 1 vessel 1 versus 1 verse 1 vengeful 1 vending 1 veiled 1 vase 1 varies 1 variables 1 van 1 valleys 1 valley 1 vacant 1 uv 1 using 1 urge 1 urban 1 upwards 1 upstream 1 upside 1 upcoming 1 unwired 1 unseen 1 unresponsive 1 unknown 1 uninspired 1 unfounded 1 undone 1 underwhelming 1 understood 1 understated 1 unconditionally 1 umbrate 1 twists 1 twine 1 twilight 1 twice 1 tvs 1 turnstile 1 tunnels 1 tunneled 1 tunnel 1 truly 1 trudged 1 trouble 1 trend 1 tree 1 treble 1 treasures 1 treacherous 1 travel 1 trapped 1 transistor 1 trains 1 train 1 trailed 1 tragic 1 traffic 1 trades 1 traded 1 track 1 tracing 1 towers 1 tower 1 towed 1 tourists 1 tourist 1 tour 1 touched 1 toss 1 tortured 1 tomorrow 1 tombs 1 tokyo 1 toes 1 toe 1 timony 1 timely 1 til 1 tight 1 tide 1 tidal 1 thus 1 thursday 1 thumb 1 thses 1 throwing 1 throat 1 thoughts 1 thirty 1 thirteen 1 thinning 1 thicker 1 thickening 1 they'll 1 they'd 1 theme 1 thanksgiving 1 th 1 terrified 1 tenderly 1 temptation 1 temporary 1 tempo 1 tells 1 telling 1 telescope 1 teen 1 teachers 1 teach 1 taught 1 tattered 1 tasting 1 tastes 1 target 1 tapped 1 tape 1 tank 1 tangles 1 tan's 1 tamed 1 tame 1 tallest 1 taillights 1 tabloid 1 tables 1 swore 1 swings 1 swinging 1 swinger 1 swiftest 1 sweep 1 sweaters 1 swear 1 sway 1 survive 1 surprised 1 surprise 1 surfaced 1 surface 1 super 1 sunk 1 sung 1 sunday 1 summers 1 sum 1 suited 1 sugary 1 suffered 1 sufferance 1 suddenly 1 suburbs 1 suburban 1 subcompact 1 styrofoam 1 stutter 1 stung 1 stumbling 1 stumbled 1 stumble 1 studies 1 stuck 1 strung 1 strumming 1 struggle 1 stripped 1 strings 1 stretch 1 strength 1 streaks 1 streaking 1 strands 1 strain 1 story 1 stormed 1 stopping 1 stocking 1 sting 1 stick 1 stenches 1 steered 1 steeple 1 stature 1 stated 1 starves 1 stared 1 stamped 1 stained 1 stain 1 staggering 1 squid 1 squeezed 1 squeeze 1 squeaky 1 squares 1 springtime 1 springs 1 split 1 splicing 1 spinsters 1 spine 1 spilt 1 spending 1 speeding 1 speech 1 sped 1 spectrum's 1 speck 1 span 1 souvenirs 1 southern 1 south 1 soused 1 sour 1 sounds 1 soundly 1 sounded 1 sorry 1 sorrow 1 songs 1 solutions 1 solution 1 soles 1 solely 1 soldier 1 sold 1 soil 1 soft 1 soaking 1 snub 1 snowing 1 sneaky 1 sneaking 1 smoking 1 smiles 1 smells 1 small 1 slurring 1 slur 1 slot 1 slopes 1 slips 1 slippery 1 slick 1 slew 1 sleeves 1 sledding 1 slate 1 slander 1 slammin' 1 slacks 1 skyscrapers 1 skip 1 skinny 1 skills 1 sites 1 sip's 1 sins 1 singe 1 sing 1 since 1 simpler 1 similarity 1 silverstones 1 silken 1 silhouette 1 silenced 1 signals 1 sighted 1 sight 1 sides 1 sick 1 shutters 1 shut 1 shuffling 1 shrouded 1 shrine 1 shower 1 shovels 1 shop 1 shooting 1 shivers 1 shirt 1 shining 1 shines 1 shine 1 shifts 1 shield 1 shelf 1 sheets 1 sheen 1 shebang 1 shaved 1 shasta 1 shaking 1 shakedown 1 shades 1 shackles 1 sewing 1 seven 1 servers 1 seriously 1 sentence 1 sending 1 send 1 sell 1 selfless 1 seek 1 seeds 1 secret's 1 seas 1 seams 1 scripted 1 scrimped 1 screams 1 schemes 1 scent 1 scarves 1 scarf 1 scale 1 scaffolding 1 says 1 satellites 1 sat 1 sarcastic 1 sarah 1 sappiest 1 sang 1 san 1 saltwater 1 salivating 1 saddens 1 sacred 1 rusted 1 rushed 1 runway 1 rules 1 rule 1 rubber 1 royal 1 row 1 round 1 rotten 1 roman 1 roller 1 rocks 1 rock 1 robot 1 rises 1 ring 1 rights 1 righteous 1 ridge 1 ride 1 revisions 1 returns 1 returning 1 retreat 1 restrictions 1 restlessness 1 restless 1 response 1 resort 1 resolutions 1 resigned 1 resignation 1 reside 1 rescue 1 requiem 1 repressed 1 reports 1 reporting 1 replaced 1 repetition 1 repeats 1 repeating 1 rented 1 reminder 1 remind 1 remembering 1 relief 1 relax 1 reject 1 regardless 1 regal 1 refused 1 refined 1 reeling 1 reeks 1 reeked 1 reduces 1 redemptions 1 records 1 recollect 1 receptors 1 recently 1 receipts 1 receded 1 rearrange 1 realize 1 ready 1 react 1 rays 1 rationed 1 rate's 1 rank 1 ranges 1 random 1 raising 1 raise 1 rail 1 raggedy 1 radios 1 racket 1 quitting 1 quit 1 quips 1 quell 1 queens 1 quarry 1 quarreling 1 pushes 1 purpose 1 purity 1 punks 1 punk 1 pumping 1 pulp 1 proves 1 protect 1 propping 1 proposing 1 proof 1 promise 1 procession 1 problems 1 pristine 1 priest 1 pride 1 prices 1 prevail 1 pretty 1 pretentious 1 pretending 1 pre 1 prayers 1 prayer 1 praising 1 postcards 1 postcard 1 possoibilities 1 possible 1 possibility's 1 position 1 pose 1 porch 1 population's 1 pools 1 politics 1 pointed 1 poets 1 pockets 1 pocket 1 plymouth 1 plumes 1 plots 1 plot 1 plenty 1 pleasantries 1 pleas 1 plea 1 playing 1 playful 1 plate 1 plaster 1 plans 1 plaguing 1 plague 1 pixels 1 piss 1 pink 1 pinhole 1 pinch 1 pillow 1 pillars 1 pigtails 1 pier 1 pieces 1 pictures 1 picture 1 picks 1 picket 1 phrases 1 photos 1 phones'll 1 pews 1 person 1 permission 1 permanence 1 perforated 1 perfectly 1 perfection 1 pension 1 penance 1 pen 1 peered 1 peeled 1 peel 1 peak 1 payroll 1 payment 1 payin' 1 paycheck 1 patrons 1 patio 1 patiently 1 passes 1 passed 1 partyline 1 party 1 parts 1 parks 1 parking 1 parked 1 paris 1 parents' 1 parents 1 parent 1 parapet 1 par 1 panic 1 pangs 1 palms 1 palisades 1 pale 1 painted 1 paint 1 paid 1 page 1 packing 1 pacers 1 overturns 1 overturned 1 overrated 1 overpass 1 overloaded 1 overjoyed 1 overflow 1 overcome 1 outstretched 1 outdo 1 outdated 1 ottoman 1 organ 1 orderly 1 opinions 1 opened 1 oozed 1 onto 1 onset 1 one's 1 oncoming 1 olympia 1 older 1 offense 1 occur 1 occupy 1 obscure 1 objectively 1 nurse 1 numbs 1 numbers 1 note 1 non 1 noises 1 nice 1 next 1 newsstand 1 nerve 1 neighbors 1 needle 1 needed 1 nearby 1 navy 1 natural 1 named 1 mute 1 murals 1 moviescript 1 movement 1 mourning 1 motor 1 mothers 1 mother's 1 most 1 mopped 1 moonlight 1 moon 1 moods 1 monuments 1 months 1 money 1 model 1 mock 1 moat 1 mittens 1 misspellings 1 mississippi 1 mission 1 missing 1 missed 1 misguided 1 mirrored 1 mirages 1 minor 1 mined 1 minds 1 minces 1 millions 1 might 1 midnight 1 midday 1 microchip 1 messes 1 messenger 1 messaged 1 mend 1 memory's 1 melt 1 mellow 1 medians 1 medals 1 measly 1 meaningless 1 meaning 1 maze 1 mattress 1 math 1 mates 1 match 1 masterfully 1 master 1 mary 1 mark 1 marching 1 march 1 manuscript 1 manhattan 1 mangled 1 malls 1 makeshift 1 major 1 main 1 mail 1 magistrate's 1 magazine 1 machines 1 ma 1 m 1 lustrous 1 lust 1 lushing 1 lungs 1 lump 1 luck 1 loyal 1 lowered 1 loves 1 lovely 1 love's 1 lousy 1 loud 1 lot 1 losses 1 loosened 1 loose 1 longest 1 lodged 1 locusts 1 lock 1 loan 1 lives 1 lived 1 lipstick 1 likes 1 lighting 1 lighthouses 1 lighthouse 1 lifts 1 lifetime 1 lies 1 levitate 1 letting 1 letters 1 letter 1 lesson 1 lenses 1 lens 1 lengthwise 1 length 1 lend 1 legal 1 least 1 lean 1 leaks 1 lcd 1 lazy 1 layered 1 laughing 1 laugh 1 lattice 1 latitude 1 lathe 1 later 1 lanes 1 landlocked 1 lamp 1 lame 1 lain 1 laid 1 lady 1 ladder 1 labor 1 knuckles 1 knew' 1 knees 1 knee 1 kiss 1 kings 1 king 1 kinda 1 killed 1 kill 1 kicks 1 kicker 1 kick 1 keyed 1 key 1 kaleidoscope 1 justified 1 junctions 1 jump 1 judgement 1 joylessly 1 join 1 johns 1 jet 1 jealousy 1 jealous 1 jamc 1 jailhouse 1 jacket 1 itself 1 it'll 1 isolations 1 isle 1 islands 1 irreverence 1 irresponsible 1 irrationally 1 invited 1 invincible 1 inventions 1 interstate 1 intersected 1 interest 1 intentioned 1 intentionally 1 integrity 1 innocence 1 inlet 1 ink 1 inhibitions 1 inhale 1 inflicted 1 inflating 1 indoors 1 indicating 1 increasing 1 incomparable 1 incessant 1 impulse 1 impressed 1 impossiblity 1 important 1 impending 1 imagination 1 illegible 1 ignore 1 idle 1 ideals 1 ideal 1 idea 1 icu 1 hurts 1 hurry 1 hunted 1 hunt 1 hundred 1 humid 1 hum 1 hues 1 hudson 1 huddle 1 hovers 1 hot 1 horrible 1 hoping 1 hood 1 homily 1 homemade 1 homeland 1 home's 1 holly 1 hitched 1 hit 1 hipsters 1 hips 1 highways 1 high 1 hide 1 hidden 1 heros 1 hermit 1 here's 1 helplessly 1 helpless 1 hello 1 heavens 1 heavenly 1 heat 1 heart's 1 heal 1 heading 1 haven't 1 haunts 1 hated 1 harm 1 hardwood 1 harder 1 happier 1 happen 1 hammer 1 hallway 1 hadn't 1 habits 1 habit 1 gutters 1 gutter 1 gust 1 gun 1 guestroom 1 guenivere 1 grown 1 group 1 grounding 1 grooves 1 greyhounds 1 greyhound 1 grettings 1 greetings 1 greet 1 greenery 1 greed 1 greater 1 gray 1 gravitated 1 graves 1 gravel 1 grasp 1 grapevines 1 granite 1 grand 1 grace 1 grabbed 1 gossip 1 goodnight 1 goodbyes 1 glowed 1 glow 1 glove 1 gloomy 1 glitches 1 glimpses 1 gleam 1 glared 1 glances 1 glacial 1 girlie 1 girl's 1 gift 1 giants 1 geography 1 generator's 1 gears 1 gas 1 garbage 1 game 1 gallows 1 gag 1 furrowed 1 fund 1 fumbling 1 fulfilled 1 fuel 1 frozen 1 frowns 1 fronts 1 frolicked 1 fringe 1 frightfully 1 frighteningly 1 frightened 1 friction 1 freshest 1 freeway 1 freckles 1 francisco 1 framing 1 framed 1 fragile 1 foul 1 forwards 1 forth 1 former 1 formed 1 formal 1 forgiveness 1 forewarned 1 footsteps 1 fooled 1 fonder 1 follows 1 folds 1 folding 1 focusing 1 flying 1 flushed 1 flowers 1 flow 1 floors 1 floorboard 1 floes 1 floating 1 flinging 1 fleeting 1 flee 1 fled 1 flaw 1 flattered 1 flatlands 1 flat 1 flashes 1 flashbulbs 1 firsts 1 firm 1 firemen 1 firecrackers 1 finish 1 fingertips 1 fingertip 1 finds 1 finding 1 filthy 1 filter 1 films 1 figurines 1 figures 1 fields 1 fictions 1 fiberoptics 1 fence 1 feed 1 federales 1 fed 1 features 1 feathers 1 fears 1 faulty 1 fate 1 faraway 1 fantasies 1 fanned 1 fallen 1 faking 1 fake 1 faith 1 fail 1 fabric 1 expressions 1 explosions 1 explode 1 explanation 1 expense 1 expel 1 exit 1 exist 1 excuses 1 excited 1 exceptionally 1 exactly 1 everywhere 1 everytime 1 everything's 1 everyday 1 eroding 1 erasing 1 envy 1 envisioned 1 entertained 1 entertain 1 engaged 1 energy 1 endure 1 endlessly 1 encapsulate 1 employee 1 embers 1 embarrassed 1 else's 1 elegantly 1 elegant 1 eiffel 1 egos 1 edge 1 echo 1 eastern 1 dyes 1 dust 1 dumpster 1 dumping 1 dummy 1 dug 1 due 1 dry 1 drunks 1 drum 1 driveway 1 drips 1 drink 1 dresser 1 dreadful 1 drawn 1 drawers 1 drank 1 drama 1 drained 1 drag 1 downturn 1 downslide 1 dotted 1 doom 1 donor 1 dj's 1 divulge 1 division 1 divide 1 distorting 1 dissolving 1 dissolve 1 disruption 1 disputed 1 display 1 dishes 1 disguise 1 disgrace 1 discouraged 1 disconnect 1 disclosure 1 disarray 1 disappearing 1 dirty 1 dirt 1 direness 1 direction 1 dipping 1 dip 1 dinner 1 diminishing 1 diffusing 1 differences 1 difference 1 diet 1 dies 1 dialogs 1 devouring 1 devour 1 devoted 1 destroy 1 destinations 1 destination 1 desperate 1 despair 1 desire 1 deserted 1 descending 1 descended 1 deposit 1 depend 1 denver 1 demons 1 delicate 1 degrees 1 degraded 1 definitely 1 defined 1 define 1 defense 1 defacing 1 deeper 1 deem 1 deck 1 december's 1 deceive 1 deceit 1 decades 1 debt 1 debate 1 dealt 1 dazzling 1 daydreaming 1 dawn 1 daughter's 1 date 1 dash 1 darlin' 1 dangerous 1 dancehall 1 danced 1 dam 1 dakotas 1 cutthroat 1 cuts 1 cute 1 curtains 1 cursing 1 curse 1 current 1 curled 1 cups 1 cupped 1 culver 1 cue 1 crying 1 crust 1 crumbling 1 crumbled 1 crossing 1 crosses 1 crooked 1 crimson 1 crest 1 creek 1 creases 1 creaping 1 cranes 1 cracked 1 crack 1 courting 1 course 1 council's 1 could've 1 corrupting 1 correct 1 cornerbooth 1 core 1 cord 1 convince 1 conviction 1 control 1 continue 1 contest 1 contact 1 constellations 1 constantly 1 console 1 consequence 1 conscious 1 connections 1 congregation 1 confused 1 conduit 1 condos 1 conclude 1 conception 1 concept 1 comprise 1 compress 1 compliment 1 compete 1 compartment 1 compared 1 compare 1 company 1 committing 1 coming 1 comfortable 1 combing 1 colored 1 collision 1 collegiate 1 collapsing 1 colder 1 codes 1 cocktail 1 coats 1 coaster 1 coalinga 1 clove 1 cloth 1 closing 1 cliffs 1 clearly 1 cleansing 1 cleaning 1 classes 1 clasped 1 clanking 1 cityscapes 1 churches 1 church 1 chose 1 chords 1 choose 1 choking 1 choke 1 chock 1 chitter 1 chill 1 childish 1 chicago 1 chest 1 cherry 1 cheer 1 cheeks 1 checked 1 chatter 1 chased 1 charming 1 charmed 1 charity 1 changing 1 changed 1 champagne 1 chalks 1 century 1 centered 1 center 1 cemetery 1 celestial 1 caving 1 cave 1 causing 1 caught 1 catch 1 casualty 1 casual 1 castle 1 cast 1 casino 1 casing 1 case 1 cascading 1 cartoon 1 carry 1 carpet 1 carousel 1 carnival 1 cardigan 1 card 1 capturing 1 captured 1 capture 1 capsizing 1 capsize 1 caps 1 capable 1 cap 1 canyon 1 candid 1 calls 1 called 1 californ 1 calgary 1 cage 1 cafeteria 1 cabin 1 buzzers 1 buying 1 buy 1 butt 1 bury 1 bursting 1 burns 1 buried 1 burden 1 bumper 1 bumming 1 bum 1 bullets 1 bruises 1 bruised 1 bruise 1 brows 1 brought 1 brooklyn 1 brittle 1 bringing 1 brilliant 1 brightly 1 brightest 1 bride 1 bribes 1 breed 1 breaths 1 breathing 1 breath 1 breaking 1 breach 1 braved 1 brave 1 brand 1 brainstem 1 brainless 1 brain's 1 bracing 1 brace 1 boy's 1 boxers 1 box 1 bowties 1 boundaries 1 boulevard 1 bough 1 bottoms 1 bottles 1 bottle's 1 borders 1 bold 1 bodies' 1 bob 1 boats 1 blustery 1 blurred 1 blur 1 bluffs 1 bluer 1 bluebird 1 blossoms 1 blooms 1 blooming 1 blood 1 bloc 1 blissful 1 blips 1 blink 1 blinds 1 blinded 1 blew 1 blessings 1 bless 1 bleeding 1 bled 1 blatant 1 blasting 1 blanks 1 blank 1 blacking 1 blackest 1 bixby 1 bitterness 1 bite 1 bind 1 binary 1 billings 1 billboards 1 bill 1 bike 1 bigger 1 bible 1 beyond 1 betrayed 1 berlin 1 belongs 1 bellow 1 begun 1 begged 1 beer 1 bedroom 1 beating 1 beak 1 beacons 1 beacon 1 bathe 1 bath 1 basically 1 basement 1 based 1 barstools 1 barefoot 1 banks 1 bank 1 bangkok 1 bandwidth 1 backwashed 1 backfired 1 awful 1 awakes 1 autumn's 1 audiences 1 attraction 1 attitudes 1 attitude 1 attic 1 attend 1 attempts 1 attempting 1 attempt 1 attack 1 attached 1 asterisks 1 assuredly 1 assigned 1 asked 1 ashes 1 ascribed 1 ascensions 1 artifacts 1 arriving 1 arrives 1 arrange 1 arguments 1 arches 1 arch 1 appropriate 1 appetites 1 appeared 1 appear 1 anyways 1 answers 1 another's 1 angry 1 angels 1 amputee 1 amplify 1 amphetamines 1 amount 1 amongst 1 ambition 1 amaze 1 aloud 1 alley 1 alibi 1 alcoholic 1 alarmed 1 alarm 1 airport 1 airplanes 1 air's 1 aimless 1 aiming 1 aim 1 agree 1 ages 1 age's 1 afraid 1 advantage 1 addictions 1 actors' 1 ached 1 account 1 accidents 1 abuse 1 absorbing 1 absence 1 abscence 1 able 1 abhor 1 abandon 1 'round
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[Let's Build] businesses and trades in a frontier outpost or settlement

NOTE: We are out of room. Post continues here: https://www.reddit.com/d100/comments/8w13in/lets_finish_businesses_and_trades_in_a_frontie
Some people are attracted to the frontier of civilization for the adventure. Others might be drawn there for a host of reasons; looking to make coin in a new market, keeping ahead of the law, spreading their faith, bringing order and strengthening the borders of their homeland, or perhaps a noble house has too many scions and hopes that one late-born member might make good with his share of the family coffers.
Let’s build a list of NPCs with businesses and trades in a frontier outpost or settlement.
I’m about to introduce simplified kingdom building mechanics to my Pathfinder Campaign. Basically, it allows your adventurers to govern and grow the settlement they are based in. So I’m looking to make a list of businesses and trades that might be compelled to put stakes down in a frontier outpost with colorful NPCs that might provide plothooks and role-play opportunities.
In my campaign the adventurers are getting a charter from the local military to rebuild a settlement in an abandoned town they have just cleared out of undead and bandits (nominally). It will begin as a outpost to the guard, but can be reoccupied by the former residents, serve as homes for new wonderers, refugees and eager enterprisers. It’s a location that can attract low-fantasy motifs of traditional trades but also allows for interlopers from the feywilds and other planes. So businesses could range from the mundane, such as tanneries or grain mills to the exotic and arcane like a drug den but where the intoxicants are dreamscapes from the feywilds.
Interested in storyhooks and interesting npcs. If you are familiar with any kingdom building mechanics feel free to drop in any additional info that might help GMs—building stats, building costs, settlement effects. Just descs are fine too.
Edit: Feel free to suggest similar businesses already on the list if you have a different spin on it. A little competition is healthy.
d100 Name Desciption
1 Bottlejaw’s Barbershop (and Dentistry) The spinning helix of the barber pole atop the shingle of criss-crossing razors and shears placemarks Bottlejaws Barbershop. Edmund Bottlejaw, an always-smiling halfling whose pleasant demeanor might be a professional front has a ramshackle building with very expensive touches. Perhaps the centerpiece is a shiny leather-upholstered hydraulic chair that adjusts not just for the variety of heights of his customers, but also comes with restraints when his work involves the occasional tooth extraction. Busts of humanoids showcase different styling and services, including a dwarf sporting beard-wigs intricately plaited and an orc with a hairpiece dramatically adorned and dyed. He is assisted by a silent and brooding young aasimar, Rajar, who mainly sweeps and appears to be able to provide the muscle.
2 Erastil’s Blessings: Seed bank and lending Library An elderly human and a baby-nursing half-elf woman came into town on an elk-drawn tarp-covered carriage. Most of their belongings were stacks and stacks of practical books, almanacs, manuals, plants guides and many copies of Parables of Erastil, the holy text of the elder god for a traditional way of life. Molthuse and Nirmal are a fount of practical knowledge. They set up quiet places to read and reference their library in a simple wooden structure, allowing visitors to copy information on paper available for purchase. Nirmal is also in charge of a thriving garden, often pressing cuttings and seedling to visitors. Near the entrance of the library, stands pots of seedballs for sale, seeds of useful plantlife and nutrient packed in mud.
3 The Central Prospect A small shed with a stable door, operated by Able, an elderly dwarven fellow with a bald head and long grey scraggley beard. The "store" provides basic tools for prospecting, crow bars, shovels, pick axes, gold pans, etc. Able also has well documented maps of the area showing points of interest.
4 Riverbottom Candleshop Wendy Riverbottom was one of the first inhabitants of area, in fact only the oldest explorers can even remember her moving in. One question always comes up when they see her shop, “Why a Chandler in the middle of nowhere?” to which she gleefully replies that everyone enjoys the light aroma of a candle or a well-crafted bar of soap. She’s open to share her history about the world but strictly adamant against anyone going downstairs to the workshop and seeing the crafting process.
5 The Loose Stool A tavern run by a dwarf named Kirgan. The interior looks nearly as rundown as the exterior of the building. Creaky floors, tables with uneven legs, and to top it off, the bar top is only 3 feet high to cater to Kirgan's shortness. He is old, even for a dwarf, sporting long gray unkempt hair. He is rather grumpy, always having something to complain about. Don't you dare ask him about the scar on the side of his face or you'll regret it. All that aside he sells great ale by the barrel to travelers interested in taking the party to go
6 Aegert’s Breads The small cart parked in the center of the settlement has become a familiar sight to the residents. The cart serves as the shop for Joarr Aegert, the resident half-orc baker, to sell his breads. While his rolls and loaves are nothing fancy, they are tasty and filling. Joarr is saving up to buy a small home so that his wife and children can come join him. He misses them dearly, and they him.
7 Illia's Rug Shack The hunch-backed, plump-faced woman who runs this decrepit store out of what was once a large tool shed doesn't have a set price on a single one out of the dozens of crude rugs she sells out of the dusty shack, but despite her condescending demeanor she is usually willing to let potential customers haggle for them. Illia is almost never seen outside of her store and nobody is quite sure how she gets her rugs. Secretly, Illia is a hag who uses the store as a front for her child peddling business. If you go to the back door at night and knock in a specific pattern, then mention her secret passcode: "worm food," she will sell you any of the children she keeps locked in the back bound and gagged, for the right price. Illia has an orc bodyguard who can usually be seen standing outside the front of the store smoking a pipe.
8 Pete’s Pelts Pete mostly mumbles, but he is an excellent hunter. Pete sells pelts and dried animal meat. He also sells assorted hunting supplies. He has a small shack he lives in. His furs and other wears are hanging in a barn just outside guarded by his old dog, Grungy . Pete is also a master fletcher and will build specialty arrows for you for the right price.
9 Mat’s Maps A man named Mathew who sells maps next to his twin brother.
10 Map’s Mats A man named Mapthew who sells mats and rugs next to his twin brother.
11 Coinz4Shineez A small stall operated by a group of Goblins. They exchange gems, gold, anything of value for coins. They offer a favourable rate, but will not haggle. Loot is placed on a set of scales, and the appropriate coins appear in a small chest. The loot then goes in the chest and disappears. They are underwritten by a noble wizard in the capital.
12 B'Rody's General Store This recently widowed Dragonborn has packed up her wagon caravan in the South and set up shop in the North where her remaining family can be found. She's made her fortune dealing in exotic goods and just wants a bit of peace and quiet. Caution: She is known to breath fire at shoplifters. (pro. Bah' Rudy)
13 M'uhctek's Market Ash M'uhctek, a half-elf moon druid and initiate wizard that leans heavily towards the teachings of Solonor Thelandira, owns the largest produce stall in town. Carries a bit of everything in his wagon and loves to trade. He struck a deal with the local council for a farm and the large swath of forest behind it to remain untouched. In return he uses Plant Growth to bolster harvests in the province. Oddly enough he does this in every town he visits and has set up quite a few franchises and private wildlife preserves.
14 Black Books: Bernard Black is the owner of this small, dusty and very disorganized book shop. He is a disheveled misanthrope, cynical alcoholic, and a proud chain smoker. He has a strong disdain for people and avoids interaction with his few customers as much as possible. On occasions where he is forced into interaction with customers his response is snarky and mocking. The shop has an incredible collection of books, but almost all of them are in terrible condition — Bernard has read them all.
15 Laif and Kheem's Frontier Furnishing Laif is a viking as he is pictured in books and on the embossments of viking shields. His majestic beard is always waxed and his posture is proud and loyal to the gods of order and justice. Kheem is a mounted archer as is portrayed by legends and frightened battle reports of the tribes of the tundra. His beard is like that of a mighty dragon and his shoulders are guarded by the heads of beasts whom he hath' slain.The two are united only by honor and their great adventure, of which they are the only survivors. Having done their share, they traded in the one or other limb for experience and settled to construct the settlements of your oncoming NPCs. (They are actually still pretty badass, but Laif can't speak common!)
16 Ar-Og's very good tools Ar-Og is a troll or possibly orc, or a half-breed of some sort. We don't know. His temper is as slow as dripping tar, and nothing seems to get him into anything related to the bloodrush of those whom he possibly is related to. Except if you question the quality of his tools. Which, as he proclaims, are very good.If you need a hammer, or perhaps a bizarre axe to chop trees which grow in nooks of some stone canyon, just barely out of reach from a regular axe, he is your man! Or possibly troll.
17 Questionable Ehrnard's Questionable Products! Look, there's nobody for miles - the last shepherd you saw was literally just an unsupervised dog. Really, that there's any store at all is a small miracle. Thinking anything about the economics of running this store would have clued you in on the questionable nature of its owner and products. But what you see is what you get and some of the products don't seem terrible. Plus, it's not like you can be picky, just watch your pack while you're inside.
18 Infernal Delights Diner This seemingly quaint diner has a charming and flirty red teifling cook by the name of Pot and a demure and empathetic server ‎aasimar‎ by the name of Cake. These two are always playfully arguing with one another and always seem to know just a bit more than they should about their customers. They are in fact an angel and a devil who have abandoned their posts and now reward or punish customers in mysteriously karmic ways. Locals don't know exactly what goes on in the dinner but they know its a good way to test whether visitors are trouble makers or future friends so often will send any new visitors to the dinner.
19 Gregarious Gnome Gebby's Quality Used Golems! Gebby is a fast talking, slick haired, and sharply dressed salesman with a bevy of used golems of all types. He provides them to rent or own but if you to fail return the golem in time he will charge a generous interest rate and if it comes back too damaged? Well you break it you buy it! The golems are useful for protecting the town and building houses and Gebby makes a good deal of coin providing their services but he might be willing to give a discount if you can help repair some of his damaged golems or help retrieve a late payment or two.
20 Keara's Bar & Barbershop Keara Blackblade is a retired dwarf soldier who has opened up her dream business. She serves fine drink and will trim your hair and beard into fine styles. She loves her job and she assures you she cuts hair best when drunk. Her husband Nug Blackblade a cigar chomping grump runs the bar while she cuts hair and is less pleased about the work than his wife if only because his supply of drink is constantly running low.
21 The Spit A tavern housed in a small two storey building. The tables are placed around the walls, and a staircase rises to the next floor at the back of the room. In the centre of the room is a fire pit, with meat of unknown varieties cooking on spits over the flames. The proprieter is a friendly Orc-ish fellow (he's part Orc, so he's Orc-ish) by the name of Grub. The upper floor is a mezzanine that circles the inside of the building. There is a hole in the centre of the roof that the smoke billows from. In bad weather, Grub will hoist a canvas sheet over the outside of the hole, filling the building with smoke.
22 Watery Fowls A tavern on the main trade road with a short-tempered and incompetent Elven owner Basil, his wife Sybil, a Dwarven chef called Munnuel, and an Aasimar receptionist called Polly. Basil is spectacularly racist, and tries to micromanage everything, to hilarious consequence.
23 Poe and Shaun's Potion Shop There they were, two Halflings with a dream. They wanted a store where they could test their experimental potions and make a little money on the side. Their potion shop is covered in bottles, hanging down so people must brush them aside to even make their way to the counter. A constant bubbling and hissing from mixtures can be heard throughout. Poe handles the social interactions while Shaun can be found in the back, wearing thick goggles and testing out their experiments. Sure they have some of the boring regular potions one might find at any store, but where's the fun in that when you could have a gander at Potion Experiment #626?
24 Prickly's Fortunes Within a large cactus resides an equally prickly dryad. This sarcastic and snarky dryad is willing to trade fortunes and, for major deeds, resurrections in exchange for environmental activities. She is tuned to the frontier and can sense any potential threat to the wilderness of these lands and request a task capable of her visitors, so a farmer will get their fortunes told by planting some bushes but an adventurer? Well, she will likely expect more.
25 Hunters and Slayers Triplet Catfolk Rangers running a beast and monster slaying company. Prrrr favors monstrosities, Grrrr favors beasts, and Hsss favors staying at the office selling the hides, meat, teeth, and other goods his siblings harvest from their hunts. They are always willing to share the profits for an especially dangerous hunt.
26 Grilled Bears A wilderness survival store with a focus on the essentials like rope, knives, tinderboxes, etc. They sell a proprietary magical canteen that refills to full whenever it is emptied. Sadly, the contents only refills with water, and it always tastes like urine. The owner, known as BG, has a habit of overstating his knowledge and lies constantly about his past in the elite guard.
27 Meer Ray A kind Tabaxi fellow offering lessons in surviving the wilderness. Starting with the basics of building a fire and making camp, patrons can progress to more advanced skills like tracking, hunting and herbalism. Ray also has a selection of survival tools available, but they tend to be more advanced than his competitor GB's wares.
28 Rocky Rambler's Rolling Canyons! "Hi, I'm Rocky Rambler! Have you recently moved onto a new property in a sparse frontier and need to remodel your landscape? Then boy, do I have the product for you! Get new Landscape Rolls TM! Ever bought rolls of sod? The cheap dead grass rolled up in bundles? Well now you can buy rolls of just about anything! Want a green meadow filled with blooming wildflowers? Slap it down, roll it out! Want bumpy landscape with rocks and cactus? Unroll it like a rug! Or even a babbling brook for relaxing white noise? They may leak, but they're loaded with fish! You want a heavenly cloudscape? Well, it'll likely float off once you lay it down, but we've got 7 left over from a refunded order! For the next week and a half, buy any two landscapes and get a roll of Clouds absolutely FREE (with purchase of any two outdoor landscapes, offer invalid with wooden floor rolls and interiors, limit one cloud roll per person per day, offer not valid on Thursdays, taxes and fees may apply, offer not valid to Cloud Giants, Cloud Dragons, or Air Elementals. No Refunds, all sales are final). So Come on down to Rocky Rambler's Rolling Canyons! Located adjacent to Rocky Rambler's Animal in a Bottle Warehouse and Enchanted Boot Emporium!"
29 Cold River Shipping Company Running up in the northern frontier near the Frozen Pines, the Company consists of a fleet of canoes, rafts, and barges along the rivers. Mainly shipping smaller goods or individuals across the rivers and streams, it is a loose outfit put together by four half-orc brothers with native help. They plan to gather enough funds to buy a ship good for breaking ice flows and make their business legitimate.
30 The Silver Sledge This mining corporation was formed earlier on during the beginning of the frontier by a prominent dwarf miner, Fuaser Robishau. Earning his fortune early on through a large silver payload, which he and his family defended savagely, he has now sponsored several other mines under his new corporation. He mainly favors fellow dwarves who come to work for him, setting them up as work crew bosses and foremen. He does not mind the cheating of common workers, but any who undercut him, even fellow dwarves, are often found outside of town with a pickaxe lodged in their skull.
31 Hedge Mage Headquarters The frontier proved a great opportunity for up and coming wizards wishing to establish a name for themselves after completing their apprenticeships. Founded by the gnome Fullbery "School Marm" Washup, the headquarters functions as a secondary academy, lodging, and work area, but also as contact for services requiring magic. While the work is not nearly as precise or as epic as from master wizards, it provides affordable and regular services.
32 The Stoor "Come on up, don't be shy. Sure it's not much but—oh pardon me, let me pull that carpet back down o'er the box, er, shop here. But we got just what you need this far out. What things? Oh you know, lots of things. Many things. I keep them tucked behind this box for safety is all. It's one of them bags o' holdin'... but a box. Oh these? These rocks? Oh these are, uh, rocks... the finest rocks in the land. No better rocks out there, I got 'em all righ' here. And I spent a fair bit o' time searching for them, no need to thank me. Now are you buyin' a rock or not?"
33 Graves Lost & Found An unusual partnership with an greedy female Ratfolk Ranger named Rugel and a noble female Centaur Cleric name Clover. The two seek out the frontier for unmarked graves of fallen travelers. Clover performs rights upon the corpse, speak with dead to find out who they are, burns the body, and recovers the ashes. Rugel tracks the bodies down, steals anything of value off the body, investigates for any clues regarding the identity of the person, and gets info when Clover speaks with dead about any other treasures the dead may know of. They are hired to find the graves of lost travelers and return the ashes or they will try to return the ashes if they get the name of the family of the perished traveler. They also have a shed of unidentified ashes they hold on to. The information they get from the dead can also be purchased from this odd pair.
34 Belix's Obelisks and Menhir Workshop and Delivery Belix appears to be human in most respects, if one of prodigious dimensions. What might give an observer pause is his incredible strength, evident as he works his trade, literally carving out a natural wall-face to produce oblong menhirs that tower over most people and easily hefting the pure rock sculptures as if it were no heavier than a sack of feathers. It is rumored that the menhirs might be the source of his strength, but none of his customers appear any more vital. However no one can deny the charm of his simple but impressive handiwork, the Founders Stone a simple giant obelisk that towers in the town square, being an excellent example. He is always working on a few extra obelisks and menhirs just in case despite the limited market, but in his many hours of downtime he hunts boars, with one or two always on a spit roast at his quarry. He’ll accept coin, but some have discovered he will barter nearly any task or item for a potion, any potion. He appears to be looking a particular potion, but he’s willing to try any in his maniacal quest.
35 The Outlook A small tavern with a few spare rooms for any travelers making their way through. It's a nice place to stop at if you need to rest up and take stock before heading out. The main draw though are the scouts that like to hang around and guide any newcomers. There's a bit of competition among the scouts as business isn't exactly thriving this far out. The unspoken agreement among them is they each have a specialized area of what they know and they stick with it. Know ahead of time where you're going if you want a guide from here or else there's sure to be a bar fight among the guides. As troublesome as it sounds, these guides are certainly experts of their area.
36 Eastwood's Stables This gruff cowboy is a literal cow-boy. A Minotaur that gave up the life of a bounty hunter to raise and sell horses to those in need. A loner who prefers the company of horses he known to be fair if rude. One would be wise not to cross Eastwood, he is as dangerous as he looks.
37 Ranch and Menagerie Grove This Druid Grove is home to a Druid Collective that both protects and sells the creatures kept within the grove. They provide some of the animals within the grove for hunting or labor, for a price, as long as excessive damage is not done to the frontier. They have also been know to go out to hunt down poachers that threaten the wildlife of the frontier. They are willing to provide services if one brings them rare beasts of the frontier to be protected within the grove.
38 Big Dog's Casino Run by Big Dog, an awakened bulldog, this high-end casino is where those who have earned their riches in the frontier can socialize and gamble in safety and fun. Big Dog is a mysterious dog seeming to have lived through several major events in history and is far more clever than he appears at first glance. He has somehow convinced a cyclops, Snake Eye, to man the door and a pair of bugbear brothers, Blackjack and Roulette, acting as muscle within the casino itself. His employees are remarkably loyal and protective of Big Dog, which is good because he has far more enemies than any dog should.
39 The Holy Church An aged Cleric Elf runs a church of the town known only as Father and rumored to have come from the Fey realm. A child that was possessed by a demon was visited by the Father and it is said that when he walked into the room the Demon-possessed child went silent, then screamed, and the demon banished itself. The grounds of the church is truly hollowed ground as one can feel the divine energy radiating from it to the point that it glows ever so slightly at night.
40 The Public Library Run by a Kitsune Bard Loremaster, named Shu, and her adopted daughter, a Changeling, named Frell. These two shapshifters gather knowledge from the frontier and record them into the books of the library, making magical copies to send to other libraries around the world. They are willing to pay for any unique knowledge you may offer and the library is free to use for anybody though there is a donation box. Usually only one will be in the library as the other would be searching the frontier for unique plants, creatures, or lore to add to their books.
41 Normal Carpentry This place is completely normal. It does carpentry. There is no sinister basement. There is no evil cult. Its just a normal carpentry shop. We are not aberrations.
42 Under Well Shop A well has appeared though its waters seem toxic and its seems a shop is attached to it underground. It's keeper, a cloaked in Drow, possess goods only found within the underdark. The shop owner will tell you a creature is within the waters of the well polluting it and it needs to be slain to purify the water.
43 Lake Town A nearby lake has had a settlement of aquatic races move in. A gillman named Ted runs the trading post between the town and the lake. He holds a bevy of goods created and harvested by the citizens of the lake.
44 Tim Tim Tom's Cobbler Store Tim Tim Tom is a true master cobbler. A halfling who makes the highest quality shoes in the frontier, perhaps the world. His shoes are incredibly comfortable and near indestructible as his skill is so polished it seems divinely touched. Nearly everybody in town has a custom pair make for them despite the incredible prices he charges as he is willing to take payments over the course of years for permanent residents. But if adventures want a pair of his shoes you will need to gather some of his rare material.
45 Jackdaw's Discount Weapons Jackdaw is a weaponsmith who gets about half of his stock from adventurers passing through with weapons they looted off of fallen foes. As a result, much of his loot is eclectic and unique in its style and material.
46 Fangjaw's Proteccy Clothez A lizardfolk armorer who doesn't speak great common, but makes damn good armor, whether it be metal or hide. He moved out here because in the bigger cities, his accent proved more of a deterrent than out here.
47 Athena's Aegis A female former gladiator who specializes in making magical protective shields. Especially those that can be thrown into the enemies' faces. (Captain America style)
48 Lone Star Courier A courier service that gives zero regard for the safety of their deliverymen and as a result, will rarely refuse a contract. However, they are also always looking for new couriers.
49 Goldie's Bank and Storage Services: This bank (one of many) is run by gold tinted Kobolds serving a particularly organized and neurotic Gold Dragon, Goldie, who uses the holdings as their hoard. The bank holds onto goods and money allowing it to accrue interest as long as the holder checks in once a year. If the holder does not show during a year the treasure is held but no interest is gained. Treasure can be retrieved if proof of ownership or holder returns and a holding fee is paid. If the holder is found dead and the initial insurance is not paid the treasure becomes the property of the bank. The bank will often set up bounties to determine if the holders are alive or dead and request proof of either. Killing a holder during a bounty mission has serious consequences and those who kill holders or those who have not paid off their loans have especially high bounties put up by the bank.
50 Gible Gom's Circus A strange circus that seems to pop in and out of existence within the town. Run primarily by Goblins and Hobgoblins they put on exciting acrobatic and athletic feats, enchanting performances, and spectacular magical tricks. The people are a bit wary but those who go seem to truly enjoy the show and miraculously the only money lost is that willingly spent. Some very angry looking elves from the Fey have been seen staring at the circus but they vanish before anybody gets close. Gible, the circus master Hobgoblin, seems nervous and is seeking help regarding the elves.
51 Helding’s Hardware Helding's Hardware is a small tool shop run by the owner and sole employee Javis Helding. The store is a small but well-kept building situated between two larger buildings on either side, making the clay brick shop appear even smaller. Multiple racks line the walls and form aisles in an orderly fashion, each one holding his collection of a certain tool. Hammers, shovels, saws. Javis almost always has something that fits the bill, and if he doesn’t, he’ll make sure the blacksmith starts working on something that does. Javis himself is a burly halfling, an uncommon combination of words that nonetheless describes the 4-foot high bundle of good humor and masculinity. Nothing matters more to him than his tiny shop and the people he meets there. Those that know him know that when they walk through his door, they will get the best help he can provide.
52 Fettlepox's Studio Mauxi Fettlepox is a lanky figure who while known to be temperamental exercises the best manners. His business is not so much a storefront as a narrow alcove where he stacks the canvases he paints. On the sidewalk he places a few easels displaying of his most recent work—typically a maelstrom of frenzied brushstrokes that coalesce to an enthralling simulacrum of his subject. When the easels change, it is a minor event, with even critics pausing to update their opinions. It has become a habit to drop a coin in a tin bowl beneath the work, the clinking announcing each viewer. There’s often an unsettling quality to the work even as they are undeniably captivating, much like the man himself. His ethnicity, heck, even his race, is difficult to place—human might be the best guess going by his ears and dun pigmentation. But there’s something other about him. There’s some talk that he might seal a part of his subject’s soul in his paintings—that’s surely hogwash… But why can’t he never be found in his room at the tavern he rents out? And how does outdrink the stoutest dwarf with none the worse for wear?
53 Cold Justice Law House Judge Jaws, a lizardfolk Inquisitor, judges the criminal of the frontier with his lawmen. Deputy Chill a Water Suli and Sheriff Scorch a Fire Suli. Chill is a Ranger and Scorch is a Monk. Chill finds and Scorch runs down and beats them senseless. Recently they found a bandit camp and need some help taking them down.
54 Frenti Chartered Architect & Assoc. In a display of her skills, the entrance to Aleski Frenti’s offices are accessible via a mechanical contraption she calls “the elevator.” A balcony encircles her office allowing visitors to circumambulate and observe the vista of the growing outpost. The office itself is busy with workspaces covered with blueprints and designs. Tableaus with maps and plans can be wheeled around the space; a number of draftstables have active building designs underway; and a giant table allows for papers to be spread widely with many half-drunk cups of a some brown syrupy liquid scatter upon it, sometimes apparently serving as paperweights. A narrow winding staircase apparently leads to Aleski’s quarters. She is often found bent over a blueprint, scribbling notes with her sleeves folded to her elbows. Her assistant, a young gnome, Jerfery often follows behind her collecting the scraps of paper in her wake. While she is retained by the Council, she can be hired by private individuals either to design or consult.
55 Cool Winds' ButcheAnita's Fight Club An androgynous undine named Jacky (isn’t too hung up on pronouns) and a half-orc who goes by Anita run the cold store and butchery. Jacky is undoubtedly the face of the establishment, and apparently responsible for the cool temperature generally and the arctic chill in the meat room. Jacky does the more traditional butchery, trapping game, quartering and dressing carcasses, and preparing and preserving meats. They have become a regular supplier to a few homes and businesses but they will handle meats on request. Anita is reticent and gruff. However, she hosts a “secret” fight club after hours once a week in the meat room with Jacky’s reluctant consent. Victors, and scrappy losers, even, can expect eye contact, discounts and even a smile from Anita. The fraternity of brawlers is becoming a real thing in the outpost.
56 Sir Calleb Dallas's Home for Orphans and Wayward Children Sir Calleb Dallas, a human, was from a high ranking noble family who tried to become more selfless and charitable by opening an Orphanage in the frontier. Unfortunately his noble upbringing has left him ill-suited to frontier life and dealing with rambunctious children. To make matters worse his family has cut off funding to his orphanage! This desperate situation has caused the eldest and most dedicated orphan, Red an 60 year old Elf (technically still a child), to run off into the frontier for some treasure to save the orphanage. If you can go find and rescue Red, Calleb is willing to give up a treasured family heirloom as a reward.
57 Expose Inc. Expose Inc. is a trio of mystery-solving reporters. The blond male trap master Aasimar named Ascot is the leader of the group. The clumsy attractive redhead half-elf sorceress in purple robes is named Dnger Pronee is the interviewer, and the female bespectacled gnome loremaster, Jinkies, is the head researcher and writer. A monster is scaring off the new owners of the Belfast Manor, will you help them capture the creature and get the story?
58 Fey Pharmaceutical Delights A skinny cowardly Drow Fey Druid in a green shirt wearing a brown mushroom hat, named Norville, runs a shop with drugs of various effects from both the Fey realm and the Underdark. His best friend is an awoken equally cowardly talking dog, named Dooby. Both act as if effected by their product but they are in truth just silly and simple. Will trade product for delicious food. They will give the very best of their product if you get the legendary God Dog Biscuits for them to snack on.
59 Markus the Canoe-Maker Markus… he doesn’t make canoes. It’s a just a moniker that stuck for the meticulous way he hollows out the corpses of the departed that no one claims, making careful anatomist sketches and inks. Otherwise, he provides sombre, brief, professional funeral services, minus the homilies, demonstrating a savant-level knowledge of faiths and cultures. Those services go a long way to balance out the gaunt, sallow wizard’s macabre pursuits—that and his restraint in raising the dead. In fact, he’s probably the best person around for an exorcism or discreet consultation about the ol’ family ghost. Perhaps unsurprisingly he’s quite the expert in pathology, either coming to unerring conclusions or withholding his judgment. When in doubt, he will simply cast speak to the dead, a task that the local law have been known to require.
60 Quality Custom Magic Jewelry This ant colony is a hive mind that burst out of the ground and created a house sized ant hill. No one is sure how they came to be or where they come from but they seem friendly enough. To create the jewelry a person must sacrifice an item of great sentimental importance to the customer, high quality gems, precious metals or rare bones, a cup of the customer's tears, a pint of customer's blood, and 25 pounds of sugar and/or sweets. The ants will take the items and work for 2 weeks to create unique magical jewelry usable only by the customer or their heirs with abilities that match the customer's personality. They can only make one such item for each person though they can still make high quality normal jewelry if the raw material and 10 pounds of sugar and/or sweets is provided. If the ants see you as receptive they may ask for help in stopping their former master from finding and enslaving it. Their former master is a wizard that has changed himself permanently into an ant monster that can control ants psychically.
61 Lydia’s Arbor The dryad Lydia welcomes all visitors to her small arbor, maintaining a staff of workers to harvest the fruit trees she nurtures. Parents have learned that they can safely keep their children in her care. Adventurers short on coin might spend a night under the canopy of her orchards. In exchange of a favor, she might even woodshape an enchanted object. She is well-versed in the medicinal properties of her plants. That a dryad would choose to make a home in a frontier town would rightly surprise a visitor. Much like others of her kind, Lydia began her life with an aversion to civilization. It was only when her grove was met with destruction, not by the woodmen that were pushing back the forest, but by an enormous wildfire that her destiny was altered. Lydia melded herself to her oak tree, resigned to her fate when a druid compelled her to withdraw. The human druid took her back to a hamlet and kept her alive. Though weak, she wandered the hamlet drawn to its oldest tree, amazed at the care the inhabitants took to that tree in particular. She swallowed her bitterness at how this tree could survive amidst humanity who destroyed so much of nature and communed with the elder tree. That experience changed her. The druid led her back to the tree that she had bonded with. There a sapling had sprung where the giant oak once stood. She carefully uprooted the sapling and set out to find another frontier town where she could set her roots, and possibly proselytize a green way forward.
62 Fritz's Magic School Wagon This small yellow wagon is larger on the inside and can house an entire class of students. It can also transform, shrink, grow, and travel between the planes. The teacher is a powerful human fey sorceress. With her iguana familiar and class in tow they take the wagon on magical educational trips. She is looking for some chaperones to help her on her next grand trip to hell!
63 The Doll Maker This quaint little shop is surprisingly dark. Inside are countless dolls and stuffed animals of very high quality though some look off-putting and creepy. The shop owner is a vampire named Dex who who drinks from a heart of never ending blood. He really loves his dolls. Dex has a private collection of old, possibly haunted, dolls. If you promise to care for them, Dex will give you one of his special custom-made dolls or stuffed animals. They are very special dolls.
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From the beautiful minds of u/no4u, u/generic_brand_cola, u/IAMA_llAMA_AMA, u/ASzinhaz, u/Kardinalin, u/Table_Bang, u/Papenhausen, u/generic_brand_cola, u/Hwga_lurker_tw, u/Woopdeedo, u/Ytumith, u/ceilius, u/FadoraNinja, u/WitchDearbhail, u/Patchwork18, u/SquiddneyD, u/GhastlyKing, u/ThePragmaticPimp
submitted by crimebiscuit to d100 [link] [comments]

State League Series - 6/50: Iowa

Already Completed: Illinois North Carolina Nevada Idaho Virginia
Due Up: California Wisconsin New Jersey Missouri Pennsylvania Colorado Florida Ohio Michigan
Ames RailRiders Ames was originally named after Oakes Ames, a Massachusetts man who was a big part in the building of the Transcontinental Railroad. This is where the name RailRiders comes from. The team uses black, grey, and white, which I feel are representative of railways and trains. The font used is meant to replicated train tracks as there is two parts/sides of each letter.
Bettendorf Gamblers In 1991, an area native and businessman named Bernard Goldstein launched the first modern-day version of a riverboat casino in the waters in Bettendorf. This serves as inspiration for team name, colors, and logos. The colors are two shades of blue to represent the water, while the badge features a die with the waves.
Burlington Hawkeyes When thinking of Hawkeyes, most people associate this name with either the state in general or the University of Iowa. Burlington, however, is where the Hawkeye name first came into use. A subtle detail in the logo which I really like is that the B features a hawk eye peeking through it.
Cedar Rapids Expos Cedar Rapids is a city which is notable partly for the fact that it is one of the biggest arts and culture cities not just in Iowa, but in the Midwest. Some of the arts and culture institutions found in Cedar Rapids are Orchestra Iowa, the Cedar Rapids Museum of Art, the Cedar Rapids Ceramics Center, Theatre Cedar Rapids, and the Cedar Rapids Opera Theatre. The Cedar Rapids Museum of Art hosts the largest collection of Grant Wood paintings, also known as the man who painted American Gothic. The Gothic Era in general was a big influence on the art and culture beginnings in Cedar Rapids, which is why there is a gothic feel to the design. I initially named them because I thought I had read that the art and culture boom also partly came from the Chicago World’s Fair or an expo in Chicago, but I now can not find that. However, I still feel Expos is a good name for Cedar Rapids.
Clinton LumberKings When Iowa came up, this was the first team I thought of. My parents used to take me to LumberKings game all the time when I was little and these are some of my first baseball and sports memories. Hence, I definitely wanted to try my hand and recreating them in SMB2. While the game obviously has limitations, I think I did well with those limitations.
Davenport Rebels In 1837, Davenport was battling with Rockingham to become seat of Scott County. Davenport won, but through devious and creative methodology, which is what the Rebels nickname pays homage to. The town with the most votes by Scott County citizens in the February 1838 elections would win the county seat. Just before the election came around, acquired the services of laborers from Dubuque, who became eligible to vote. This tipped the vote into Davenport’s favor. The vote was ultimately never certified, resulting in a second election with a 60-day residency requirement for voting. Davenport won this election by two votes, a margin so close that it triggered a third election. This one was won by Davenport due to Rockingham basically giving up on the idea of being county seat. Davenport won this election and quickly built the chambers for the county seat.
Des Moines Caps Inspired by the capitol city of Iowa and it’s architecture. The capitol building in Des Moines is known for its big gold dome. This is why the team wears gold hats and gold helmets. The logo is also meant to show this, as well. The bottom half circle is to represent the building while gold half circle represents the gold dome. The reasoning for Caps instead of Capitols is that the team wears gold caps and that the gold dome can be considered the cap of the building. Credit u/dreddfyre
Dubuque Scouts Dubuque is a town on the Mississippi River, which also has an abundance of Scouts. One of the names suggested was Hilltoppers, but I decided to go with Scouts because I feel that this represented both the hills and river. I also think it works decently with Dubuque’s Key City moniker. Credit u/dreddfyre
Fairfield Silicorns My favorite nickname for an Iowa team and one of my favorite things I’ve found for any State League Series team so far is the Fairfield Silicorns. Despite being somewhere unexpected for a tech hub, Fairfield actually has a sizeable technology industry. As a result, locals nicknamed the area “Silicorn Valley”, a midwestern play on Silicon Valley. I loved that too much to not use it. The colors are inspired by corn with the yellow and dark green, with a bright green included to represent the modern tech hub that Fairfield has become despite the typical stereotype of Iowa towns.
Iowa City-Coralville Ancients Iowa City and Coralville are close enough as to where they can share a team. Additionally, the Ancients name fits both cities, but for different reasons. For Iowa City, the “old capitol” building is found here. For Coralville, floods in recent years revealed a huge collection of remains and fossils. The logo features a dinosaur coming out from a shield, meant to represent the old capitol and the fossils. The black represents the past, while blue and red represent the colors of Iowa. The green, since it comes automatically with the dinosaur, I think makes the whole pallet very interesting and unique, which is why I decided to make it so prominent despite it having no real importance. Credit u/dreddfyre
Knoxville Sliders Knoxville, Iowa is known as the sprint car capitol of the world. For those who do not know what those are, they are the racecars with angled roofs which run on dirt. To me, and I do not know if this is technically this is the correct term, they also look as if they were sliding on the dirt when taking corners. This is where the name Sliders come from. It also helps that there is an obvious baseball tie-in, too, with a slider being a type of pitch. The colors and logos reminded me of a 90s local race track look, which is what I was going for. Credit u/dreddfyre
Maquoketa Bats Another team with a baseball tie-in is the Maquoketa Bats. The main attraction of Maquoketa is the Maquoketa Caves State Park. An animal commonly associated with caves is bats, while also obviously being a baseball thing, as well. I used just the bat on its own because I feel that it also somewhat looks like an M, also. Since the team was named after caves and bats, I wanted a dark color scheme, but I did not want to use just black and white, which is why a dark grey is actually the main color in play here.
Muscatine Melonheads This team combines my love of the Backyard Sports franchise with one of the most unique towns in Iowa. Muscatine is also known as Melon City, due to their fame from growing melons. For those who played Backyard Sports, you remember the Melonheads being a team name option on just about every game and is one of the most recognizable Backyard Sports names. Credit u/dreddfyre for the research and u/tengohierbas, who’s awesome Melonheads post I used as a reference!
Ottumwa Space Pirates Ottumwa is known as the Video Game Capital of the World. Additionally, it is also home to Twin Galaxies. For Ottumwa, I wanted to honor this by creating a team that was inspired by video games. It took awhile, but I thought of the name Space Pirates, which I thought sounded video game-y and also had a bit of a tie-in with Twin Galaxies because it references space. The colors are a bright green and black, two colors I think are commonly associated with video games, electronics, and technology.
Sioux City Sting Despite having a nice roll off the tongue, the Sioux City Sting are actually named for another reason. Sioux City honey is one of the most popular types of honey in the world. Hence, the name Sting, a reference to the bees which produce honey. The colors are also inspired by bees, as well.
Waterloo Belters One of the Midwest’s biggest companies, John Deere, calls Waterloo home. The base of the Waterloo logo is actually inspired by the base of John Deere logo, a square with a bit of rounded edges, rather than perfectly straight. Belters is in reference to assembly lines/belts of the John Deere factory. The town was initially known as Prairie Rapids Crossing, which partly influenced the logo and design, as well. The blue waves across the logo represent both belts and rapids. The bats and baseball represent the fact that “belted” is often used to describe a well-hit ball.
submitted by WesAltenburg to SuperMegaBaseball [link] [comments]

[Lets Build] Gods and Goddesses

Welcome to the 22nd [Lets Build!]
TOPIC: Gods and Goddesses Requested by: u/MysticMeow and u/SheogorathGaming
Die Roll Result
1 The Allfather - Ruler of the gods and creator of humans and other races.
2 Război - One of two gods of war. Although often seen as bloodthirsty, he actually hates war. He encourages brutality so that people will fear war and try to avoid it.
3 Erou - One of two gods of war. Generally the more worshipped of the two, being seen as the goddess of honorable war. Loves the thrill of battle and she appreciates it most when her worshippers fight battles in her name.
4 Nälij - Goddess of knowledge. Legend says she lives in an eternal archive with the knowledge of all that does, has, or will exist.
5 Rymat Samiar - Demigod of bridges, ferryboats, and fjords. Samiar was born a mortal who later achieved great renown for his swordplay, trickery, and legendary ability to escape from the most secure prisons in the multiverse. His most famous exploit was escaping from the afterlife by transforming into a frog and swimming back across the Stream of Life. He tricked the Servitor of Death sent to retrieve him to make a bargain that he would protect others from mishaps when fording the Stream if he could remain free. Now he is invoked by those wishing a safe crossing across rivers and streams. He usually appears as a rapier-wielding bipedal frog.
6 Ismaros - God of stalking. The hooded figure looks a bit like the grim reaper, but without being a skeleton. He is not very popular, but he is always there, always watching everyone and everything. If you wish to make a deal with him for information, it will come at a great price.
7 Edrun-Of-Far-Places - God of the unknown and the wanderer, dressed in a traveler's cloak patterned with stars. He has no realm in the Astral Plane and instead is believed to wander the mortal realm.
8 Talichtoli - God of Murder, justified or unjustified. Talichtoli's symbol is a simple bone knife, and they gives their aid to any who truly wants someone dead.
9 Pocaba, Lady of Islands - Goddess of sailors, fishermen and any who lives away from the mainland.
10 Hornfels - Dwarven god of home and hearth. It is common for members of any faith to keep a statue of Hornfels on the mantle. This god demands no worship, no tradition. Warming yourself by his protected hearth or eating food cooked at his hearth offers a kind of boon over the years. A request for home and safety can be made. Locate an outcrop of rock and, using soot from a campfire, draw a door-frame on the stone or boulder. The door-handle is drawn with a special rune. If done correctly and by the right person the door will materialize and a hearth and bed will be waiting inside the stone.
11 Fýsi - Goddess of the reclaiming wilds. When disaster strikes a town and buildings or lives are lost, that is the work of Fýsi, she takes back the man-made. Followers of Fýsi are nomadic and travel between villages on the outskirts of the wilds. Followers of Fýsi are not so much protected by her, or sent by her for specific bidding, but rather understand that Fýsi will act and it is a question of disaster, or a safe offering. They understand that Fýsi acts to protect nature and her disasters are akin to the lashing out of a scared animal, when her home is encroached by mankind. Followers are often offered respite in abandoned buildings in the village. Often, disaster can be warded off when followers arrive at the village and suggest safe homes and objects to offer to nature, so that disaster can be averted. Rangers and hunters will seek out these followers for blessing to avoid animal attacks and other dangers of the wild. A common ward is a packet of seeds kept in a cloth pouch with dry earth from their village. As long as the traveler keeps the soil dry, they will be safe.
12 Calais - God of vigilance and domesticity. Domain: Life/Light Calais is not the most powerful or well-known god, but among the pantheons he is the most well-loved. Keeper of homesteads and of vigils he comforts the wives whose husbands have gone off to war and keeps hope alive in the hearts of men who are in far off and possibly dark places. Although his representation among clergy has diminished over time, he keeps the hearth alive and warm for all mankind.
13 Noklaji - The Construction god, representing the expansion of cities and towns. This gnomish god is a deep gray all over and always carries a wooden plank with a nail in it as his weapon. Protects buildings and the people inside.
14 Vigo - Faceless Prince, Master of Lies, Patron God of Actors and Charlatans. Shapeshifter, Facechanger, the Great Mimic. Has no temples but a yearly festival where a parade of masked worshippers marches through cities. His holy symbol is a plain gold coin with two eyeholes, but any mask can be used to depict him.
15 The Crone - Goddess of Mists, Magic and Prophecy. Worshipped primarily by the river halfling nomads, she is a little known deity and very mysterious. It is said these Halflings read the cards each morning to determine her will for them, and that her chosen on this earth (often an elderly female seer), is imparted with some of her divine manifestation.
16 Samuqan - God of the Desert, Sun and Stars. He is known as a god of little mercy because of what he did to the land, but also as a guide for people, using the stars to help travellers find their way and tell their history.
17 Sangasu - God of Storms, known as a destructive force of nature, but necessary for renewal. It is believed he kidnapped [Goddess] and forced her to help him make monsters.
18 Naphistim - God of the Sea and Sand, people worship him when they need to travel through harsh and unforgiving places. They often give thanks to him by way of sacrifice as a reminder of their mortality, but also their strength.
19 Mezizi - God of Time and Death. All things turn to dust and sand, many are burnt in funeral pyres to honour him as it is he who allows life even in the harsh climes of the deserts and wastes.
20 Lugalme - Goddess of War and Fire. This goddess is the heat of passion and bloodlust, embodied literally as fire, she is prayed to in times of tragedy but also renewal, consummation and of course, before war.
21 Amarazen - God of Protection and Life, she is said to be the one that guided [city’s founder] to the oasis that made [Desert city] possible. Those who anger her are given visions of water that isn't real. Most claim her essence rests in the oasis and so the largest temple belongs to to her as she allowed them to live at the oasis’ side. Thus all who wish to take from the waters must pay tithes to the temple. She is secretly the goddess of secrets and sacred knowledge.
22 Elutil - Goddess of Monsters, Madness and Evil. Often depicted as an elderly woman, Elutil is cursed and hated by the people as the mother of Hags. Thought to have created most of the monsters in the world, it is hate and fear that strengthens her.
23 Delondra - Goddess of Woe and False hope, but at the centre of her machinations is the promise of something greater. She is a fickle Goddess, known to test mortals, sometimes out of sadistic humor and sometimes from a desire to help. She is also a Goddess of Hope and Risk.
24 Toitel - God of Travel, Wandering and Beasts. It is said he walks the world and has no domain other than where he stops to rest each night. He carries a shell on his back that looks like a rock to hide from people. Those who find him, he blesses with luck.
25 Caileon Le Corre - God of Protection, Music and Joy. He was sad to be a human who saved thousands from disaster and so was worshipped by them. He is depicted with a ring of swords and a lute. In times of revelry, some say they can hear his voice, keeping the party alive.
26 Prophet of Harvest - All who wish for a plenty to befall them pray. A god of Hunting, Harvest, Wellness, Livestock and Famine A skeleton god, with a complete digestive system, the ribcage being filled by a beehive. Offerings are made with fresh meat, honey and pommegranites.
27 Michizane - patron god of learning. Often students will pray or provide offering ahead of a major exam. He is known to be fond of poetry, plums and oxen. Legend tells of the time a nobleman closed down a library, to expand his palace. Misfortune had befallen the nobleman and his family, until they reopened the library and built a shrine in his honor. His holy symbol resembles a plum tree.
28 Molac - God of Flame, Red Dawn, Flame Tyrant. The god of the primal wild nature of fire. He represents chaos, and that is passionate (love, art, war. etc...). He appears as a being made from flame bearing a mask made of blackened wood. He represents things that are all consuming and destructive.
29 Tempsdule: God of time - Born out of the fragmentation of Relatitus, former Deity of The Singularity, Temspdule lives in a temple on the Moon, guarding and manipulating the Universal Hourglass, that controls all time in the Multiverse.
30 Metria - Goddess of space - Also born from Relatitus, Metria dwells on a mile-high tower on the Sun, which she moves and protects, using it to coordinate the movement of the planes.
31 Decepscher - God of illusion - Worshipped by illusion mages, Decepscher is often depicted as an artist, using a canvas and paint to shape the perception of reality. It's said he lives in a personal semi-plane, where all normal concepts of space and time are irrelevant.
32 Aveli - Deity of birds - Once a majestic winged creature that soared through the skies of the old world, it created all the bird species, and sacrificed it's own flying abilities in favor of it's creation. Penguins and emus are a question Aveli refuses to answer it's followers.
33 Falkorta - Goddess of luck - Ironically, she's worshipped by strategists and leaders, who believe chance plays a huge role in any important event. She decides who to give her blessings, and does so to anyone, just to make it look like she's neutral, even though she prefers to bring luck to those who never give up. Usually takes the form of a small pink dragon.
34 Icholese - The Lady of the Lake, the Teal Stream. Godess of lakes, rivers, and all inland waters. She protects the health of her people by granting them pure water and healings. She can take the form of a great predatory fish or a willow. Her fidels often throw offerings in ponds and ritualistically drown sacrifices
35 Doran - The God of the Forge. He is a Dwarf with a mighty hammer in hand and towers even Orcs in size. It is said that the unique weapons that Dwarves use come from Doran telling them how to make it when they sleep. These same legends say the weapons are to have a greater purpose in the future against an unknown enemy.
36 Bob - God of the mundane.
37 Peolai - Goddess of luck. Big on irony, she tends to make life chaotic for those people most staunchly committed to our ability to control our own destiny. On the other hand, for those who rely upon luck and appease her, their good fortune becomes almost predictable.
38 Lelia - One of the twin druid gods, Lelia is the opposite of Vadaszat. Called the Mother of Nature, the owl-headed goddess represents life and balance in nature. She and Vadaszat select a shared mortal champion from among their druids, called the Skinwalker.
39 Vadaszat - The second of the twin druid gods, Vadaszat the Huntmaster is the brutality and ruthlessness of nature made manifest. Appearing as a man with a deer head, he stalks the world's forests at night hunting prey for sport.
40 Aussiria - Goddess to Kobolds, Dragonborn, and other races with draconic heritage. It is said she was born a pure white color, and emanated a powerful good aura unlike her brothers and sisters. Unlike other chromatic dragons, she values kindness and well being over power and hatred. Draconic societies that worship her are therefore very welcoming with their hospitality to outsiders, though they are not against using claw and breath to maintain the sanctity of their homes.
41 God of the Forgotten - you know how sometimes you wash your laundry and sometimes you end up missing a few socks? They're his now. Orphanages hold a special place in his heart, and any legends, stories, or prophecies lost to time are his to know.
42 God of Belief - If an "AllFather" or "God of Creation", or "King of Gods" had an origin story, it would be because of this god. Following through on superstitions (like knocking on wood, or throwing salt over your left shoulder) is worship to him, and as this God is of Belief, he is able to create new Gods--which may or may not be properly thankful for their creation (e.g. "Oh hero, it is because of your belief that I am alive! Here is a boon."). His true form cannot be seen by anyone, as anyone who sees him sees what they believe he looks like.
43 Goddess of Choices - Much like her sister the Goddess of Luck, this goddess is more on the "cosmic" scale of things. Able to see other outcomes for different choices--and depending on the outcome of the choice and whether or not you are in her favor, she may let you choose the more fortunate path. Alternatively, if you piss her off, she may send you down the more destructive path--even if it seemingly looks like the best path, at the moment. She is fond of games that require logic or math.
44 Goddess of Elements - not just of water, nor solely of fire, air, or earth--and certainly not "mother nature". "Element" golems worship her, as it is she who grants them life. She has a particular fondness of fire and lava--or, really, any of the "heated" elements. Being a high priest in her temple means remaining virginal--she rewards loyalty with immunities.
45 The Gray God - A solitary genderless god, half pure evil and half pure good, both sides are eternally in pain from the others' existence. Worship at their feet means relief of pain from it's existence, and with relief brings information that Good can use against Evil--as well as information Evil can use against good (both pieces of information are given at the same time to the one worshiping). Also could be considered a god of wealth, the Gray God also finds pain relief in donations of silver coins (melted in sacrifice). The larger the donation, the more your alignment slides towards True Neutral.
46 Goddess of the Gift - any time something is given selflessly, or out of good will to another is worship to her. Fun fact: any version of "Santa Claus" on any version of reality is her champion. Usually "appears" to those who have great potential but are in dire straits--she isn't ever actually seen, mind you, but something draws her target to whatever gift she's left behind. Typically, her gift is contextual in nature.
47 The Write/ReWrite God - authors/bards pray to him, their worship is books/songs, his temples are libraries/music halls. This god looks like... well, like a shut-in middle-aged male with a pencil on his ear, glasses down his nose, and rumpled up dark-brown hair with silver streaks on either side. If your adventure, your quest, whatever mission you're on, is not going well... you pray to this god, and hope he doesn't find your story exciting. If your downturn of events makes for a good book, he will ignore you, and may even possibly send more challenges your way; but if you seem unjustly getting the wrong end of the stick (so to speak), he will erase what's happened, and re-write it so you come out better.
48 Spencer - God of storytelling and beards.
49 Vance - the god of deceit, mischief, and insanity. Represented by a smiling gray mask. He blesses those who worship him with insanity and power. On the occasion that he comes to the material world, or a follower gains his spirit, he tends to go to casinos and bet everything he has on him. When losing, he burns the place to the ground. He is known to take any bet, whatever the chances.
50 Judrod - Goddess of lost causes. Taking the form of a brief spark of light, this goddess is known to appear when all seems lost. A flash in the eyes of a sickly child just before a miraculous recovery, a glint off a rock that momentarily blinds an executioner, a meteor in the sky that leads a starving man out of the forest: all these are manifestations of her brief favor. Impossible to prove from mere coincidence, her boons are nonetheless real.
51 Paxe - the god of peaceful passings. Taking the form of a kindly stranger, this god will appear at the side of those dying in pain or in fear and will comfort them until they claimed by Death. Paxe will grant blessings on those that nurse the sick or comfort the troubled. Necromancers and torturers earn the god's wrath, as Paxe will reveal in harsh detail to them how they will die.
52 Fortuna - goddess of luck and gambling that celebrates fair play. She will never alter the outcome of a game of chance, but will often grant boons to those that willingly risk everything. Appearing as a smiling beauty with fire red hair, she might gift a gracious loser at a casino with a priceless ruby or a winner at a card game with a passionate kiss. Those that cheat at games of chance, though, earn her wrath and instead see her moments before meeting a grusome end in a random accident.
53 Azuiar - Secret god of preservation. On the surface, Azuiar is a god of evil, the proverbial devil on your shoulder convincing you to do bad things. In reality he chose to adopt the mantle of the evil god out of fear that the world was changing too drastically toward good. Azuiar is the god of all who wish to corrupt and do evil for its own sake.
54 Entaros - God of the Soil- A massive giant ridden with dirt, grass, and plant life. Many say he is made of stone himself, with a heart of diamond. Legend has it, the most rich soil is that which clings to his back, and that those who worship him will be granted with the ability to grow all plants in any location. He rests in the earth, appearing to be a huge overgrown mountain. Many druids and those who respect nature are his followers.
55 **Knaben: God of archeologists and ruins, he guides those who seek lost knowledge. Mostly invoked to protect graves and monuments from grave robbers, buildings blessed by him are immune to the wear of the elements, at least until someone recovers their secrets.
56 Ub'took - God of Aliens: A disliked loner of a god that has taken an interest in mindflayers, beholders, and other aberrant creatures. Most aberrations stick don't worship him or even acknowledge his existence but Ub'took does have a small following. He is also a patron of all mortals who study alien lore and magic.
57 Nurggle - God of the unclean. Nurggle thrives on the rot and decay of all things as he and his followers see it being the common denominator of everything. Nurggles avatar is the form of a Giant/Orc hybrid with the broken antlers of an elk. He wishes for the decay of not just physical entities but also society, love/purity in relationships, and advancement. His followers often douse townsfolk with their chamberpots and exhume corpses in the name of Nurggle. Nurggle only appears to mortals when they have destroyed or desecrated something of great sentimental worth, when he reveals himself he will complete one task for a mortal so long as it is vile and distasteful. No Lawful or good alignments would worship this deity.
58 Mamcho - Humanoid woman, solid gold eyes, long curly hair, light brown skin, radiates a warm light. Dressed in white robes. Goddess of hospitals, harvests, the home, and family. Patron goddess of parents, doctors, and patrolmen. Described as being very warm and friendly. Symbol: The shield, can be found carved into the cornerstones of fortresses and above the entrances of homes.
59 Masnach - Humanoid man, jet black skin with piercing blue eyes. Dressed in rags and carrying a shepherd's staff. God of travel, shipping, and trade. Ship launchings involve a prayer to Masnach. Patron god of sailors, pilgrims, and the lost. Associated with lambs and sheep. Most likely to visit mortals. Described as kind, quiet. Symbol: The face of a lamb, can be found on all coins.
60 Nador - A very large black owl with eyes like spotlights. God of dreams, science, investigation, research, and above all else: the truth. Patron god of wizards, teachers, detectives, and fortune tellers. Associated with books and learning. Often appears in dreams. Never speaks. Symbol: The eye, can be found at most libraries. “None can hide from the eye of Nador”
61 Rhyfedel - A giant skeleton covered in black resin, the skull above the mouth and jaw is a large brain. God of madness, manipulation, and torment. Patron god of none. Very rarely seen, supposedly he never stops screaming. Symbol: His own face.
62 Yunni - Genderless humanoid, described as a bald monk dressed in orange robes with 8 arms. Its body appears to be made of pure white light and it speaks in thousands of voices at once. God of balance, control, and grace. Patron god of martial artists, sculptors, and dancers. Associated with fire and lightning. Appears only to those who reach true inner harmony, tends to be very direct but patient. Symbol: The scales.
63 Gwallus - Has never been seen or heard. God of lies, conspiracy, and secrets. Patron god of spies and saboteurs. Natural enemy of Nador. Symbol: A circle with three dots in the middle.
64 Perthor - A semi-humanoid man in ragged clothes and a wide-brimmed hat. 17 feet tall and extremely thin, his body appears to be made of very old wood and he is covered in moss and other plant life. His head is a ball of shadows with two glowing yellow eyes. God of life, death and the natural order, patron to all druids and enemy of all necromancers. He is totally unwavering and infalible, acting as gatekeeper to the underworld and as a symbol of the inevitability and finality of death. He has appeared exactly 3 times, each time rising from the ground, grabbing a mighty necromancer by the throat and dragging them to the underworld. Symbol: A metal gate. “None shall pass.”
65 Yera - A giant white stag, may sometimes take the form of a human. God of change, the seasons, and time. Patron god of farmers and animals. Rarely seen. Symbol: The stag.
66 Pydros - the patron god of oaths and of friendship - Pydros is often thought to be the defining link between the gods and mortals for the basis of worship of any gods. Pydros is prayed to before every legal hearing in the land, and between those who share a close bond friendship and honor.
67 Araknev - scorpion god of darkness, trickery and deceit. Araknev is an ageless alien entity drawn by great shifts in power or promising evil presences in the multiverse. He is charismatic and manipulative, and seeks to shape all reality in his fiendish, twisted image. His followers turn on their former allied overnight, betraying their way to power and wealth.
68 Israfiel - God of Angels. A former Solar, Israfiel generated enough of a following on his own to be revered as a god among angels. While not particularly well-known on the material plane, Israfiel's domains include the upper planes and ascension, making him the patron of those who wish to serve in the heavens when they die. He is a paragon of lawful good to such an extent that he's seen by those that know him as a metaphysical constant that helps define what it means to be 'good'.
69 Jack - God of Deals. 'Jack' goes by many names to many different people but most often introduces himself as 'Jack' to people meeting him for the first time. While he is a devil god of immense power, Jack is bound by only being able to effect what others allow him to. He authors and abides by countless deals and contracts with mortals in order to spread his influence and power and open up more avenues to actually exert his strength. For a devil, he is surprisingly open about his motives and speaks plainly about what he offers to others and why. He appears to mortals as an unassuming-looking human or elven man wearing impeccable clothing and is courteous, often greeting people with the line, "Pleased to meet you," and describing himself as, "A man of wealth and taste." Lawful evil.
70 Myshta - God of X Forest. A lesser god, not even truly considered one by some scholars, Myshta is a god whose domain is local to and entirely contained within a single forest. Within her forest, she is an intellectus (localized omniscience) and can see, hear and understand that state of anything that calls her forest home. She wills her forest to grow and spread and doesn't take issue with creatures living within her forest but can be aggressive and vengeful towards those who threaten the lives of the plants and creatures that make up her domain. True neutral.
71 Sedyne - God of Brawlers. An ascended mortal of ages past, Sedyne was well-known for being a remarkable fighter long before her ascension to godhood. Now she encourages aggression, violence and combativeness among her followers. She is that patron that pit fighters and brawlers will pray to for the stamina to go one more round or the strength to deliver a debilitating blow. Chaotic, impartial to good/evil.
72 Audalma - The Coming Dusk: Goddess of the Setting Sun - Audalma is the third aspect of the Cycle of Night and Day. Garbed in thick cloaks made from the subtle colors of sunset, she embodies the spirit of closure and change; a belief that something's end is what gives it meaning, and that with every end there is a new beginning. As the The Coming Dusk, Auphaela has a silver-gray bun that glimmers with various reds, pinks, and oranges, and a quiet smile perpetually on her elderly face. She is comforting and accepting while also being nostalgic and wistful, always advising due consideration and reflection in nearly all situations, which can make her seem indifferently removed when dealing with other gods or even mortals. Followers of The Coming Dusk are much like the aspect herself in their contemplative attitude and behavior, and often Seek fulfillment through change and repeated meditation. The Coming Dusk is prayed to whenever someone is going through a change or reaching a conclusion to something meaningful, whether it is a way of life, a relationship, or something else that is comparably meaningful. Those who worship this aspect find themselves more tranquil and clear minded when going through tough transitions or experiences, and those that dedicate themselves entirely to it have the possibility of being able to channel her divine powers of finality and change.
73 Augelva, The Hidden Pinnacle - Goddess of the Midnight Sun - Augelva is the fourth and final aspect of the Cycle of Night and Day. Garbed in a veils made from the velevet inky darkness of midnight, she embodies the spirit of improvement and drive; a belief that there is always room to improve, no matter the presence or absence of adversity. As the The Hidden Pinnacle, Augelva has brilliant white braids specked with blonde spots resembling stars, and a determined smirk perpetually on her mature face. She is persistent, focused, and motivating, always advocating for improvement and the chance to better oneself in nearly any situation, which can lead to her appearing unrelentingly single minded when dealing with other gods or even mortals. Followers of The Hidden Pinnacle are much like the aspect herself in their ambitious attitude and behavior, and consistently seek to make a name for themselves in whatever they decide to do. The Hidden Pinnacle is prayed to whenever someone is attempting to improve themself or pursue a goal that requires dedication, whether it is a work project, trying to learn a skill, or another form of concentrated pursuit. Those who worship this aspect find themselves improving at a faster rate when dedicating themselves to something, and those that dedicate themselves entirely to it have the possibility of being able to channel her divine powers of growth and improvement.
74 Auphaela, The Breaking Dawn - Goddess of the Rising Sun - Auphaela is the first aspect of the Cycle of Night and Day. Garbed in robes made from the soft golden glow of dawn, she embodies the spirit of renewal and rebirth; a belief that something beautiful will always come, no matter the bleakness of what comes before. As the The Breaking Dawn, Auphaela has pale golden locks that are almost white, and an inspiring grin perpetually on her youthful face. She is gentle, warm, and encouraging, always advocating for forgiveness and the chance to repent in nearly every circumstance, which can lead to her appearing naively optimistic when dealing with other gods or even mortals. Followers of The Breaking Dawn are much like the aspect herself in their welcoming attitude and behavior, and often participate in charity of all sorts in order to help others out of their misfortune. The Breaking Dawn is prayed to whenever someone is about to embark on something new, whether it is an experience, a friendship, or a similarly momentous occasion. Those who worship this aspect find themselves more fortunate when starting something, and those that dedicate themselves entirely to it have the possibility of being able to channel her divine powers of rejuvination.
75 Auchelda, The Brilliant Zenith - Goddess of the Peaking Sun - Auchelda is the second aspect of the Cycle of Night and Day. Garbed in a gown made from the harsh yellow glare of midday, she embodies the spirit of potential, ability and triumph; a belief that through there is no better time than now, and that those who strive harder can always achieve victory. As the The Brilliant Zenith, Auchelda has luscious blonde locks that shine powerfully with a light of their own, and a confident look of amusement and confidence on her mature face. She is proud and stern, yet pleasant, always standing by deserved achievement and making the most of what there is, which inevitably leads to her appearing dominant and proud to an almost overbearing degree when dealing with other gods or even mortals. Followers of The Brilliant Zenith are much like the aspect herself in their motivated attitude and behavior, and often engage in competitions of all kinds to prove their competence when they aren't training for perfection. The Brilliant Zenith is prayed to whenever someone is faced with or completes a challenge of some sort, whether it is a fight, a flash of inspiration, a moment of temporary genius, or a similarly important appearance of success. Those who worship this aspect find themselves with increased prosperity when reaching to go farther, and those that dedicate themselves entirely to it have the possibility of being able to channel her divine powers of strength and superiority.
76 Issha, who stands against the storm - Despite being a storm deity, Issha does not control the storm. The force of weather is a force too massive and too chaotic to be controlled. Rather, it is Issha’s job to fight and hold back the destructive power of the storm, because left unchecked, it would render the world barren and uninhabitable. Issha is a lawful good tempest deity. Followers of Issha understand the power of the storm, and work to ensure that it doesn’t wreck chaos. They can be found rebuilding towns ravaged by tornadoes or hurricanes, or designing storm proof shelters or walls for cities.
77 Callatti - Goddess of rebirth and forgiveness. Prayed to by those who wish to repent their transgressions and seek a path to redemption.
78 Illuri - Goddess of fertility. Infertile couples place the first sprouts of the harvest at her altar.
79 Matala and Nasheth - Maker of the world/God of Decay. Brought from far travelers that came from the south, Matala is the goddess who shaped the world from nothingness and imbued it with life. The barren places of the world are said to be the work of Nasheth who, in his jealousy for what Matala created, seeks to add blight to her creation out of spite. Nasheth is worshiped by necromancers and those who use magic to spread death and decay.
80 Ignotus - God of the unknown. Everything about him is unknown, he has no face and appears with a straw hat.
81 Yehven - Goddess of four petal flowers. She has the ability to control and create four petalled flowers.
82 Salandros - God of debauchery and drunkenness. Worshipped by brewers, brothel workers, and lovers. Salandros is genderless, appearing as male, female, or androgynous at their whim, but always devastatingly beautiful. People pray to them for good wine, a fun night, and pleasurable company. Essentially Tyrion Lannister's God of Tits and Wine.
83 Gaelin - God of Idiocy and Eccentricity. He's known to wander the Earth making non-sense jokes and preforming acts befitting his title. He has the ability to cause even the stupidest course of action to end successfully.
84 Nais - Goddess of trickery and epic poetry. She is the weaver of stories and the main reason why the mythologies surrounding other gods can be so confusing, as she makes up stories about other deities a lot. She plays pranks on other deities a lot and inspires her clerics to do likewise. She is seen as a patron of chance encounters--which always make for a good story.
85 Palakis - God of magic. Actually a warlock who used a powerful spell to take control of his patron.
86 Lord Tenticonia - One of many insane gods invented by the kuo-toa. Unfortunately, it’s just a mind flayer.
87 The Traveler - Patron diety of wanderers, nomads, and sailors. Depicted as a faceless figure in a hooded traveling cloak with a walking stick. Praying to the Traveler helps guide people to their destination, be it a physical place or a goal. The Traveler's holy symbol is a compass, but instead north, south, east, and west, the cardinal points are the Hearth (for those traveling home), the Throne (for those traveling for a goal/ambition), the Heart (for those traveling for love), and the Unknown (for those traveling for discovery or adventure).
88 Lairon - God of Rest. Worshiped equally by those in leisure and those collapsing after a day of work, people pray to them for the ability to better appreciate their rest. Prayers are long, repetitive, and thought, not spoken.
89 Regaia - goddess of Enchantment. A wizard who destroyed her body and chose to live on in the minds of mortals. As long as someone somewhere knows she exists or believes in her, she'll live. What better way to make people know about you than convincing them you are a god? Able to take control of her high priests to speak with her worshippers.
90 Viel - the god of Trickery and betrayal, represented by a green dragon coiling around a dagger.
91 The Tainted One - Child of unknown parents, supposed to have been born from an 'unholy union', whatever that might entail in the different societies. They are a symbol of fighting and winning against all odds; a disgrace to their family and marked as one who should not be, they still rose to godhood - although they aren't exactly held in high esteem. Patron of bastards, half-bloods and children of criminals or likewise.
92 Remira - the God of Light burns all unworthy to his eye with his magnificent gaze. Those worthy of his regard are heroes of virtue, beings of honour and glory. The worthiest are his Paladins and those giving their life to protect the innocent, the righteous and honorable!
93 Olkath and Althok - the Twins of Life and Death; one wrapped in blooming vines and accompanied by merry laughter, the other always halfway hidden in shadows and killing everything he touches. The brothers are as contrary as fire and water, black and white, light and dark; their clergies split as well, although Life is meaningless without Death and Death is not without Life.
94 Kinfal - Daughter of Smoke, Mistress of Flame, Goddess of Fire. She is chaotic and merciless, gives and takes life in equal measure. She is said to favour smiths even above her own clergy and sailors use her name when cursing enemy ships and crews.
95 Plera - the Black Elk: Goddess of the Forest, gracious to those who respect her domains and creations, patron of hunters, druids and rangers. Might bless one by appearing in the form of a black moose on a forest clearing; one will be granted safe passage through her domain without needing to worry for food and water.
96 Natuno - God of Mistakes. Her goal is to keep everyone just out of reach of their full potential. For every missed note a bard plays, every hunt a ranger loses track of, and every botched experiment a wizard creates, Natuno is there watching and guiding them away from success.
97 Zobober - god of spirits and spirits. An orc who ascended to godhood, the priesthood's practices and philosophies include a lot of communion with nature spirits, self-improvement, and regular intoxication through rigorous alcohol consumption.
98 Bleigusblonde - a vampire god of nurturing. He grants strength and wisdom to vampire children who worship him by carrying a beige string and a small pebble in their pockets
99 Toam'aron - God of tactics and battlefield strategy. He helps his followers see into the tactics of their enemy and place themselves to fight the easier battle. Encourages laziness and letting the enemy overwork themselves to fight you rather than go to fight the enemy, making the fight more unfair.
100 Seva - goddess of the sands. She takes the form of a large serpent, spends her days sleeping under the sand dunes and the nights rearranging her expansive deserts.
Special thanks to u/ParameciaAntic, u/5lender, u/Silverdragon701, u/layoxx, u/Dobbsy95, u/KindlyGiant, u/deathsirwow, u/occultbleed, u/NosiTheBard, u/SunaSoldier, u/ken_NT, u/UrsusKnight, u/Gabrielckc, u/Arragousset, u/Woomy_Goomy, u/bobniborg1, u/AnGabhaDubh, u/Hexastisch, u/RecycledEternity, u/MysticMeow, u/bardicmadness, u/KNHaw, u/Kongo204, u/Brizzel_The_Lizard, u/DapperCuttlefish, u/Patergia, u/CDG-chemboi, u/FTLOG_IAMDAVE, u/OptimumTurner, u/Doct4vius, u/strongbelieves, u/ThePragmaticPimp, u/Jacknerik, u/KatanaKamikaze, u/DirkRight, u/buddychrist627, u/jacketsloth, u/allenme, u/Retiopot, u/cal-n-cas, u/ChemicalExperiment, u/42FireHawk
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March 2019 - Olean Area Things to Do

What are you most looking forward to for the month of March? I found so many things I have to put the last two days in a comment to make it fit!
Please include links to the event info if possible.
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twin river casino parent company video

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Telling My Parents We're Pregnant... with Twins! - YouTube

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